From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03753.html | 1412 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1412 insertions(+) create mode 100644 docs/doxygen/nel/a03753.html (limited to 'docs/doxygen/nel/a03753.html') diff --git a/docs/doxygen/nel/a03753.html b/docs/doxygen/nel/a03753.html new file mode 100644 index 00000000..d0931a3d --- /dev/null +++ b/docs/doxygen/nel/a03753.html @@ -0,0 +1,1412 @@ + + +NeL: NL3D::CZoneManager class Reference + + + +
+

NL3D::CZoneManager Class Reference

#include <zone_manager.h> +

+

Inheritance diagram for NL3D::CZoneManager: +

+ +NL3D::CZoneSearch + +

Detailed Description

+CZoneManager is a class that manage zone loading around of player
Author:
Alain Saffray

+Nevrax France

+
Date:
2000 sa See Also, CZoneSearch, CTaskManager
+ +

+ +

+Definition at line 52 of file zone_manager.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

void checkZonesAround (uint x, uint y, uint area)
void clear ()
 Remove all zones.

 CZoneManager ()
 Constructor.

void getListZoneId (uint x, uint y, uint sizeArea, std::vector< uint16 > &l)
void getListZoneName (uint x, uint y, uint sizeArea, std::list< std::pair< std::string, uint32 > > &l)
uint getNumZoneLeftToLoad ()
 Return the count of zone left to load.

uint16 getZoneId (uint x, uint y) const
std::pair< std::string, uint32getZoneName (uint x, uint y, uint cx, uint cy)
std::string getZoneNameFromId (uint16 zoneid)
std::string getZonePath (void)
 getZonePath : Get Path for zone loading

void getZonePos (uint16 zoneId, uint &x, uint &y) const
bool isLoading () const
 Does the manager is loading ?

bool isRemoving () const
 Does the manager is removing ?

bool isWorkComplete (SZoneManagerWork &rWork)
 Is a work has been completed ?

void setZonePath (std::string zonePath)
 setZonePath : Set Path for zone loading

void setZoneTileColor (bool monochrome, float factor)
 set the zone tile color (if false tile are monochromed with the tile color)

 ~CZoneManager ()
 Destructor.


Private Attributes

uint16 _IdZoneToRemove
uint32 _LastX
uint32 _LastY
std::vector< uint16_LoadedZones
std::list< CLoadingZone_LoadingZones
bool _RemovingZone
std::vector< uint16_ZoneList
std::string _zonePath
 Path for zone loading.

float _ZoneTileColorFactor
bool _ZoneTileColorMono
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CZoneManager::CZoneManager  ) 
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 46 of file zone_manager.cpp. +

+References _RemovingZone, _ZoneTileColorFactor, and _ZoneTileColorMono. +

+

00047 {
+00048         _RemovingZone= false;
+00049         _ZoneTileColorMono = true;
+00050         _ZoneTileColorFactor = 1.0f;
+00051 }
+
+

+ + + + +
+ + + + + + + + + +
NL3D::CZoneManager::~CZoneManager  ) 
+
+ + + + + +
+   + + +

+Destructor. +

+ +

+Definition at line 54 of file zone_manager.cpp. +

+

00055 {
+00056 }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CZoneManager::checkZonesAround uint  x,
uint  y,
uint  area
+
+ + + + + +
+   + + +

+checkZonesAround : Add/Remove all zomes around a certain point If a work is currently completed remove it and began another one +

+Definition at line 80 of file zone_manager.cpp. +

+References _IdZoneToRemove, _LastY, _LoadedZones, _LoadingZones, _RemovingZone, _ZoneList, _ZoneTileColorFactor, _ZoneTileColorMono, NLMISC::CTaskManager::addTask(), NL3D::CZoneSearch::getListZoneId(), NL3D::CZoneSearch::getZoneNameFromId(), NL3D::CZoneSearch::getZonePos(), uint, uint16, uint32, v, x, y, NL3D::CZoneManager::CLoadingZone::Zone, NL3D::CZoneManager::CLoadingZone::ZoneToAddId, and NL3D::CZoneManager::CLoadingZone::ZoneToAddName. +

