From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03099.html | 5855 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 5855 insertions(+) create mode 100644 docs/doxygen/nel/a03099.html (limited to 'docs/doxygen/nel/a03099.html') diff --git a/docs/doxygen/nel/a03099.html b/docs/doxygen/nel/a03099.html new file mode 100644 index 00000000..b8099a79 --- /dev/null +++ b/docs/doxygen/nel/a03099.html @@ -0,0 +1,5855 @@ + + +NeL: NL3D::CPointLightUser class Reference + + + +
+

NL3D::CPointLightUser Class Reference

#include <point_light_user.h> +

+

Inheritance diagram for NL3D::CPointLightUser: +

+ +NL3D::UPointLight +NL3D::CTransformUser +NL3D::UTransform +NL3D::UTransform +NL3D::CTransformableUser +NL3D::UTransformable +NL3D::UTransformable +NL3D::UTransformable + +

Detailed Description

+UPointLight implementation
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 49 of file point_light_user.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  TTransformMode { DirectMatrix = 0, +RotEuler, +RotQuat, +TransformModeCount + }
enum  TVisibility { Show = 0, +Hide, +Herit, +VisibilityCount + }
 The visibility flag. In the root case, Herit means Show. More...


Public Member Functions

virtual void enableSpotlight (bool enable)
virtual NLMISC::CRGBA getAmbient () const
 Get the ambient color of the light.

virtual float getAttenuationBegin () const
 get the begin radius of the attenuation.

virtual float getAttenuationEnd () const
 get the end radius of the attenuation.

virtual const CVectorgetDeltaPosToSkeletonWhenOutOfFrustum () const
 see setDeltaPosToSkeletonWhenOutOfFrustum()

virtual NLMISC::CRGBA getDiffuse () const
 Get the diffuse color of the light.

virtual bool getForceClipRoot () const
virtual bool getForceClipRoot () const=0
virtual bool getLastClippedState () const
 Return true if the object was rendered during the last Scene->rendere(). return false else (ie clipped).

virtual bool getLastClippedState () const=0
 Return true if the object was rendered during the last Scene->rendere(). return false else (ie clipped).

virtual void getLastParentClusters (std::vector< CCluster * > &clusters) const
 Fill a list of cluster that contain this tranform. This is valid after the clip traversal.

virtual void getLastParentClusters (std::vector< CCluster * > &clusters) const=0
 Fill a list of cluster that contain this tranform. This is valid after the clip traversal.

virtual const CMatrixgetLastWorldMatrixComputed () const
virtual const CMatrixgetLastWorldMatrixComputed () const=0
virtual bool getLastWorldVisState () const
 Return true if the object was determined as Visible in Hrc during the last Scene->rendere(). NB: interesting only if Herit. else can use getVisibility().

virtual bool getLastWorldVisState () const=0
 Return true if the object was determined as Visible in Hrc during the last Scene->rendere(). NB: interesting only if Herit. else can use getVisibility().

virtual uint getOrderingLayer () const
 Get the ordering layer.

virtual uint getOrderingLayer () const=0
 Get the ordering layer.

virtual NLMISC::CRGBA getSpecular () const
 Get the specular color of the light.

virtual float getSpotAngleBegin () const
 get the begin radius of the SpotAngles.

virtual float getSpotAngleEnd () const
 get the end radius of the SpotAngles.

virtual bool isSpotlight () const
 Is Spotlight enabled?

virtual void setAmbient (NLMISC::CRGBA ambient)
 Set the ambient color of the light. Default to Black.

virtual void setColor (NLMISC::CRGBA color)
 Set the diffuse and specular color of the light to the same value. don't modify _Ambient.

virtual void setDeltaPosToSkeletonWhenOutOfFrustum (const CVector &deltaPos)
virtual void setDiffuse (NLMISC::CRGBA diffuse)
 Set the diffuse color of the light. Default to White.

virtual void setForceClipRoot (bool forceClipRoot)
virtual void setForceClipRoot (bool forceClipRoot)=0
virtual void setLogicInfo (ILogicInfo *logicInfo)
virtual void setLogicInfo (ILogicInfo *logicInfo)=0
virtual void setOrderingLayer (uint layer)
virtual void setOrderingLayer (uint layer)=0
virtual void setSpecular (NLMISC::CRGBA specular)
 Set the specular color of the light. Default to White.

virtual void setupAttenuation (float attenuationBegin, float attenuationEnd)
virtual void setupSpotAngle (float spotAngleBegin, float spotAngleEnd)
Object
 CPointLightUser (CScene *scene, CTransform *trans)
 This model should have been created with Scene::createInstance().

virtual ~CPointLightUser ()
 This model should have been created with Scene::createInstance().


