From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03523.html | 117 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 docs/doxygen/nel/a03523.html (limited to 'docs/doxygen/nel/a03523.html') diff --git a/docs/doxygen/nel/a03523.html b/docs/doxygen/nel/a03523.html new file mode 100644 index 00000000..a6fe829b --- /dev/null +++ b/docs/doxygen/nel/a03523.html @@ -0,0 +1,117 @@ + + +NeL: NL3D::CTileFace struct Reference + + + +
+

NL3D::CTileFace Struct Reference

#include <tessellation.h> +

+

Inheritance diagram for NL3D::CTileFace: +

+ +NL3D::CTessNodeList + +

Detailed Description

+A tileface. There is one TileFace per pass (BUT Lightmap PASS!! same used for RGB0 and LIGHTMAP). +

+ +

+Definition at line 175 of file tessellation.h. + + + + + + + + +

Data Fields

CTessNodeListNext
CTessNodeListPrec
CTessNearVertexV [3]
+


Field Documentation

+

+ + + + +
+ + +
CTessNodeList* NL3D::CTessNodeList::Next [inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 44 of file tess_list.h. +

+Referenced by NL3D::CVegetableManager::addInstance(), NL3D::CLandscape::computeDynamicLighting(), NL3D::CPatch::computeGeomorphAlphaFar1VertexListVB(), NL3D::CPatch::computeGeomorphFar0VertexListVB(), NL3D::CPatch::computeGeomorphTileVertexListVB(), NL3D::CPatch::computeGeomorphVertexList(), NL3D::CPatch::debugAllocationMarkIndicesFarList(), NL3D::CPatch::debugAllocationMarkIndicesNearList(), NL3D::CPatch::fillFar0DLMUvOnlyVertexListVB(), NL3D::CPatch::fillFar0VertexListVB(), NL3D::CPatch::fillFar1DLMUvOnlyVertexListVB(), NL3D::CPatch::fillFar1VertexListVB(), NL3D::CPatch::fillTileVertexListVB(), NL3D::CLandscape::getDynamicLightingMemoryLoad(), NL3D::CTessBlock::refillFaceVectorFar0(), NL3D::CTessBlock::refillFaceVectorFar1(), NL3D::CTessBlock::refillFaceVectorTile(), NL3D::CLandscape::refine(), NL3D::CVegetableManager::render(), NL3D::CLandscape::render(), NL3D::CPatch::updateFar0VBAlloc(), NL3D::CPatch::updateFar1VBAlloc(), NL3D::CVegetableSortBlock::updateSortBlock(), and NL3D::CPatch::updateTileVBAlloc().

+

+ + + + +
+ + +
CTessNodeList* NL3D::CTessNodeList::Prec [inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 43 of file tess_list.h. +

+Referenced by NL3D::CTessNodeList::CTessNodeList().

+

+ + + + +
+ + +
CTessNearVertex* NL3D::CTileFace::V[3] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 177 of file tessellation.h. +

+Referenced by NL3D::CTessFace::allocTileUv(), NL3D::CTessFace::buildTileFaces(), NL3D::CTessFace::checkCreateFillTileVB(), NL3D::CTessFace::checkFillTileVB(), NL3D::CTessFace::copyTileUv(), NL3D::CTessFace::deleteTileUv(), NL3D::CTessFace::heritTileUv(), NL3D::CTessBlock::refillFaceVectorTile(), and NL3D::CTessFace::updateNearFarVertices().

+


The documentation for this struct was generated from the following file: +
Generated on Tue Mar 16 08:04:33 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1