+Referenced by NL3D::CLandscapeUser::loadAllZonesAround(), NL3D::CLandscapeUser::refreshAllZonesAround(), and NL3D::CLandscapeUser::refreshZonesAround(). +

+

00081 {
+00082         if (_RemovingZone) return;
+00083 
+00084         // Obtain the new set of zones around
+00085         if ((x != _LastX) || (y != _LastY))
+00086                 getListZoneId (x, y, area, _ZoneList);
+00087         _LastX = x;
+00088         _LastY = y;
+00089 
+00090         // Look if we have zone loaded that is not needed anymore
+00091         uint32 i, j;
+00092         for (i = 0; i < _LoadedZones.size(); ++i)
+00093         {
+00094                 // If the loadedzone i do not appear in the zone list so we have to remove it
+00095                 bool bFound = false;
+00096                 uint16 nLoadedZone = _LoadedZones[i];
+00097                 for (j = 0; j < _ZoneList.size(); ++j)
+00098                 {
+00099                         if (_ZoneList[j] == nLoadedZone)
+00100                         {
+00101                                 bFound = true;
+00102                                 break;
+00103                         }
+00104                 }
+00105 
+00106                 if (!bFound)
+00107                 {
+00108                         // Remove the zone nLoadedZone
+00109                         _IdZoneToRemove = nLoadedZone;
+00110                         _RemovingZone = true;
+00111                         return;
+00112                 }
+00113         }
+00114 
+00115         // Look if we have zone not already loaded
+00116         for (i = 0; i < _ZoneList.size(); ++i)
+00117         {
+00118                 // If the zone requested do not appear in the zone loaded list so we have to load it
+00119                 bool bFound = false;
+00120                 uint16 nZone = _ZoneList[i];
+00121                 for (j = 0; j < _LoadedZones.size(); ++j)
+00122                 {
+00123                         if (_LoadedZones[j] == nZone)
+00124                         {
+00125                                 bFound = true;
+00126                                 break;
+00127                         }
+00128                 }
+00129 
+00130                 if (!bFound)
+00131                 {
+00132                         // Already loading ?
+00133                         std::list<CLoadingZone>::iterator ite = _LoadingZones.begin ();
+00134                         while (ite != _LoadingZones.end())
+00135                         {
+00136                                 if (ite->ZoneToAddId == nZone)
+00137                                         break;
+00138 
+00139                                 // Next loading zone
+00140                                 ite++;
+00141                         }
+00142 
+00143                         // Not loading ?
+00144                         if (ite == _LoadingZones.end())
+00145                         {
+00146                                 // Add a new zone to load
+00147                                 _LoadingZones.push_back(CLoadingZone ());
+00148                                 CLoadingZone &newZone = _LoadingZones.back();
+00149                                 newZone.ZoneToAddName = getZoneNameFromId(nZone);
+00150                                 newZone.ZoneToAddId = nZone;
+00151                                 newZone.Zone = NULL;
+00152                                 
+00153                                 // We have to load this zone ! and return because only one load at a time
+00154                                 CAsyncFileManager &rAFM = CAsyncFileManager::getInstance();
+00155 
+00156                                 // Make a position
+00157                                 uint x, y;
+00158                                 getZonePos (newZone.ZoneToAddId, x, y);
+00159 //                              rAFM.addTask (new CZoneLoadingTask(newZone.ZoneToAddName, &newZone.Zone, CVector ((float)x, -(float)y, 0)));
+00160                                 CVector v = CVector ((float)x, -(float)y, 0);
+00161                                 rAFM.addTask (new CZoneLoadingTask(newZone.ZoneToAddName, &newZone.Zone, v, _ZoneTileColorMono, _ZoneTileColorFactor));
+00162                         }
+00163                 }
+00164         }
+00165 }
+
+

+ + + + +
+ + + + + + + + + +
void NL3D::CZoneManager::clear  ) 
+
+ + + + + +
+   + + +

+Remove all zones. +

+ +

+Definition at line 220 of file zone_manager.cpp. +

+References _LoadedZones, _LoadingZones, _RemovingZone, and nlassert. +

+Referenced by NL3D::CLandscapeUser::removeAllZones(). +

+

00221 {
+00222         nlassert(_LoadingZones.size() == 0);
+00223         _LoadedZones.clear();
+00224         _RemovingZone = false;
+00225 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CZoneSearch::getListZoneId uint  x,
uint  y,
uint  sizeArea,
std::vector< uint16 > &  l
[inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 158 of file zone_search.cpp. +