Data Fields

CPointLightModel_PointLightModel
 This is the SAME pointer than _Transform, but correctly casted.


Protected Attributes

bool _DeleteIt
CScene_Scene
CTransform_Transform
ITransformable_Transformable
+


Member Enumeration Documentation

+

+ + + + +
+ + +
enum NL3D::UTransformable::TTransformMode [inherited] +
+
+ + + + + +
+   + + +

+

Enumeration values:
+ + + + + +
DirectMatrix  +
RotEuler  +
RotQuat  +
TransformModeCount  +
+
+ +

+Definition at line 66 of file u_transformable.h. +

+

00067         {
+00068                 DirectMatrix=0,         // DirectMatrixMode .
+00069                 RotEuler,                       // Matrix is computed from sperated composantes, with euler rotation.
+00070                 RotQuat,                        // Matrix is computed from sperated composantes, with quat rotation (default).
+00071 
+00072                 TransformModeCount
+00073         };
+
+

+ + + + +
+ + +
enum NL3D::UTransform::TVisibility [inherited] +
+
+ + + + + +
+   + + +

+The visibility flag. In the root case, Herit means Show. +

+

Enumeration values:
+ + + + + +
Show  +
Hide  +
Herit  +
VisibilityCount  +
+
+ +

+Definition at line 68 of file u_transform.h. +

+

00069         {
+00070                 Show=0,         // The model is shown in the hierarchy
+00071                 Hide,           // The model is hidden in the hierarchy
+00072                 Herit,          // The model herit the visibilty from his father
+00073 
+00074                 VisibilityCount
+00075         };
+
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
NL3D::CPointLightUser::CPointLightUser CScene scene,
CTransform trans
+
+ + + + + +
+   + + +

+This model should have been created with Scene::createInstance(). +

+ +

+Definition at line 41 of file point_light_user.cpp. +

+References _PointLightModel, and NL3D_MEM_POINTLIGHT. +

+

00041                                                                  : 
+00042   CTransformUser(scene, trans, true)
+00043 {
+00044         NL3D_MEM_POINTLIGHT
+00045         _PointLightModel= safe_cast<CPointLightModel*>(_Transform);
+00046 }
+
+

+ + + + +
+ + + + + + + + + +
virtual NL3D::CPointLightUser::~CPointLightUser  )  [inline, virtual]
+
+ + + + + +
+   + + +

+This model should have been created with Scene::createInstance(). +

+ +

+Definition at line 61 of file point_light_user.h. +

+References _PointLightModel, and NL3D_MEM_POINTLIGHT. +

+

00062         {
+00063                 NL3D_MEM_POINTLIGHT
+00064                 // deleted in CTransformUser.
+00065                 _PointLightModel= NULL;
+00066         }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::CTransformUser::canCastShadowMap  )  const [virtual, inherited]
+
+ + + + + +
+   + + +

+true if the instance cast shadow. By default false +

+ +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTransform::canCastShadowMap  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+true if the instance cast shadow. By default false +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::CTransformUser::canReceiveShadowMap  )  const [virtual, inherited]
+
+ + + + + +
+   + + +

+true if the instance receive shadow. By default false +

+ +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTransform::canReceiveShadowMap  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+true if the instance receive shadow. By default false +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::enableCastShadowMap bool  state  )  [virtual, inherited]
+
+ + + + + +
+   + + +

+By default, map shadow casting is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Casting (eg landscape) +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::enableCastShadowMap bool  state  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+By default, map shadow casting is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Casting (eg landscape) +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::enableReceiveShadowMap bool  state  )  [virtual, inherited]
+
+ + + + + +
+   + + +

+By default, map shadow receiving is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Receiving (eg Particle system) +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::enableReceiveShadowMap bool  state  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+By default, map shadow receiving is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Receiving (eg Particle system) +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPointLightUser::enableSpotlight bool  enable  )  [virtual]
+
+ + + + + +
+   + + +

+Setup SpotLight. SpotLight is disabled by default. The direction of the spot is lead by the J vector of the UPointLight WorldMatrix +

