From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03522.html | 618 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 618 insertions(+) create mode 100644 docs/doxygen/nel/a03522.html (limited to 'docs/doxygen/nel/a03522.html') diff --git a/docs/doxygen/nel/a03522.html b/docs/doxygen/nel/a03522.html new file mode 100644 index 00000000..8cd50659 --- /dev/null +++ b/docs/doxygen/nel/a03522.html @@ -0,0 +1,618 @@ + + +NeL: NL3D::CTileElement class Reference + + + +
+

NL3D::CTileElement Class Reference

#include <tile_element.h> +

+


Detailed Description

+An Element for CPatchTexture. Temporary! since CPatchTexture should be compressed... NB: no default ctor => must init all fields.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2000
+ +

+ +

+Definition at line 64 of file tile_element.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  TVegetableInfo {
+  AboveWater = 0, +UnderWater, +IntersectWater, +VegetableDisabled, +
+  VegetInfoLast +
+ }
 Micro vegetation position. Above water is the default. More...


Public Member Functions

void copyFlagsFromOther (const CTileElement &other)
 Copy this tile flags from an other tile.

void getTile256Info (bool &is256x256, uint8 &uvOff) const
uint8 getTileOrient (sint i) const
uint8 getTileSubNoise () const
TVegetableInfo getVegetableState () const
 Get the micro vegetable state for this tile.

void serial (NLMISC::IStream &f)
void setTile256Info (bool is256x256, uint8 uvOff=0)
void setTileOrient (sint i, uint8 orient)
void setTileSubNoise (uint8 subNoise)
void setVegetableState (TVegetableInfo state)
 Set the micro vegetation state.


Data Fields

uint16 Tile [3]

Private Attributes

uint16 Flags
+


Member Enumeration Documentation

+

+ + + + +
+ + +
enum NL3D::CTileElement::TVegetableInfo +
+
+ + + + + +
+   + + +

+Micro vegetation position. Above water is the default. +

+

Enumeration values:
+ + + + + + +
AboveWater  +
UnderWater  +
IntersectWater  +
VegetableDisabled  +
VegetInfoLast  +
+
+ +

+Definition at line 125 of file tile_element.h. +

+Referenced by getVegetableState(). +

+

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CTileElement::copyFlagsFromOther const CTileElement other  )  [inline]
+
+ + + + + +
+   + + +

+Copy this tile flags from an other tile. +

+ +

+Definition at line 72 of file tile_element.h. +

+References Flags. +

+

00072 { Flags = other.Flags; }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CTileElement::getTile256Info bool &  is256x256,
uint8 uvOff
const
+
+ + + + + +
+   + + +

+Get the tile 256x256 information. +

+Definition at line 64 of file tile_element.cpp. +

+References NL_TILE_ELM_MASK_UVINFO, NL_TILE_ELM_OFFSET_UVINFO, sint, and uint8. +

+Referenced by NL3D::CPatchDLMContext::computeTextureFar(), NL3D::CTextureFar::rebuildPatch(), and NL3D::CPatchInfo::transform(). +

+

00065 {
+00066         sint    where= NL_TILE_ELM_OFFSET_UVINFO;
+00067         sint    info= ((Flags>>where) & NL_TILE_ELM_MASK_UVINFO);
+00068         uvOff= info&3;
+00069         is256x256= (info&4)?true:false;
+00070 }
+
+

+ + + + +
+ + + + + + + + + + +
uint8 NL3D::CTileElement::getTileOrient sint  i  )  const
+
+ + + + + +
+   + + +

+Get the tile orientation of pass i. orient E [0,3]. The rotation is CCW. +

+Definition at line 46 of file tile_element.cpp. +

+References NL_TILE_ELM_MASK_ROTATE, NL_TILE_ELM_OFFSET_ROTATE, NL_TILE_ELM_SIZE_ROTATE, nlassert, sint, and uint8. +

+Referenced by NL3D::CPatchDLMContext::computeTextureFar(), NL3D::CTextureFar::rebuildPatch(), and NL3D::CPatchInfo::transform(). +

+

00047 {
+00048         nlassert(i>=0 && i<=2);
+00049         sint    where= NL_TILE_ELM_SIZE_ROTATE*i+NL_TILE_ELM_OFFSET_ROTATE;
+00050         return uint8 ((Flags>>where) & NL_TILE_ELM_MASK_ROTATE);
+00051 }
+
+

+ + + + +
+ + + + + + + + + +
uint8 NL3D::CTileElement::getTileSubNoise  )  const [inline]
+
+ + + + + +
+   + + +

+Get the tile SubNoise information. +

+Definition at line 116 of file tile_element.h. +

+References NL_TILE_ELM_MASK_SUBNOISE, NL_TILE_ELM_OFFSET_SUBNOISE, and uint8. +

+

00117         {
+00118                 return  ((Flags>>NL_TILE_ELM_OFFSET_SUBNOISE) & NL_TILE_ELM_MASK_SUBNOISE);
+00119         }
+
+

+ + + + +
+ + + + + + + + + +
TVegetableInfo NL3D::CTileElement::getVegetableState  )  const [inline]
+
+ + + + + +
+   + + +