+References NL3D::CZoneSearch::_NbZoneX, NL3D::CZoneSearch::_NbZoneY, NL3D::CZoneSearch::_SizeZoneX, NL3D::CZoneSearch::_SizeZoneY, NL3D::CZoneSearch::getZoneId(), sint, uint, x, and y. +

+Referenced by checkZonesAround(). +

+

00159 {
+00160         sint startPosX, startPosY;
+00161         uint lastPosX, lastPosY, sizeAreaX, sizeAreaY;
+00162 
+00163         startPosX = x - sizeArea;
+00164         startPosY = y - sizeArea;
+00165 
+00166         sizeArea += sizeArea;
+00167         sizeAreaX = sizeAreaY = sizeArea;
+00168 
+00169         if(startPosX < 0)
+00170         {
+00171                 sizeAreaX += startPosX;
+00172                 startPosX = 0;
+00173         }
+00174 
+00175         lastPosX = startPosX + sizeAreaX;
+00176         if(lastPosX >= (_NbZoneX * _SizeZoneX))
+00177         {
+00178                 sizeAreaX -= _NbZoneX * _SizeZoneX - lastPosX;
+00179                 lastPosX = _NbZoneX * _SizeZoneX - 1;
+00180         }
+00181 
+00182         if(startPosY < 0)
+00183         {
+00184                 sizeAreaY += startPosY;
+00185                 startPosY = 0;
+00186         }
+00187 
+00188         lastPosY = startPosY + sizeAreaY;
+00189         if(lastPosY >= (_NbZoneY * _SizeZoneY))
+00190         {
+00191                 sizeAreaY -= _NbZoneY * _SizeZoneY - lastPosY;
+00192                 lastPosY = _NbZoneY * _SizeZoneY - 1;
+00193         }
+00194 
+00195         l.clear();
+00196 
+00197         for(uint i = startPosY; i <= lastPosY; i += _SizeZoneY)
+00198         {
+00199                 for(uint j = startPosX; j <= lastPosX; j += _SizeZoneX)
+00200                 {
+00201                         l.push_back(getZoneId(j, i));
+00202                 }
+00203         }
+00204 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CZoneSearch::getListZoneName uint  x,
uint  y,
uint  sizeArea,
std::list< std::pair< std::string, uint32 > > &  l
[inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 96 of file zone_search.cpp. +

+References NL3D::CZoneSearch::_NbZoneX, NL3D::CZoneSearch::_NbZoneY, NL3D::CZoneSearch::_SizeZoneX, NL3D::CZoneSearch::_SizeZoneY, NL3D::CZoneSearch::getZoneName(), sint, uint, x, and y. +

+

00097 {
+00098         sint startPosX, startPosY;
+00099         uint lastPosX, lastPosY, sizeAreaX, sizeAreaY;
+00100 
+00101         startPosX = x - sizeArea;
+00102         startPosY = y - sizeArea;
+00103 
+00104         sizeArea += sizeArea;
+00105         sizeAreaX = sizeAreaY = sizeArea;
+00106 
+00107         if(startPosX < 0)
+00108         {
+00109                 sizeAreaX += startPosX;
+00110                 startPosX = 0;
+00111         }
+00112 
+00113         lastPosX = startPosX + sizeAreaX;
+00114         if(lastPosX >= (_NbZoneX * _SizeZoneX))
+00115         {
+00116                 sizeAreaX -= _NbZoneX * _SizeZoneX - lastPosX;
+00117                 lastPosX = _NbZoneX * _SizeZoneX - 1;
+00118         }
+00119 
+00120         if(startPosY < 0)
+00121         {
+00122                 sizeAreaY += startPosY;
+00123                 startPosY = 0;
+00124         }
+00125 
+00126         lastPosY = startPosY + sizeAreaY;
+00127         if(lastPosY >= (_NbZoneY * _SizeZoneY))
+00128         {
+00129                 sizeAreaY -= _NbZoneY * _SizeZoneY - lastPosY;
+00130                 lastPosY = _NbZoneY * _SizeZoneY - 1;
+00131         }
+00132 
+00133         l.clear();
+00134 
+00135         for(uint i = startPosY; i <= lastPosY; i += _SizeZoneY)
+00136         {
+00137                 for(uint j = startPosX; j <= lastPosX; j += _SizeZoneX)
+00138                 {
+00139                         l.push_back(getZoneName(j, i, x, y));
+00140                 }
+00141         }
+00142 }
+
+

