From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03485.html | 1799 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1799 insertions(+) create mode 100644 docs/doxygen/nel/a03485.html (limited to 'docs/doxygen/nel/a03485.html') diff --git a/docs/doxygen/nel/a03485.html b/docs/doxygen/nel/a03485.html new file mode 100644 index 00000000..e084b466 --- /dev/null +++ b/docs/doxygen/nel/a03485.html @@ -0,0 +1,1799 @@ + + +NeL: NL3D::UTextContext class Reference + + + +
+

NL3D::UTextContext Class Reference

#include <u_text_context.h> +

+

Inheritance diagram for NL3D::UTextContext: +

+ +NL3D::CTextContextUser + +

Detailed Description

+A game interface to render string.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 59 of file u_text_context.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Rendering.

virtual void clear ()=0
virtual void erase (uint32 i)=0
virtual float getLastXBound () const=0
virtual CStringInfo getStringInfo (const ucstring &ucstr)=0
virtual CStringInfo getStringInfo (uint32 i)=0
virtual void printAt (float x, float y, const ucstring &ucstr)=0
virtual void printAt (float x, float y, uint32 i)=0
virtual void printClipAt (URenderStringBuffer &renderBuffer, float x, float y, uint32 i, float xmin, float ymin, float xmax, float ymax)=0
virtual void printClipAtOld (float x, float y, uint32 i, float xmin, float ymin, float xmax, float ymax)=0
virtual void printClipAtUnProjected (URenderStringBuffer &renderBuffer, class NL3D::CFrustum &frustum, const NLMISC::CMatrix &worldSpaceMatrix, float x, float y, float depth, uint32 i, float xmin, float ymin, float xmax, float ymax)=0
virtual void printfAt (float x, float y, const char *format,...)=0
virtual void render3D (const NLMISC::CMatrix &mat, const char *format,...)=0
virtual void render3D (const NLMISC::CMatrix &mat, const ucstring &ucstr)=0
virtual void resetStringSelection (uint32 i)=0
virtual void setStringColor (uint32 i, NLMISC::CRGBA newCol)=0
virtual void setStringSelection (uint32 i, uint32 selectStart, uint32 selectSize)=0
virtual uint32 textPush (const ucstring &str)=0
virtual uint32 textPush (const char *format,...)=0

Public Types

enum  THotSpot {
+  BottomLeft = 0, +MiddleLeft, +TopLeft, +MiddleBottom, +
+  MiddleMiddle, +MiddleTop, +BottomRight, +MiddleRight, +
+  TopRight, +HotSpotCount +
+ }

Public Member Functions

virtual URenderStringBuffercreateRenderBuffer ()=0
 create a renderBuffer for printClipAt(). Must delete it with deleteRenderBuffer()

virtual void deleteRenderBuffer (URenderStringBuffer *buffer)=0
virtual void dumpCacheTexture (const char *filename)=0
 Used for debug.

virtual void flushRenderBuffer (URenderStringBuffer *buffer)=0
 Flush the rendered string buffer. This method sets the driver matrix to a 2d11 matrix and sets ztest to always and disable z write.

virtual void flushRenderBufferUnProjected (URenderStringBuffer *buffer, bool zwrite)=0
 Flush the rendered string buffer. This method doesn't change the current matrices nor the material properties.

Text look.
virtual uint32 getFontSize () const=0
virtual THotSpot getHotSpot () const=0
virtual bool getKeep800x600Ratio () const=0
virtual float getScaleX () const=0
virtual float getScaleY () const=0
virtual NLMISC::CRGBA getShadeColor () const=0
virtual bool getShaded () const=0
virtual void setColor (NLMISC::CRGBA color)=0
virtual void setFontSize (uint32 fontSize)=0
virtual void setHotSpot (THotSpot hotSpot)=0
virtual void setKeep800x600Ratio (bool keep)=0
virtual void setScaleX (float scaleX)=0
virtual void setScaleY (float scaleY)=0
virtual void setShadeColor (NLMISC::CRGBA sc)=0
virtual void setShaded (bool b)=0
virtual void setShadeExtent (float shext)=0

Protected Member Functions

Object
 UTextContext ()
virtual ~UTextContext ()
+


Member Enumeration Documentation

+

+ + + + +
+ + +
enum NL3D::UTextContext::THotSpot +
+
+ + + + + +
+   + + +

+

Enumeration values:
+ + + + + + + + + + + +
BottomLeft  +
MiddleLeft  +
TopLeft  +
MiddleBottom  +
MiddleMiddle  +
MiddleTop  +
BottomRight  +
MiddleRight  +
TopRight  +
HotSpotCount  +
+
+ +