+Implements NL3D::UPointLight. +

+Definition at line 107 of file point_light_user.cpp. +

+References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setType(). +

+

00108 {
+00109         NL3D_MEM_POINTLIGHT
+00110         if(enable)
+00111                 _PointLightModel->PointLight.setType(CPointLight::SpotLight);
+00112         else
+00113                 _PointLightModel->PointLight.setType(CPointLight::PointLight);
+00114 }
+
+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::CTransformUser::freezeHRC  )  [virtual, inherited]
+
+ + + + + +
+   + + +

+Optimisation: freeze the HRC so the WorldMatrix computed at next render() will be kept for long, and the model won't either be tested in HRC.

+NB: the model won't be tested in HRC only if this model is a "root" For maximum optimisation, you should freezeHRC() all the models of a hierarchy, from base root to leaves.

+NB: if the hierarchy of this object must change, or if the object must moves, you must call unfreezeHRC() first, and you should do this for all the parents of this model. +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::UTransform::freezeHRC  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Optimisation: freeze the HRC so the WorldMatrix computed at next render() will be kept for long, and the model won't either be tested in HRC.

+NB: the model won't be tested in HRC only if this model is a "root" For maximum optimisation, you should freezeHRC() all the models of a hierarchy, from base root to leaves.

+NB: if the hierarchy of this object must change, or if the object must moves, you must call unfreezeHRC() first, and you should do this for all the parents of this model. +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
NLMISC::CRGBA NL3D::CPointLightUser::getAmbient  )  const [virtual]
+
+ + + + + +
+   + + +

+Get the ambient color of the light. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 72 of file point_light_user.cpp. +

+References _PointLightModel, NL3D::CPointLight::getAmbient(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight. +

+

00073 {
+00074         NL3D_MEM_POINTLIGHT
+00075         return _PointLightModel->PointLight.getAmbient();
+00076 }
+
+

+ + + + +
+ + + + + + + + + +
float NL3D::CPointLightUser::getAttenuationBegin  )  const [virtual]
+
+ + + + + +
+   + + +

+get the begin radius of the attenuation. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 94 of file point_light_user.cpp. +

+References _PointLightModel, NL3D::CPointLight::getAttenuationBegin(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight. +

+

00095 {
+00096         NL3D_MEM_POINTLIGHT
+00097         return _PointLightModel->PointLight.getAttenuationBegin();
+00098 }
+
+

+ + + + +
+ + + + + + + + + +
float NL3D::CPointLightUser::getAttenuationEnd  )  const [virtual]
+
+ + + + + +
+   + + +

+get the end radius of the attenuation. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 99 of file point_light_user.cpp. +

+References _PointLightModel, NL3D::CPointLight::getAttenuationEnd(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight. +

+

00100 {
+00101         NL3D_MEM_POINTLIGHT
+00102         return _PointLightModel->PointLight.getAttenuationEnd();
+00103 }
+
+

+ + + + +
+ + + + + + + + + +
virtual UInstanceGroup* NL3D::CTransformUser::getClusterSystem  )  [virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + +
virtual UInstanceGroup* NL3D::UTransform::getClusterSystem  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
const CVector & NL3D::CPointLightUser::getDeltaPosToSkeletonWhenOutOfFrustum  )  const [virtual]
+
+ + + + + +
+   + + +

+see setDeltaPosToSkeletonWhenOutOfFrustum() +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 142 of file point_light_user.cpp. +

+References _PointLightModel, NL3D::CPointLightModel::getDeltaPosToSkeletonWhenOutOfFrustum(), and NL3D_MEM_POINTLIGHT. +

+

00143 {
+00144         NL3D_MEM_POINTLIGHT
+00145         return _PointLightModel->getDeltaPosToSkeletonWhenOutOfFrustum() ;
+00146 }
+
+

+ + + + +
+ + + + + + + + + +
NLMISC::CRGBA NL3D::CPointLightUser::getDiffuse  )  const [virtual]
+
+ + + + + +
+   + + +

+Get the diffuse color of the light. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 77 of file point_light_user.cpp. +

+References _PointLightModel, NL3D::CPointLight::getDiffuse(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight. +

+

00078 {
+00079         NL3D_MEM_POINTLIGHT
+00080         return _PointLightModel->PointLight.getDiffuse ();
+00081 }
+
+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::CTransformUser::getForceClipRoot  )  const [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UTransform. +