+ + + + +
+ + + + + + + + + +
uint NL3D::CZoneManager::getNumZoneLeftToLoad  ) 
+
+ + + + + +
+   + + +

+Return the count of zone left to load. +

+ +

+Definition at line 59 of file zone_manager.cpp. +

+References _LoadedZones, _ZoneList, uint, and uint32. +

+Referenced by NL3D::CLandscapeUser::refreshAllZonesAround(). +

+

00060 {
+00061         // Make a set of the loaded zone
+00062         set<uint16> zoneLoaded;
+00063         uint32 i;
+00064         for (i = 0; i < _LoadedZones.size(); ++i)
+00065         {
+00066                 zoneLoaded.insert (_LoadedZones[i]);
+00067         }
+00068 
+00069         // Check for each zone in the list if they are loaded or not
+00070         uint zoneCount = 0;
+00071         for (i = 0; i < _ZoneList.size(); ++i)
+00072         {
+00073                 if (zoneLoaded.find (_ZoneList[i]) == zoneLoaded.end ())
+00074                         zoneCount++;
+00075         }
+00076         return zoneCount;
+00077 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
uint16 NL3D::CZoneSearch::getZoneId uint  x,
uint  y
const [inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 144 of file zone_search.cpp. +

+References NL3D::CZoneSearch::_SizeZoneX, NL3D::CZoneSearch::_SizeZoneY, uint, uint16, x, and y. +

+Referenced by NL3D::CZoneSearch::getListZoneId(). +

+

00145 {
+00146         uint zoneY = y / _SizeZoneY;
+00147         uint zoneX = x / _SizeZoneX;
+00148         
+00149         return (zoneX&255)+(zoneY<<8);
+00150 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
pair< string, uint32 > NL3D::CZoneSearch::getZoneName uint  x,
uint  y,
uint  cx,
uint  cy
[inherited]
+
+ + + + + +
+   + + +

+Get the zone name corresponding to coordinate

Parameters:
+ + + + + +
x is axis X coordinate (in meters)
y is axis Y coordinate (in meters)
cx is axis X coordinate of center area (in meters)
cy is axis Y coordinate of center area (in meters)
+
+
Returns:
a pair of the zone name and square distance between zone and center area (in zone unit)
+ +

+Definition at line 67 of file zone_search.cpp. +

+References NL3D::CZoneSearch::_SizeZoneX, NL3D::CZoneSearch::_SizeZoneY, uint, uint32, x, and y. +

+Referenced by NL3D::CZoneSearch::getListZoneName(), and NL3D::CLandscapeUser::getZoneName(). +

+

00068 {
+00069         char name[13];
+00070 
+00071         uint zoneY = y / _SizeZoneY + 1;
+00072         uint zoneX = x / _SizeZoneX;
+00073 
+00074         uint zoneCenterY = cy / _SizeZoneY + 1;
+00075         uint zoneCenterX = cx / _SizeZoneX;
+00076 
+00077         uint32 distance = (zoneX - zoneCenterX) * (zoneX - zoneCenterX) + (zoneY - zoneCenterY) * (zoneY - zoneCenterY);
+00078 
+00079         char firstLetter = zoneX / 26 + 'A';
+00080         char secondLetter = zoneX % 26 + 'A';
+00081 
+00082         sprintf(name, "%d_%c%c.zonel", zoneY, firstLetter, secondLetter);
+00083 
+00084         return make_pair<string, uint32>(string(name), distance);
+00085 }
+
+

+ + + + +
+ + + + + + + + + + +
std::string NL3D::CZoneSearch::getZoneNameFromId uint16  zoneid  )  [inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 206 of file zone_search.cpp. +

