From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03738.html | 149 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 docs/doxygen/nel/a03738.html (limited to 'docs/doxygen/nel/a03738.html') diff --git a/docs/doxygen/nel/a03738.html b/docs/doxygen/nel/a03738.html new file mode 100644 index 00000000..de88c88b --- /dev/null +++ b/docs/doxygen/nel/a03738.html @@ -0,0 +1,149 @@ + + +NeL: NL3D::CZoneInfo struct Reference + + + +
+

NL3D::CZoneInfo Struct Reference

#include <zone.h> +

+


Detailed Description

+The struct for building a zone. NB: Different from the one which is stored.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2000
+ +

+ +

+Definition at line 264 of file src/3d/zone.h. + + + + + + + + + + + + +

Data Fields

std::vector< CBorderVertexBorderVertices
std::vector< CPatchInfoPatchs
 patchs the PatchInfo of this zone.

std::vector< CPointLightNamedPointLights
uint16 ZoneId
 zoneId the Unique ID of this zone.

+


Field Documentation

+

+ + + + +
+ + +
std::vector<CBorderVertex> NL3D::CZoneInfo::BorderVertices +
+
+ + + + + +
+   + + +

+borderVertices vertices connectivity for this zone. NB: borderVertices must contains the connectivity across zones. It is VERY IMPORTANT to setup zone corner connectivity too. A "corner borderVertex" may appear 3 times here. One for each other zone of the corner. +

+Definition at line 274 of file src/3d/zone.h. +

+Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve().

+

+ + + + +
+ + +
std::vector<CPatchInfo> NL3D::CZoneInfo::Patchs +
+
+ + + + + +
+   + + +

+patchs the PatchInfo of this zone. +

+ +

+Definition at line 269 of file src/3d/zone.h. +

+Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve().

+

+ + + + +
+ + +
std::vector<CPointLightNamed> NL3D::CZoneInfo::PointLights +
+
+ + + + + +
+   + + +

+List of PointLights that may influences Patchs and objects walking on them. Must be of good size regarding to Patchs[i].TileLightInfluences data +

+Definition at line 279 of file src/3d/zone.h. +

+Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve().

+

+ + + + +
+ + +
uint16 NL3D::CZoneInfo::ZoneId +
+
+ + + + + +
+   + + +

+zoneId the Unique ID of this zone. +

+ +

+Definition at line 267 of file src/3d/zone.h. +

+Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve().

+


The documentation for this struct was generated from the following file: +
Generated on Tue Mar 16 08:34:20 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1