From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03429.html | 967 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 967 insertions(+) create mode 100644 docs/doxygen/nel/a03429.html (limited to 'docs/doxygen/nel/a03429.html') diff --git a/docs/doxygen/nel/a03429.html b/docs/doxygen/nel/a03429.html new file mode 100644 index 00000000..d5e9e7f0 --- /dev/null +++ b/docs/doxygen/nel/a03429.html @@ -0,0 +1,967 @@ + + +NeL: NLSOUND::USource class Reference + + + +
+

NLSOUND::USource Class Reference

#include <u_source.h> +

+

Inheritance diagram for NLSOUND::USource: +

+ +NLSOUND::CSourceCommon +NLSOUND::CBackgroundSource +NLSOUND::CComplexSource +NLSOUND::CSimpleSource + +

Detailed Description

+Game interface for sound sources (stereo or 3D sound instances).

+The mode is 3D if the sound buffer (specified by its Sound Id) is mono, otherwise it is stereo.

+For arguments as 3D vectors, use the NeL vector coordinate system:

+ * (top) + * z + * | y (front) + * | / + * -----x (right) + * + * The default priority is MidPri. + * Some properties are assigned at initialization's time, from the + * specified sound id (use NeL Sources Sound Builder to set these + * initial values). + * + *
Author:
Olivier Cado

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 103 of file u_source.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual TSoundId getSound ()=0
 Return the sound binded to the source (or NULL if there is no sound).

virtual void setPriority (TSoundPriority pr)=0
 Change the priority of the source.

virtual ~USource ()
 Destructor.

Source properties
virtual void getDirection (NLMISC::CVector &dir) const=0
 Get the direction vector.

virtual float getGain () const=0
 Get the gain.

virtual float getPitch () const=0
 Get the pitch.

virtual const NLMISC::CVectorgetPos () const=0
 Get the position vector (3D mode only).

virtual float getRelativeGain () const=0
 Return the relative gain (see setRelativeGain()), or the absolute gain if getSource() is null.

virtual bool getSourceRelativeMode () const=0
 Get the source relative mode.

virtual void getVelocity (NLMISC::CVector &vel) const=0
 Get the velocity vector.

virtual void setDirection (const NLMISC::CVector &dir)=0
 Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional).

virtual void setGain (float gain)=0
virtual void setPitch (float pitch)=0
virtual void setPos (const NLMISC::CVector &pos)=0
virtual void setRelativeGain (float gain)=0
virtual void setSourceRelativeMode (bool mode)=0
 Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false).

virtual void setVelocity (const NLMISC::CVector &vel)=0
 Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)).

Playback control
virtual bool getLooping () const=0
 Return the looping state.

virtual uint32 getTime ()=0
 Returns the number of milliseconds the source has been playing.

virtual bool isPlaying ()=0
 Get playing state. Return false even if the source has stopped on its own.

virtual void play ()=0
 Play.

virtual void setLooping (bool l)=0
 Set looping on/off for future playbacks (default: off).

virtual void stop ()=0
 Stop playing.

virtual void unregisterSpawnCallBack ()=0
 Tells this source not to call its callbacks when it ends. This is valid for spawned sources only.


Protected Member Functions

 USource ()
 Constructor.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
virtual NLSOUND::USource::~USource  )  [inline, virtual]
+
+ + + + + +
+   + + +

+Destructor. +

+ +

+Definition at line 177 of file u_source.h. +

+

00177 {}
+
+

+ + + + +
+ + + + + + + + + +
NLSOUND::USource::USource  )  [inline, protected]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 182 of file u_source.h. +

+

00182 {}
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::getDirection NLMISC::CVector dir  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get the direction vector. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual float NLSOUND::USource::getGain  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get the gain. +

+ +

+Implemented in NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CAudioMixerUser::createSource().

+

+ + + + +
+ + + + + + + + + +
virtual bool NLSOUND::USource::getLooping  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Return the looping state. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual float NLSOUND::USource::getPitch  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get the pitch. +

+ +

+Implemented in NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CAudioMixerUser::createSource(), and NL3D::CPSSoundInstanceImpl::getPitch().

+

+ + + + +
+ + + + + + + + + +
virtual const NLMISC::CVector& NLSOUND::USource::getPos  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get the position vector (3D mode only). +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual float NLSOUND::USource::getRelativeGain  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Return the relative gain (see setRelativeGain()), or the absolute gain if getSource() is null. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual TSoundId NLSOUND::USource::getSound  )  [pure virtual]
+
+ + + + + +
+   + + +

+Return the sound binded to the source (or NULL if there is no sound). +

+ +

+Implemented in NLSOUND::CBackgroundSource, NLSOUND::CComplexSource, and NLSOUND::CSimpleSource. +

+Referenced by NLSOUND::CAudioMixerUser::addUserControledSource(), NLSOUND::CComplexSource::checkup(), NLSOUND::CComplexSource::onEvent(), NLSOUND::CComplexSource::onUpdate(), NLSOUND::CComplexSource::playStuf(), and NLSOUND::CBackgroundSource::updateFilterValues().

+

+ + + + +
+ + + + + + + + + +
virtual bool NLSOUND::USource::getSourceRelativeMode  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get the source relative mode. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual uint32 NLSOUND::USource::getTime  )  [pure virtual]
+
+ + + + + +
+   + + +

+Returns the number of milliseconds the source has been playing. +

+ +

+Implemented in NLSOUND::CComplexSource, NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::getVelocity NLMISC::CVector vel  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get the velocity vector. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual bool NLSOUND::USource::isPlaying  )  [pure virtual]
+
+ + + + + +
+   + + +

+Get playing state. Return false even if the source has stopped on its own. +

+ +

+Implemented in NLSOUND::CComplexSource, NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CComplexSource::checkup(), NL3D::CPSSoundInstanceImpl::isPlaying(), NLSOUND::CBackgroundSource::onUpdate(), and NLSOUND::CBackgroundSource::updateFilterValues().