+Definition at line 265 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::getForceClipRoot(), and NL3D_MEM_TRANSFORM. +

+

00266         {
+00267                 NL3D_MEM_TRANSFORM
+00268                 return _Transform->getForceClipRoot();
+00269         }
+
+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTransform::getForceClipRoot  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::CTransformUser::getLastClippedState  )  const [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Return true if the object was rendered during the last Scene->rendere(). return false else (ie clipped). +

+ +

+Implements NL3D::UTransform. +

+Definition at line 204 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::isClipVisible(), and NL3D_MEM_TRANSFORM. +

+

00205         {
+00206                 NL3D_MEM_TRANSFORM
+00207                 return _Transform->isClipVisible();
+00208         }
+
+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTransform::getLastClippedState  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Return true if the object was rendered during the last Scene->rendere(). return false else (ie clipped). +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::getLastParentClusters std::vector< CCluster * > &  clusters  )  const [virtual, inherited]
+
+ + + + + +
+   + + +

+Fill a list of cluster that contain this tranform. This is valid after the clip traversal. +

+ +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::getLastParentClusters std::vector< CCluster * > &  clusters  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Fill a list of cluster that contain this tranform. This is valid after the clip traversal. +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual const CMatrix& NL3D::CTransformUser::getLastWorldMatrixComputed  )  const [virtual, inherited]
+
+ + + + + +
+   + + +

+get the last world matrix computed in last render(). NB: this WM is computed in last render() only if the object was not clipped. So use it wisely. use getLastClippedState() to konw if the object was visible in last render(). +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + +
virtual const CMatrix& NL3D::UTransform::getLastWorldMatrixComputed  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+get the last world matrix computed in last render(). NB: this WM is computed in last render() only if the object was not clipped. So use it wisely. use getLastClippedState() to konw if the object was visible in last render(). +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::CTransformUser::getLastWorldVisState  )  const [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Return true if the object was determined as Visible in Hrc during the last Scene->rendere(). NB: interesting only if Herit. else can use getVisibility(). +

+ +

+Implements NL3D::UTransform. +

+Definition at line 198 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::isHrcVisible(), and NL3D_MEM_TRANSFORM. +

+

00199         {
+00200                 NL3D_MEM_TRANSFORM
+00201                 return _Transform->isHrcVisible();
+00202         }
+
+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTransform::getLastWorldVisState  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Return true if the object was determined as Visible in Hrc during the last Scene->rendere(). NB: interesting only if Herit. else can use getVisibility(). +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual const std::string& NL3D::CTransformUser::getLoadBalancingGroup  )  const [virtual, inherited]
+
+ + + + + +
+   + + +

+Get the load Balancing group of a model. see setLoadBalancingGroup(). +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + +
virtual const std::string& NL3D::UTransform::getLoadBalancingGroup  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Get the load Balancing group of a model. see setLoadBalancingGroup(). +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual const CMatrix& NL3D::CTransformableUser::getMatrix  )  const [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Get the matrix, compute her if necessary (work in all modes). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 81 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getMatrix(), and NL3D_MEM_TRANSFORMABLE. +

+

00082         {
+00083                 NL3D_MEM_TRANSFORMABLE
+00084                 return _Transformable->getMatrix();
+00085         }
+
+

+ + + + +
+ + + + + + + + + +
virtual const CMatrix& NL3D::UTransformable::getMatrix  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Get the matrix, compute her if necessary (work in all modes). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::CDriverUser::setMatrixMode3D().

+

+ + + + +
+ + + + + + + + + +
virtual NLMISC::CRGBA NL3D::CTransformUser::getMeanColor  )  const [virtual, inherited]
+
+ + + + + +
+   + + +

+see setMeanColor() +

+ +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + +
virtual NLMISC::CRGBA NL3D::UTransform::getMeanColor  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+see setMeanColor() +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual uint NL3D::CTransformUser::getOrderingLayer  )  const [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Get the ordering layer. +

+ +

+Implements NL3D::UTransform. +

+Definition at line 169 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::getOrderingLayer(), NL3D_MEM_TRANSFORM, and uint. +

+

00170         { 
+00171                 NL3D_MEM_TRANSFORM
+00172                 return _Transform->getOrderingLayer(); 
+00173         }
+
+