+References sint, uint16, x, and y. +

+Referenced by checkZonesAround(), and isWorkComplete(). +

+

00207 {
+00208         char name[16];
+00209 
+00210         sint    x = zoneid & 255;
+00211         sint    y = zoneid >> 8;
+00212         sprintf (name, "%d_%c%c.zonel", y+1, (char)('A'+(x/26)), (char)('A'+(x%26)));
+00213         return string(name);
+00214 }
+
+

+ + + + +
+ + + + + + + + + + +
std::string NL3D::CZoneManager::getZonePath void   )  [inline]
+
+ + + + + +
+   + + +

+getZonePath : Get Path for zone loading +

+ +

+Definition at line 112 of file zone_manager.h. +

+References _zonePath. +

+

00112 { return _zonePath; }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CZoneSearch::getZonePos uint16  zoneId,
uint x,
uint y
const [inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 152 of file zone_search.cpp. +

+References NL3D::CZoneSearch::_SizeZoneY, uint, uint16, x, and y. +

+Referenced by checkZonesAround(). +

+

00153 {
+00154         x = _SizeZoneY*(zoneId&255);
+00155         y = _SizeZoneY*(zoneId>>8);     
+00156 }
+
+

+ + + + +
+ + + + + + + + + +
bool NL3D::CZoneManager::isLoading  )  const [inline]
+
+ + + + + +
+   + + +

+Does the manager is loading ? +

+ +

+Definition at line 93 of file zone_manager.h. +

+References _LoadingZones. +

+Referenced by NL3D::CLandscapeUser::loadAllZonesAround(), NL3D::CLandscapeUser::refreshAllZonesAround(), and NL3D::CLandscapeUser::removeAllZones(). +

+

00093 {return _LoadingZones.size () != 0;}
+
+

+ + + + +
+ + + + + + + + + +
bool NL3D::CZoneManager::isRemoving  )  const [inline]
+
+ + + + + +
+   + + +

+Does the manager is removing ? +

+ +

+Definition at line 96 of file zone_manager.h. +

+References _RemovingZone. +

+Referenced by NL3D::CLandscapeUser::refreshAllZonesAround(). +

+

00096 {return _RemovingZone;}
+
+

+ + + + +
+ + + + + + + + + + +
bool NL3D::CZoneManager::isWorkComplete SZoneManagerWork rWork  ) 
+
+ + + + + +
+   + + +

+Is a work has been completed ? +

+ +

+Definition at line 168 of file zone_manager.cpp. +

+References _IdZoneToRemove, _LoadedZones, _LoadingZones, _RemovingZone, NL3D::CZoneSearch::getZoneNameFromId(), NL3D::CZoneManager::SZoneManagerWork::IdZoneToRemove, NL3D::CZoneManager::SZoneManagerWork::NameZoneAdded, NL3D::CZoneManager::SZoneManagerWork::NameZoneRemoved, uint32, NL3D::CZoneManager::SZoneManagerWork::Zone, NL3D::CZoneManager::SZoneManagerWork::ZoneAdded, and NL3D::CZoneManager::SZoneManagerWork::ZoneRemoved. +

+Referenced by NL3D::CLandscapeUser::loadAllZonesAround(), NL3D::CLandscapeUser::refreshZonesAround(), and NL3D::CLandscapeUser::removeAllZones(). +

