From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03882.html | 87 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 docs/doxygen/nel/a03882.html (limited to 'docs/doxygen/nel/a03882.html') diff --git a/docs/doxygen/nel/a03882.html b/docs/doxygen/nel/a03882.html new file mode 100644 index 00000000..26169e71 --- /dev/null +++ b/docs/doxygen/nel/a03882.html @@ -0,0 +1,87 @@ + + +NeL: NL3D::ITransformName class Reference + + + +
+

NL3D::ITransformName Class Reference

#include <u_instance_group.h> +

+


Detailed Description

+Callback class used at instancegroup loading

+

Author:
Matthieu 'TrapII' Besson

+Nevrax France

+
Date:
2002
+ +

+ +

+Definition at line 77 of file u_instance_group.h. + + + + +

Public Member Functions

virtual std::string transformName (uint index, const std::string &instanceName, const std::string &shapeName)=0
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual std::string NL3D::ITransformName::transformName uint  index,
const std::string &  instanceName,
const std::string &  shapeName
[pure virtual]
+
+ + + + + +
+   + + +

+transformName is called at the addToScene(Async) moment to transform the name of an instance to another name. This should be useful to replace various shapes by others like in a shape-template. The function is called with the name of the shape and the user must return the new name of the shape. NB: This is called after the 'startAddingIG' calls in the IIGAddBegin callback

Parameters:
+ + + +
instanceName is the name of the instance contained in the instance group (user string)
shapeName is the name of the instance contained in the instance group (user string)
+
+
Returns:
the new name of the shape which must be loaded in place of the param
+ +

+Referenced by NL3D::CInstanceGroup::addToSceneAsync(), NL3D::CInstanceGroup::getShapeName(), and NL3D::CInstanceGroup::stopAddToSceneAsync().

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 08:41:18 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1