+ + + + +
+ + + + + + + + + +
virtual uint NL3D::UTransform::getOrderingLayer  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Get the ordering layer. +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::CTransformableUser::getPivot  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 195 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getPivot(), and NL3D_MEM_TRANSFORMABLE. +

+

00196         {
+00197                 NL3D_MEM_TRANSFORMABLE
+00198                 return _Transformable->getPivot();
+00199         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::getPivot CVector pivot  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 169 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getPivot(), and NL3D_MEM_TRANSFORMABLE. +

+

00170         {
+00171                 NL3D_MEM_TRANSFORMABLE
+00172                 _Transformable->getPivot(pivot);
+00173         }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::UTransformable::getPivot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getPivot CVector pivot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getPivotValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00056 {
+00057         NL3D_MEM_TRANSFORMABLE
+00058         return ITransformable::getPivotValueName();
+00059 }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::CTransformableUser::getPos  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 175 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getPos(), and NL3D_MEM_TRANSFORMABLE. +

+Referenced by NL3D::CInstanceUser::startAsyncTextureLoading(). +

+

00176         {
+00177                 NL3D_MEM_TRANSFORMABLE
+00178                 return _Transformable->getPos();
+00179         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::getPos CVector pos  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 149 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getPos(), and NL3D_MEM_TRANSFORMABLE. +

+

00150         {
+00151                 NL3D_MEM_TRANSFORMABLE
+00152                 _Transformable->getPos(pos);
+00153         }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::UTransformable::getPos  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getPos CVector pos  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getPosValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 35 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00036 {
+00037         NL3D_MEM_TRANSFORMABLE
+00038         return ITransformable::getPosValueName ();
+00039 }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::CTransformableUser::getRotEuler  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 180 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotEuler(), and NL3D_MEM_TRANSFORMABLE. +

+

00181         {
+00182                 NL3D_MEM_TRANSFORMABLE
+00183                 return _Transformable->getRotEuler();
+00184         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::getRotEuler CVector rot  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 154 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotEuler(), and NL3D_MEM_TRANSFORMABLE. +

+

00155         {
+00156                 NL3D_MEM_TRANSFORMABLE
+00157                 _Transformable->getRotEuler(rot);
+00158         }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::UTransformable::getRotEuler  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getRotEuler CVector rot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getRotEulerValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 40 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00041 {
+00042         NL3D_MEM_TRANSFORMABLE
+00043         return ITransformable::getRotEulerValueName();
+00044 }
+
+

+ + + + +
+ + + + + + + + + +
virtual CMatrix::TRotOrder NL3D::CTransformableUser::getRotOrder  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+get the current rotorder (information vlaid only when RotEuler mode). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 143 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotOrder(), and NL3D_MEM_TRANSFORMABLE. +

+

00144         {
+00145                 NL3D_MEM_TRANSFORMABLE
+00146                 return _Transformable->getRotOrder();
+00147         }
+
+

+ + + + +
+ + + + + + + + + +
virtual CMatrix::TRotOrder NL3D::UTransformable::getRotOrder  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+get the current rotorder (information vlaid only when RotEuler mode). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
virtual CQuat NL3D::CTransformableUser::getRotQuat  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 185 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotQuat(), and NL3D_MEM_TRANSFORMABLE. +

+

00186         {
+00187                 NL3D_MEM_TRANSFORMABLE
+00188                 return _Transformable->getRotQuat();
+00189         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::getRotQuat CQuat quat  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 159 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotQuat(), and NL3D_MEM_TRANSFORMABLE. +

+

00160         {
+00161                 NL3D_MEM_TRANSFORMABLE
+00162                 _Transformable->getRotQuat(quat);
+00163         }
+
+

+ + + + +
+ + + + + + + + + +
virtual CQuat NL3D::UTransformable::getRotQuat  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getRotQuat CQuat quat  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getRotQuatValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 45 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00046 {
+00047         NL3D_MEM_TRANSFORMABLE
+00048         return ITransformable::getRotQuatValueName();
+00049 }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::CTransformableUser::getScale  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 190 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getScale(), and NL3D_MEM_TRANSFORMABLE. +

+

00191         {
+00192                 NL3D_MEM_TRANSFORMABLE
+00193                 return _Transformable->getScale();
+00194         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::getScale CVector scale  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 164 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getScale(), and NL3D_MEM_TRANSFORMABLE. +

