From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03699.html | 511 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 511 insertions(+) create mode 100644 docs/doxygen/nel/a03699.html (limited to 'docs/doxygen/nel/a03699.html') diff --git a/docs/doxygen/nel/a03699.html b/docs/doxygen/nel/a03699.html new file mode 100644 index 00000000..6549f22d --- /dev/null +++ b/docs/doxygen/nel/a03699.html @@ -0,0 +1,511 @@ + + +NeL: NL3D::CVertexBufferInfo class Reference + + + +
+

NL3D::CVertexBufferInfo Class Reference

#include <driver_opengl.h> +

+


Detailed Description

+Info for the last VertexBuffer setuped (iether normal or hard). +

+ +

+Definition at line 168 of file driver_opengl.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

void setupVertexBuffer (CVertexBuffer &vb)
void setupVertexBufferHard (IVertexBufferHardGL &vb)

Data Fields

uint ATIValueOffset [CVertexBuffer::NumValue]
bool ATIVBHardMode
uint ATIVertexObjectId
uint32 NumVertices
uint32 NumWeight
CVertexBuffer::TType Type [CVertexBuffer::NumValue]
uint8 UVRouting [CVertexBuffer::MaxStage]
void * ValuePtr [CVertexBuffer::NumValue]
uint16 VertexFormat
uint16 VertexSize
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CVertexBufferInfo::setupVertexBuffer CVertexBuffer vb  ) 
+
+ + + + + +
+   + + +

+ +

+Definition at line 1075 of file driver_opengl_vertex.cpp. +

+References ATIVBHardMode, NL3D::CVertexBuffer::getNumVertices(), NL3D::CVertexBuffer::getNumWeight(), NL3D::CVertexBuffer::getUVRouting(), NL3D::CVertexBuffer::getValueEx(), NL3D::CVertexBuffer::getValueType(), NL3D::CVertexBuffer::getVertexFormat(), NL3D::CVertexBuffer::getVertexSize(), NumVertices, NumWeight, sint, Type, uint, uint8, UVRouting, ValuePtr, VertexFormat, and VertexSize. +

+Referenced by NL3D::CDriverGL::activeVertexBuffer(). +

+

01076 {
+01077         sint    i;
+01078         uint    flags= vb.getVertexFormat();
+01079         VertexFormat= flags;
+01080         VertexSize= vb.getVertexSize();
+01081         NumVertices= vb.getNumVertices();
+01082         NumWeight= vb.getNumWeight();
+01083 
+01084         // No VBhard.
+01085         ATIVBHardMode= false;
+01086 
+01087         // Get value pointer
+01088         for (i=0; i<CVertexBuffer::NumValue; i++)
+01089         {
+01090                 // Value used ?
+01091                 if (VertexFormat&(1<<i))
+01092                 {
+01093                         // Get the pointer
+01094                         ValuePtr[i]=vb.getValueEx ((CVertexBuffer::TValue)i);
+01095 
+01096                         // Type of the value
+01097                         Type[i]=vb.getValueType (i);
+01098                 }
+01099         }
+01100 
+01101         // Copy the UVRouting table
+01102         const uint8 *uvRouting = vb.getUVRouting();
+01103         for (i=0; i<CVertexBuffer::MaxStage; i++)
+01104         {
+01105                 UVRouting[i] = uvRouting[i];
+01106         }
+01107 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CVertexBufferInfo::setupVertexBufferHard IVertexBufferHardGL vb  ) 
+
+ + + + + +
+   + + +

+ +

+Definition at line 1111 of file driver_opengl_vertex.cpp. +

+References ATIValueOffset, ATIVBHardMode, ATIVertexObjectId, NL3D::CVertexBufferHardGLMapObjectATI::getATIValueOffset(), NL3D::CVertexBufferHardGLATI::getATIValueOffset(), NL3D::CVertexBufferHardGLMapObjectATI::getATIVertexObjectId(), NL3D::CVertexBufferHardGLATI::getATIVertexObjectId(), NL3D::IVertexBufferHard::getNumVertices(), NL3D::IVertexBufferHard::getNumWeight(), NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx(), NL3D::IVertexBufferHard::getUVRouting(), NL3D::IVertexBufferHard::getValueType(), NL3D::IVertexBufferHard::getVertexFormat(), NL3D::IVertexBufferHard::getVertexSize(), NumVertices, NumWeight, sint, Type, uint, uint8, UVRouting, ValuePtr, NL3D::IVertexBufferHardGL::VBType, VertexFormat, and VertexSize. +