+Definition at line 70 of file u_text_context.h. +

+

00071         {
+00072                 BottomLeft=0,
+00073                 MiddleLeft, 
+00074                 TopLeft,
+00075                 MiddleBottom, 
+00076                 MiddleMiddle, 
+00077                 MiddleTop, 
+00078                 BottomRight, 
+00079                 MiddleRight,
+00080                 TopRight,
+00081 
+00082                 HotSpotCount
+00083         };
+
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::UTextContext::UTextContext  )  [inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 64 of file u_text_context.h. +

+

00064 {}
+
+

+ + + + +
+ + + + + + + + + +
virtual NL3D::UTextContext::~UTextContext  )  [inline, protected, virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 65 of file u_text_context.h. +

+

00065 {}
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::UTextContext::clear  )  [pure virtual]
+
+ + + + + +
+   + + +

+empty the map +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + +
virtual URenderStringBuffer* NL3D::UTextContext::createRenderBuffer  )  [pure virtual]
+
+ + + + + +
+   + + +

+create a renderBuffer for printClipAt(). Must delete it with deleteRenderBuffer() +

+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::deleteRenderBuffer URenderStringBuffer buffer  )  [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::dumpCacheTexture const char *  filename  )  [pure virtual]
+
+ + + + + +
+   + + +

+Used for debug. +

+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::erase uint32  i  )  [pure virtual]
+
+ + + + + +
+   + + +

+remove a string from the list +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::flushRenderBuffer URenderStringBuffer buffer  )  [pure virtual]
+
+ + + + + +
+   + + +

+Flush the rendered string buffer. This method sets the driver matrix to a 2d11 matrix and sets ztest to always and disable z write. +

+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::flushRenderBufferUnProjected URenderStringBuffer buffer,
bool  zwrite
[pure virtual]
+
+ + + + + +
+   + + +

+Flush the rendered string buffer. This method doesn't change the current matrices nor the material properties. +

+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + +
virtual uint32 NL3D::UTextContext::getFontSize  )  const [pure virtual]
+
+ + + + + +
+   + + +

+get the font size

Returns:
the font size
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + +
virtual THotSpot NL3D::UTextContext::getHotSpot  )  const [pure virtual]
+
+ + + + + +
+   + + +

+get the hot spot

Returns:
the hot spot
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTextContext::getKeep800x600Ratio  )  const [pure virtual]
+
+ + + + + +
+   + + +

+return keep800x600Ratio state. +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + +
virtual float NL3D::UTextContext::getLastXBound  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Return max x coordinate of last string printed. Useful to know if a string goes out of the screen (screen limit is supposed at x==4/3, should actually depend on driver's frustum).

Returns:
x coordinate
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + +
virtual float NL3D::UTextContext::getScaleX  )  const [pure virtual]
+
+ + + + + +
+   + + +

+

Returns:
the X scale
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + +
virtual float NL3D::UTextContext::getScaleY  )  const [pure virtual]
+
+ + + + + +
+   + + +

+

Returns:
the Y scale
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + +
virtual NLMISC::CRGBA NL3D::UTextContext::getShadeColor  )  const [pure virtual]
+
+ + + + + +
+   + + +

+get the shadow's color the shadow color +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTextContext::getShaded  )  const [pure virtual]
+
+ + + + + +
+   + + +

+

Returns:
the shade state
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual CStringInfo NL3D::UTextContext::getStringInfo const ucstring ucstr  )  [pure virtual]
+
+ + + + + +
+   + + +

+Get a string information from the ucstring The returned string info is in pixel size per default. +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual CStringInfo NL3D::UTextContext::getStringInfo uint32  i  )  [pure virtual]
+
+ + + + + +
+   + + +

+Get a string information from the list. return CStringInfo(0,0) if not found. The returned string info is in pixel size per default. +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::printAt float  x,
float  y,
const ucstring ucstr
[pure virtual]
+
+ + + + + +
+   + + +

+compute and print a ucstring at the location (2D method) x/y E [0,1] +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::printAt float  x,
float  y,
uint32  i
[pure virtual]
+
+ + + + + +
+   + + +

+print a string of the list (2D method). x/y E [0,1] (rq : it leaves the string in the stack) z : if the hotspot is bottom z is the position of the line of the string, not the bottom of the string bounding box ! +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::printClipAt URenderStringBuffer renderBuffer,
float  x,
float  y,
uint32  i,
float  xmin,
float  ymin,
float  xmax,
float  ymax
[pure virtual]
+
+ + + + + +
+   + + +

