From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03679.html | 321 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 321 insertions(+) create mode 100644 docs/doxygen/nel/a03679.html (limited to 'docs/doxygen/nel/a03679.html') diff --git a/docs/doxygen/nel/a03679.html b/docs/doxygen/nel/a03679.html new file mode 100644 index 00000000..fe2cf300 --- /dev/null +++ b/docs/doxygen/nel/a03679.html @@ -0,0 +1,321 @@ + + +NeL: NL3D::CVegetableLightEx class Reference + + + +
+

NL3D::CVegetableLightEx Class Reference

#include <vegetable_light_ex.h> +

+


Detailed Description

+Additional information to light Vegetables. 2 "precomputed" pointLights can additionally light the vegetables.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2002
+ +

+ +

+Definition at line 48 of file vegetable_light_ex.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  { MaxNumLight = 2 + }
 Must not change (hardcoded). More...


Public Member Functions

void computeCurrentColors ()
 Fill Color array according to PointLight[] and PointLightFactor[].

 CVegetableLightEx ()

Data Fields

NLMISC::CRGBA Color [MaxNumLight]
 Current Color of the light.

CVector Direction [MaxNumLight]
 Direction of the light. the direction to the instance should be precomputed.

uint NumLights
 Number Of light currently really enabled.

CPointLightNamedPointLight [MaxNumLight]
 PointLights. Used at CVegetableManager::updateLighting() to get current colors of pointLights.

uint PointLightFactor [MaxNumLight]
 Factor to be multiplied by color of the light. Actually it is the attenuation factor.

+


Member Enumeration Documentation

+

+ + + + +
+ + +
anonymous enum +
+
+ + + + + +
+   + + +

+Must not change (hardcoded). +

+

Enumeration values:
+ + +
MaxNumLight  +
+
+ +

+Definition at line 53 of file vegetable_light_ex.h. +

+

00053 {MaxNumLight= 2};
+
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CVegetableLightEx::CVegetableLightEx  )  [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 68 of file vegetable_light_ex.h. +

+References NumLights. +

+

00069         {
+00070                 NumLights= 0;
+00071         }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
void NL3D::CVegetableLightEx::computeCurrentColors  ) 
+
+ + + + + +
+   + + +

+Fill Color array according to PointLight[] and PointLightFactor[]. +

+ +

+Definition at line 37 of file vegetable_light_ex.cpp. +

+References NL3D::CPointLightNamed::getUnAnimatedDiffuse(), NLMISC::CRGBA::modulateFromui(), NumLights, PointLightFactor, and uint. +

+Referenced by NL3D::CPatch::generateTileVegetable(), and NL3D::CVegetableManager::updateLightingIGPart(). +

+

00038 {
+00039         for(uint i=0;i<NumLights;i++)
+00040         {
+00041                 // get the light.
+00042                 CPointLightNamed        *pl= PointLight[i];
+00043                 // get the attenuation
+00044                 uint    att= PointLightFactor[i];
+00045                 // modulate the color with it. Use the Unanimated one!!
+00046                 Color[i].modulateFromui(pl->getUnAnimatedDiffuse(), att);
+00047         }
+00048 }
+
+


Field Documentation

+

+ + + + +
+ + +
NLMISC::CRGBA NL3D::CVegetableLightEx::Color[MaxNumLight] +
+
+ + + + + +
+   + + +

+Current Color of the light. +

+ +

+Definition at line 65 of file vegetable_light_ex.h. +

+Referenced by NL3D::CVegetableManager::addInstance(), and NL3D::CVegetableManager::updateInstanceLighting().

+

+ + + + +
+ + +
CVector NL3D::CVegetableLightEx::Direction[MaxNumLight] +
+
+ + + + + +
+   + + +

+Direction of the light. the direction to the instance should be precomputed. +

+ +

+Definition at line 60 of file vegetable_light_ex.h. +

+Referenced by NL3D::computeVegetVertexLighting(), NL3D::computeVegetVertexLightingForceBestSided(), and NL3D::CPatch::generateTileVegetable().

+

+ + + + +
+ + +
uint NL3D::CVegetableLightEx::NumLights +
+
+ + + + + +
+   + + +

+Number Of light currently really enabled. +

+ +

+Definition at line 56 of file vegetable_light_ex.h. +

+Referenced by NL3D::CVegetableManager::addInstance(), computeCurrentColors(), NL3D::computeVegetVertexLighting(), NL3D::computeVegetVertexLightingForceBestSided(), CVegetableLightEx(), NL3D::CPatch::generateTileVegetable(), and NL3D::CVegetableManager::updateInstanceLighting().

+

+ + + + +
+ + +
CPointLightNamed* NL3D::CVegetableLightEx::PointLight[MaxNumLight] +
+
+ + + + + +
+   + + +

+PointLights. Used at CVegetableManager::updateLighting() to get current colors of pointLights. +

+ +

+Definition at line 58 of file vegetable_light_ex.h. +

+Referenced by NL3D::CPatch::generateTileVegetable().

+

+ + + + +
+ + +
uint NL3D::CVegetableLightEx::PointLightFactor[MaxNumLight] +
+
+ + + + + +
+   + + +

+Factor to be multiplied by color of the light. Actually it is the attenuation factor. +

+ +

+Definition at line 62 of file vegetable_light_ex.h. +

+Referenced by computeCurrentColors(), and NL3D::CPatch::generateTileVegetable().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 08:21:35 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1