+Referenced by NL3D::CDriverGL::activeVertexBufferHard(). +

+

01112 {
+01113         sint    i;
+01114         uint    flags= vb.getVertexFormat();
+01115         VertexFormat= flags;
+01116         VertexSize= vb.getVertexSize();
+01117         NumVertices= vb.getNumVertices();
+01118         NumWeight= vb.getNumWeight();
+01119 
+01120         // Not ATI VBHard by default
+01121         ATIVBHardMode= false;
+01122 
+01123         
+01124         // Setup differs from ATI or NVidia VBHard.
+01125         switch(vb.VBType)
+01126         {
+01127                 case IVertexBufferHardGL::NVidiaVB:
+01128                 {
+01129                         CVertexBufferHardGLNVidia       &vbHardNV= static_cast<CVertexBufferHardGLNVidia&>(vb);
+01130                         // Get value pointer
+01131                         for (i=0; i<CVertexBuffer::NumValue; i++)
+01132                         {
+01133                                 // Value used ?
+01134                                 if (VertexFormat&(1<<i))
+01135                                 {
+01136                                         // Get the pointer
+01137                                         ValuePtr[i]= vbHardNV.getNVidiaValueEx(i);
+01138 
+01139                                         // Type of the value
+01140                                         Type[i]= vbHardNV.getValueType (i);
+01141                                 }
+01142                         }
+01143                 }
+01144                 break;
+01145                 case IVertexBufferHardGL::ATIVB:
+01146                 {
+01147                         CVertexBufferHardGLATI  &vbHardATI= static_cast<CVertexBufferHardGLATI &>(vb);
+01148                         // special setup in setupGlArrays()...
+01149                         ATIVBHardMode= true;
+01150 
+01151                         // store the VertexObject Id.
+01152                         ATIVertexObjectId= vbHardATI.getATIVertexObjectId();
+01153 
+01154                         // Get value offset
+01155                         for (i=0; i<CVertexBuffer::NumValue; i++)
+01156                         {
+01157                                 // Value used ?
+01158                                 if (VertexFormat&(1<<i))
+01159                                 {
+01160                                         // Get the pointer
+01161                                         ATIValueOffset[i]= vbHardATI.getATIValueOffset(i);
+01162 
+01163                                         // Type of the value
+01164                                         Type[i]= vbHardATI.getValueType (i);
+01165                                 }
+01166                         }
+01167                 }
+01168                 break;
+01169                 case IVertexBufferHardGL::ATIMapObjectVB:
+01170                 {
+01171                         CVertexBufferHardGLMapObjectATI &vbHardATI= static_cast<CVertexBufferHardGLMapObjectATI &>(vb);
+01172                         // special setup in setupGlArrays()...
+01173                         ATIVBHardMode= true;
+01174 
+01175                         // store the VertexObject Id.
+01176                         ATIVertexObjectId= vbHardATI.getATIVertexObjectId();
+01177 
+01178                         // Get value offset
+01179                         for (i=0; i<CVertexBuffer::NumValue; i++)
+01180                         {
+01181                                 // Value used ?
+01182                                 if (VertexFormat&(1<<i))
+01183                                 {
+01184                                         // Get the pointer
+01185                                         ATIValueOffset[i]= vbHardATI.getATIValueOffset(i);
+01186 
+01187                                         // Type of the value
+01188                                         Type[i]= vbHardATI.getValueType (i);
+01189                                 }
+01190                         }
+01191                 }
+01192                 break;
+01193         }       
+01194         
+01195 
+01196         // Copy the UVRouting table
+01197         const uint8 *uvRouting = vb.getUVRouting ();
+01198         for (i=0; i<CVertexBuffer::MaxStage; i++)
+01199         {
+01200                 UVRouting[i] = uvRouting[i];
+01201         }
+01202 }
+
+


Field Documentation

+

+ + + + +
+ + +
uint NL3D::CVertexBufferInfo::ATIValueOffset[CVertexBuffer::NumValue] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 187 of file driver_opengl.h. +

+Referenced by NL3D::CDriverGL::setupGlArraysForEXTVertexShader(), NL3D::CDriverGL::setupGlArraysStd(), NL3D::CDriverGL::setupUVPtr(), and setupVertexBufferHard().