+

00169 {
+00170         // Check if there is someting to add
+00171         std::list<CLoadingZone>::iterator ite = _LoadingZones.begin ();
+00172         while (ite != _LoadingZones.end())
+00173         {
+00174                 // Loaded ?
+00175                 if (ite->Zone)
+00176                 {
+00177                         rWork.ZoneAdded = true;
+00178                         rWork.NameZoneAdded = ite->ZoneToAddName;
+00179                         rWork.ZoneRemoved = false;
+00180                         rWork.IdZoneToRemove = 0;
+00181                         rWork.NameZoneRemoved = "";
+00182                         rWork.Zone = const_cast<CZone*>(ite->Zone);
+00183                         _LoadedZones.push_back (ite->ZoneToAddId);
+00184 
+00185                         // Remove from loading zone
+00186                         _LoadingZones.erase(ite);
+00187                         return true;
+00188                 }
+00189 
+00190                 // Next zone
+00191                 ite++;
+00192         }
+00193 
+00194         if (_RemovingZone)
+00195         {
+00196                 _RemovingZone = false;
+00197                 rWork.ZoneAdded = false;
+00198                 rWork.NameZoneAdded = "";
+00199                 rWork.ZoneRemoved = true;
+00200                 rWork.IdZoneToRemove = _IdZoneToRemove;
+00201                 rWork.NameZoneRemoved = getZoneNameFromId(_IdZoneToRemove);
+00202                 uint32 i, j;
+00203                 for (i = 0 ; i < _LoadedZones.size(); ++i)
+00204                         if (_LoadedZones[i] == _IdZoneToRemove)
+00205                                 break;
+00206                 if (i < _LoadedZones.size())
+00207                 {
+00208                         for (j = i; j < _LoadedZones.size()-1; ++j)
+00209                                 _LoadedZones[j] = _LoadedZones[j+1];
+00210                         _LoadedZones.resize(_LoadedZones.size()-1);
+00211                 }
+00212                 rWork.Zone = NULL;
+00213                 return true;
+00214         }
+00215 
+00216         return false;
+00217 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CZoneManager::setZonePath std::string  zonePath  )  [inline]
+
+ + + + + +
+   + + +

+setZonePath : Set Path for zone loading +

+Accessors +

+Definition at line 109 of file zone_manager.h. +

+References _zonePath. +

+

00109 { _zonePath = zonePath; }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CZoneManager::setZoneTileColor bool  monochrome,
float  factor
[inline]
+
+ + + + + +
+   + + +

+set the zone tile color (if false tile are monochromed with the tile color) +

+ +

+Definition at line 115 of file zone_manager.h. +

+References _ZoneTileColorFactor, and _ZoneTileColorMono. +

+Referenced by NL3D::CLandscapeUser::setTileColor(). +

+

00115 { _ZoneTileColorMono = monochrome; _ZoneTileColorFactor = factor; }
+
+


Field Documentation

+

+ + + + +
+ + +
uint16 NL3D::CZoneManager::_IdZoneToRemove [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 150 of file zone_manager.h. +

+Referenced by checkZonesAround(), and isWorkComplete().

+

+ + + + +
+ + +
uint32 NL3D::CZoneManager::_LastX [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 129 of file zone_manager.h.

+

+ + + + +
+ + +
uint32 NL3D::CZoneManager::_LastY [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 129 of file zone_manager.h. +

+Referenced by checkZonesAround().

+

+ + + + +
+ + +
std::vector<uint16> NL3D::CZoneManager::_LoadedZones [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 126 of file zone_manager.h. +

+Referenced by checkZonesAround(), clear(), getNumZoneLeftToLoad(), and isWorkComplete().

+

+ + + + +
+ + +
std::list<CLoadingZone> NL3D::CZoneManager::_LoadingZones [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 146 of file zone_manager.h. +

+Referenced by checkZonesAround(), clear(), isLoading(), and isWorkComplete().

+

+ + + + +
+ + +
bool NL3D::CZoneManager::_RemovingZone [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 149 of file zone_manager.h. +

+Referenced by checkZonesAround(), clear(), CZoneManager(), isRemoving(), and isWorkComplete().

+

+ + + + +
+ + +
std::vector<uint16> NL3D::CZoneManager::_ZoneList [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 128 of file zone_manager.h. +

+Referenced by checkZonesAround(), and getNumZoneLeftToLoad().

+

+ + + + +
+ + +
std::string NL3D::CZoneManager::_zonePath [private] +
+
+ + + + + +
+   + + +

+Path for zone loading. +

+ +

+Definition at line 124 of file zone_manager.h. +

+Referenced by getZonePath(), and setZonePath().

+

+ + + + +
+ + +
float NL3D::CZoneManager::_ZoneTileColorFactor [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 121 of file zone_manager.h. +

+Referenced by checkZonesAround(), CZoneManager(), and setZoneTileColor().

+

+ + + + +
+ + +
bool NL3D::CZoneManager::_ZoneTileColorMono [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 120 of file zone_manager.h. +

+Referenced by checkZonesAround(), CZoneManager(), and setZoneTileColor().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 08:36:11 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1