+

+ + + + +
+ + + + + + + + + +
virtual void NLSOUND::USource::play  )  [pure virtual]
+
+ + + + + +
+   + + +

+Play. +

+ +

+Implemented in NLSOUND::CBackgroundSource, NLSOUND::CComplexSource, NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CComplexSource::checkup(), NLSOUND::CComplexSource::onEvent(), NLSOUND::CBackgroundSource::onUpdate(), NL3D::CPSSoundInstanceImpl::play(), NLSOUND::CSoundAnimMarker::play(), NLSOUND::CComplexSource::playStuf(), and NLSOUND::CBackgroundSource::updateFilterValues().

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setDirection const NLMISC::CVector dir  )  [pure virtual]
+
+ + + + + +
+   + + +

+Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional). +

+ +

+Implemented in NLSOUND::CBackgroundSource, NLSOUND::CComplexSource, NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CComplexSource::setDirection().

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setGain float  gain  )  [pure virtual]
+
+ + + + + +
+   + + +

+Set the gain (volume value inside [0 , 1]). (default: 1) 0.0 -> silence 0.5 -> -6dB 1.0 -> no attenuation values > 1 (amplification) not supported by most drivers +

+Implemented in NLSOUND::CBackgroundSource, NLSOUND::CComplexSource, NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CAudioMixerUser::createSource(), and NLSOUND::CBackgroundSource::updateFilterValues().

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setLooping bool  l  )  [pure virtual]
+
+ + + + + +
+   + + +

+Set looping on/off for future playbacks (default: off). +

+ +

+Implemented in NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NL3D::CPSSoundServImpl::createSound(), NL3D::CPSSoundInstanceImpl::setLooping(), and NLSOUND::CClusteredSound::update().

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setPitch float  pitch  )  [pure virtual]
+
+ + + + + +
+   + + +

+Shift the frequency. 1.0f equals identity, each reduction of 50% equals a pitch shift of one octave. 0 is not a legal value. +

+Implemented in NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CAudioMixerUser::createSource(), NLSOUND::CComplexSource::onEvent(), NLSOUND::CComplexSource::playStuf(), NL3D::CPSSoundInstanceImpl::setSoundParams(), and NLSOUND::CBackgroundSource::updateFilterValues().

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setPos const NLMISC::CVector pos  )  [pure virtual]
+
+ + + + + +
+   + + +

+Set the position vector (default: (0,0,0)). 3D mode -> 3D position st mode -> x is the pan value (from left (-1) to right (1)), set y and z to 0 +

+Implemented in NLSOUND::CBackgroundSource, NLSOUND::CComplexSource, NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CComplexSource::onEvent(), NLSOUND::CSoundAnimMarker::play(), NLSOUND::CComplexSource::playStuf(), NLSOUND::CComplexSource::setPos(), NL3D::CPSSoundInstanceImpl::setSoundParams(), NLSOUND::CClusteredSound::update(), and NLSOUND::CBackgroundSource::updateFilterValues().

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setPriority TSoundPriority  pr  )  [pure virtual]
+
+ + + + + +
+   + + +

+Change the priority of the source. +

+ +

+Implemented in NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CComplexSource::onEvent(), NLSOUND::CBackgroundSource::play(), and NLSOUND::CComplexSource::playStuf().

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setRelativeGain float  gain  )  [pure virtual]
+
+ + + + + +
+   + + +

+Set the gain amount (value inside [0, 1]) to map between 0 and the nominal gain (which is getSource()->getGain()). Does nothing if getSource() is null. +

+Implemented in NLSOUND::CBackgroundSource, NLSOUND::CComplexSource, NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NLSOUND::CComplexSource::onEvent(), NLSOUND::CComplexSource::onUpdate(), NLSOUND::CSoundAnimMarker::play(), NLSOUND::CComplexSource::playStuf(), NLSOUND::CComplexSource::setGain(), NLSOUND::CComplexSource::setRelativeGain(), NL3D::CPSSoundInstanceImpl::setSoundParams(), NLSOUND::CClusteredSound::update(), and NLSOUND::CBackgroundSource::updateFilterValues().

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setSourceRelativeMode bool  mode  )  [pure virtual]
+
+ + + + + +
+   + + +

+Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false). +

+ +

+Implemented in NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setVelocity const NLMISC::CVector vel  )  [pure virtual]
+
+ + + + + +
+   + + +

+Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)). +

+ +

+Implemented in NLSOUND::CBackgroundSource, NLSOUND::CComplexSource, NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NL3D::CPSSoundInstanceImpl::setSoundParams(), and NLSOUND::CComplexSource::setVelocity().

+

+ + + + +
+ + + + + + + + + +
virtual void NLSOUND::USource::stop  )  [pure virtual]
+
+ + + + + +
+   + + +

+Stop playing. +

+ +

+Implemented in NLSOUND::CBackgroundSource, NLSOUND::CComplexSource, NLSOUND::CSimpleSource, and NLSOUND::CSourceCommon. +

+Referenced by NL3D::CPSSoundInstanceImpl::stop(), NLSOUND::CComplexSource::stop(), and NLSOUND::CBackgroundSource::updateFilterValues().

+

+ + + + +
+ + + + + + + + + +
virtual void NLSOUND::USource::unregisterSpawnCallBack  )  [pure virtual]
+
+ + + + + +
+   + + +

+Tells this source not to call its callbacks when it ends. This is valid for spawned sources only. +

+ +

+Implemented in NLSOUND::CSourceCommon. +

+Referenced by NL3D::CPSSoundInstanceImpl::release().

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 14:54:00 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1