+

+ + + + +
+ + +
bool NL3D::CVertexBufferInfo::ATIVBHardMode +
+
+ + + + + +
+   + + +

+ +

+Definition at line 183 of file driver_opengl.h. +

+Referenced by NL3D::CDriverGL::setupGlArraysForEXTVertexShader(), NL3D::CDriverGL::setupGlArraysStd(), NL3D::CDriverGL::setupUVPtr(), setupVertexBuffer(), and setupVertexBufferHard().

+

+ + + + +
+ + +
uint NL3D::CVertexBufferInfo::ATIVertexObjectId +
+
+ + + + + +
+   + + +

+ +

+Definition at line 185 of file driver_opengl.h. +

+Referenced by NL3D::CDriverGL::setupGlArraysForEXTVertexShader(), NL3D::CDriverGL::setupGlArraysStd(), NL3D::CDriverGL::setupUVPtr(), and setupVertexBufferHard().

+

+ + + + +
+ + +
uint32 NL3D::CVertexBufferInfo::NumVertices +
+
+ + + + + +
+   + + +

+ +

+Definition at line 173 of file driver_opengl.h. +

+Referenced by setupVertexBuffer(), and setupVertexBufferHard().

+

+ + + + +
+ + +
uint32 NL3D::CVertexBufferInfo::NumWeight +
+
+ + + + + +
+   + + +

+ +

+Definition at line 174 of file driver_opengl.h. +

+Referenced by setupVertexBuffer(), and setupVertexBufferHard().

+

+ + + + +
+ + +
CVertexBuffer::TType NL3D::CVertexBufferInfo::Type[CVertexBuffer::NumValue] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 175 of file driver_opengl.h. +

+Referenced by NL3D::CDriverGL::setupGlArraysForEXTVertexShader(), NL3D::CDriverGL::setupGlArraysForNVVertexProgram(), NL3D::CDriverGL::setupGlArraysStd(), NL3D::CDriverGL::setupUVPtr(), setupVertexBuffer(), and setupVertexBufferHard().

+

+ + + + +
+ + +
uint8 NL3D::CVertexBufferInfo::UVRouting[CVertexBuffer::MaxStage] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 176 of file driver_opengl.h. +

+Referenced by NL3D::CDriverGL::setupGlArraysStd(), setupVertexBuffer(), and setupVertexBufferHard().

+

+ + + + +
+ + +
void* NL3D::CVertexBufferInfo::ValuePtr[CVertexBuffer::NumValue] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 179 of file driver_opengl.h. +

+Referenced by NL3D::CDriverGL::setupGlArraysForEXTVertexShader(), NL3D::CDriverGL::setupGlArraysForNVVertexProgram(), NL3D::CDriverGL::setupGlArraysStd(), NL3D::CDriverGL::setupUVPtr(), setupVertexBuffer(), and setupVertexBufferHard().

+

+ + + + +
+ + +
uint16 NL3D::CVertexBufferInfo::VertexFormat +
+
+ + + + + +
+   + + +

+ +

+Definition at line 171 of file driver_opengl.h. +

+Referenced by NL3D::CDriverGL::beginLightMapMultiPass(), NL3D::CDriverGL::resetLightMapVertexSetup(), NL3D::CDriverGL::setupGlArrays(), NL3D::CDriverGL::setupGlArraysForEXTVertexShader(), NL3D::CDriverGL::setupGlArraysForNVVertexProgram(), NL3D::CDriverGL::setupGlArraysStd(), NL3D::CDriverGL::setupUVPtr(), setupVertexBuffer(), and setupVertexBufferHard().

+

+ + + + +
+ + +
uint16 NL3D::CVertexBufferInfo::VertexSize +
+
+ + + + + +
+   + + +

+ +

+Definition at line 172 of file driver_opengl.h. +

+Referenced by NL3D::CDriverGL::setupGlArraysForEXTVertexShader(), NL3D::CDriverGL::setupGlArraysForNVVertexProgram(), NL3D::CDriverGL::setupGlArraysStd(), NL3D::CDriverGL::setupUVPtr(), setupVertexBuffer(), and setupVertexBufferHard().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 08:25:48 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1