+Same as printAt but special version for interface: clip and insert in a temp buffer. z : if the hotspot is bottom z is the position of the line of the string, not the bottom of the string bounding box ! +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::printClipAtOld float  x,
float  y,
uint32  i,
float  xmin,
float  ymin,
float  xmax,
float  ymax
[pure virtual]
+
+ + + + + +
+   + + +

+empty the map +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::printClipAtUnProjected URenderStringBuffer renderBuffer,
class NL3D::CFrustum frustum,
const NLMISC::CMatrix worldSpaceMatrix,
float  x,
float  y,
float  depth,
uint32  i,
float  xmin,
float  ymin,
float  xmax,
float  ymax
[pure virtual]
+
+ + + + + +
+   + + +

+Same as printClipAt but special version for planar 3d interface: the final vertices are unproject using a frustum. depth is the positive depth to used to unproject the string worldSpaceMatrix is used to mul each vertex (when in 0..1 coordinate for x/y and in meter for z coordinate) +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::printfAt float  x,
float  y,
const char *  format,
... 
[pure virtual]
+
+ + + + + +
+   + + +

+compute and print a string at the location (2D method) x/y E [0,1] +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::render3D const NLMISC::CMatrix mat,
const char *  format,
... 
[pure virtual]
+
+ + + + + +
+   + + +

+compute and render a string at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::render3D const NLMISC::CMatrix mat,
const ucstring ucstr
[pure virtual]
+
+ + + + + +
+   + + +

+compute and render a ucstring at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::resetStringSelection uint32  i  )  [pure virtual]
+
+ + + + + +
+   + + +

+reset the letter selection of a string to 0/0xFFFFFFFF (all displayed) +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::setColor NLMISC::CRGBA  color  )  [pure virtual]
+
+ + + + + +
+   + + +

+set the font color

Parameters:
+ + +
color the font color
+
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::setFontSize uint32  fontSize  )  [pure virtual]
+
+ + + + + +
+   + + +

+set the font size. Should be called before the first print

Parameters:
+ + +
fonSize the font size
+
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::setHotSpot THotSpot  hotSpot  )  [pure virtual]
+
+ + + + + +
+   + + +

+set the hot spot

Parameters:
+ + +
fonSize the font size
+
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::setKeep800x600Ratio bool  keep  )  [pure virtual]
+
+ + + + + +
+   + + +

+set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600... +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::setScaleX float  scaleX  )  [pure virtual]
+
+ + + + + +
+   + + +

+set the X scale

Parameters:
+ + +
scaleX the X scale
+
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::setScaleY float  scaleY  )  [pure virtual]
+
+ + + + + +
+   + + +

+set the Y scale

Parameters:
+ + +
scaleY the Y scale
+
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::setShadeColor NLMISC::CRGBA  sc  )  [pure virtual]
+
+ + + + + +
+   + + +

+set the shadow's color

Parameters:
+ + +
the shadow color
+
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::setShaded bool  b  )  [pure virtual]
+
+ + + + + +
+   + + +

+set the shade states

Parameters:
+ + +
the shade state
+
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextContext::setShadeExtent float  shext  )  [pure virtual]
+
+ + + + + +
+   + + +

+set the shadow's size

Parameters:
+ + +
the shade extent
+
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::setStringColor uint32  i,
NLMISC::CRGBA  newCol
[pure virtual]
+
+ + + + + +
+   + + +

+set the color of a string. +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTextContext::setStringSelection uint32  i,
uint32  selectStart,
uint32  selectSize
[pure virtual]
+
+ + + + + +
+   + + +

+set the letter selection of a string. Only letters in the range given are displayed. Default is 0/0xFFFFFFFF +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + +
virtual uint32 NL3D::UTextContext::textPush const ucstring str  )  [pure virtual]
+
+ + + + + +
+   + + +

+computes an ucstring and adds the result to the stack

Parameters:
+ + +
an ucstring
+
+
Returns:
the index where computed string has been inserted
+ +

+Implemented in NL3D::CTextContextUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual uint32 NL3D::UTextContext::textPush const char *  format,
... 
[pure virtual]
+
+ + + + + +
+   + + +

+compute and add a string to the stack

Parameters:
+ + +
a string
+
+
Returns:
the index where string has been inserted
+ +

+Implemented in NL3D::CTextContextUser.

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 08:51:11 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1