+Get the micro vegetable state for this tile. +

+ +

+Definition at line 131 of file tile_element.h. +

+References NL_TILE_ELM_MASK_VEGETABLE, NL_TILE_ELM_OFFSET_VEGETABLE, and TVegetableInfo. +

+Referenced by NL3D::CZoneLighter::setTileFlagsToDefault(). +

+

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CTileElement::serial NLMISC::IStream f  ) 
+
+ + + + + +
+   + + +

+ +

+Definition at line 82 of file tile_element.cpp. +

+References NLMISC::IStream::xmlSerial(). +

+

00083 {
+00084         f.xmlSerial (Flags, "FLAGS");
+00085         f.xmlSerial (Tile[0], Tile[1], Tile[2], "TILES_ID");            
+00086 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CTileElement::setTile256Info bool  is256x256,
uint8  uvOff = 0
+
+ + + + + +
+   + + +

+Set the tile 256x256 information of pass 0.

+NB: During UV computing, orient is applied first, then tile256x256 uvOffset (only if the tile is 256x256).

Parameters:
+ + + +
is256x256 is this tile a part of a 256x256
uvOff the UV offset of tile 256x256. uvOff E [0,3]. Meanings: --------- | 0 | 3 | |___|___| | | | | 1 | 2 | ---------
+
+ +

+Definition at line 54 of file tile_element.cpp. +

+References NL_TILE_ELM_MASK_UVINFO, NL_TILE_ELM_OFFSET_UVINFO, nlassert, sint, and uint8. +

+Referenced by NL3D::CPatchInfo::transform(). +

+

00055 {
+00056         nlassert(uvOff<=3);
+00057         sint    where= NL_TILE_ELM_OFFSET_UVINFO;
+00058         sint    info= uvOff+(is256x256?4:0);
+00059         Flags&= ~(NL_TILE_ELM_MASK_UVINFO<<where);
+00060         Flags|= info<<where;
+00061 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CTileElement::setTileOrient sint  i,
uint8  orient
+
+ + + + + +
+   + + +

+Set the tile orientation of pass i, to "orient". orient E [0,3]. The rotation is CCW. +

+Definition at line 36 of file tile_element.cpp. +

+References NL_TILE_ELM_MASK_ROTATE, NL_TILE_ELM_OFFSET_ROTATE, NL_TILE_ELM_SIZE_ROTATE, nlassert, sint, and uint8. +

+Referenced by NL3D::CPatchInfo::transform(). +

+

00037 {
+00038         nlassert(i>=0 && i<=2);
+00039         nlassert(orient<=3);
+00040         sint    where= NL_TILE_ELM_SIZE_ROTATE*i+NL_TILE_ELM_OFFSET_ROTATE;
+00041         Flags&= ~(NL_TILE_ELM_MASK_ROTATE<<where);
+00042         Flags|= orient<<where;
+00043 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CTileElement::setTileSubNoise uint8  subNoise  ) 
+
+ + + + + +
+   + + +

+Set the tile SubNoise. subNoise E [0, 15]. +

+Definition at line 73 of file tile_element.cpp. +

+References NL_TILE_ELM_MASK_SUBNOISE, NL_TILE_ELM_OFFSET_SUBNOISE, nlassert, sint, and uint8. +

+

00074 {
+00075         nlassert(subNoise<=15);
+00076         sint    where= NL_TILE_ELM_OFFSET_SUBNOISE;
+00077         Flags&= ~(NL_TILE_ELM_MASK_SUBNOISE<<where);
+00078         Flags|= subNoise<<where;
+00079 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CTileElement::setVegetableState TVegetableInfo  state  ) 
+
+ + + + + +
+   + + +

+Set the micro vegetation state. +

+ +

+Definition at line 89 of file tile_element.cpp. +

+References NL_TILE_ELM_MASK_VEGETABLE, NL_TILE_ELM_OFFSET_VEGETABLE, nlassert, uint16, and VegetInfoLast. +

+Referenced by NL3D::CZoneLighter::computeTileFlagsForPositionTowardWater(), and NL3D::CZoneLighter::setTileFlagsToDefault(). +

+

00090 {
+00091         nlassert(state < VegetInfoLast);
+00092         const uint16 mask = NL_TILE_ELM_MASK_VEGETABLE << NL_TILE_ELM_OFFSET_VEGETABLE;
+00093         Flags = (Flags & ~mask) | ((uint16) state << NL_TILE_ELM_OFFSET_VEGETABLE);
+00094 }
+
+


Field Documentation

+

+ + + + +
+ + +
uint16 NL3D::CTileElement::Flags [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 67 of file tile_element.h. +

+Referenced by copyFlagsFromOther().

+

+ + + + +
+ + +
uint16 NL3D::CTileElement::Tile[3] +
+
+ + + + + +
+   + + +

+The three tile ident. NL_TILE_ELM_LAYER_EMPTY means no Tile for this pass. Tile[0] should be !=NL_TILE_ELM_LAYER_EMPTY. Else cross are drawn... +

+Definition at line 77 of file tile_element.h. +

+Referenced by NL3D::CPatchDLMContext::computeTextureFar(), NL3D::CVisualCollisionEntity::getSurfaceInfo(), NL3D::CTextureFar::rebuildPatch(), and NL3D::CPatchInfo::transform().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 08:04:31 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1