+

00165         {
+00166                 NL3D_MEM_TRANSFORMABLE
+00167                 _Transformable->getScale(scale);
+00168         }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::UTransformable::getScale  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getScale CVector scale  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getScaleValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 50 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00051 {
+00052         NL3D_MEM_TRANSFORMABLE
+00053         return ITransformable::getScaleValueName();
+00054 }
+
+

+ + + + +
+ + + + + + + + + + +
CScene* NL3D::CTransformUser::getScene void   )  [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 274 of file transform_user.h. +

+References NL3D_MEM_TRANSFORM. +

+Referenced by NL3D::CSceneUser::setCam(). +

+

00275         {
+00276                 NL3D_MEM_TRANSFORM
+00277                 return _Scene;
+00278         }
+
+

+ + + + +
+ + + + + + + + + +
NLMISC::CRGBA NL3D::CPointLightUser::getSpecular  )  const [virtual]
+
+ + + + + +
+   + + +

+Get the specular color of the light. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 82 of file point_light_user.cpp. +

+References _PointLightModel, NL3D::CPointLight::getSpecular(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight. +

+

00083 {
+00084         NL3D_MEM_POINTLIGHT
+00085         return _PointLightModel->PointLight.getSpecular();
+00086 }
+
+

+ + + + +
+ + + + + + + + + +
float NL3D::CPointLightUser::getSpotAngleBegin  )  const [virtual]
+
+ + + + + +
+   + + +

+get the begin radius of the SpotAngles. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 125 of file point_light_user.cpp. +

+References _PointLightModel, NL3D::CPointLight::getSpotAngleBegin(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight. +

+

00126 {
+00127         NL3D_MEM_POINTLIGHT
+00128         return _PointLightModel->PointLight.getSpotAngleBegin();
+00129 }
+
+

+ + + + +
+ + + + + + + + + +
float NL3D::CPointLightUser::getSpotAngleEnd  )  const [virtual]
+
+ + + + + +
+   + + +

+get the end radius of the SpotAngles. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 130 of file point_light_user.cpp. +

+References _PointLightModel, NL3D::CPointLight::getSpotAngleEnd(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight. +

+

00131 {
+00132         NL3D_MEM_POINTLIGHT
+00133         return _PointLightModel->PointLight.getSpotAngleEnd();
+00134 }
+
+

+ + + + +
+ + + + + + + + + +
CTransform* NL3D::CTransformUser::getTransform  )  [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 279 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, and NL3D_MEM_TRANSFORM. +

+Referenced by NL3D::CPlayListUser::registerTransform(). +

+

00280         {
+00281                 NL3D_MEM_TRANSFORM
+00282                 return _Transform;
+00283         }
+
+

+ + + + +
+ + + + + + + + + +
virtual TTransformMode NL3D::CTransformableUser::getTransformMode  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+get the current transform mode. +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 138 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getTransformMode(), NL3D_MEM_TRANSFORMABLE, and uint. +

+

00139         {
+00140                 NL3D_MEM_TRANSFORMABLE
+00141                 return (TTransformMode)(uint)_Transformable->getTransformMode();
+00142         }
+
+

+ + + + +
+ + + + + + + + + +
virtual TTransformMode NL3D::UTransformable::getTransformMode  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+get the current transform mode. +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::CTransformUser::getUserClipping  )  const [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Return the user clipping state. +

+ +

+Implements NL3D::UTransform. +

+Definition at line 132 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::getUserClipping(), NL3D_MEM_TRANSFORM, and nlassert. +

+

00133         {
+00134                 NL3D_MEM_TRANSFORM
+00135                 nlassert(_Transform) ; // object invalid now ...
+00136                 return _Transform->getUserClipping();
+00137         }
+
+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTransform::getUserClipping  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Return the user clipping state. +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::CTransformUser::getUserLightable  )  const [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Get the UserLightable flag. +

+Implements NL3D::UTransform. +

+Definition at line 183 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::getUserLightable(), and NL3D_MEM_TRANSFORM. +

+

00184         {
+00185                 NL3D_MEM_TRANSFORM
+00186                 return  _Transform->getUserLightable();
+00187         }
+
+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTransform::getUserLightable  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Get the UserLightable flag. +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual TVisibility NL3D::CTransformUser::getVisibility  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Get the local visibility state. +

+ +

+Implements NL3D::UTransform. +

+Definition at line 146 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::getVisibility(), NL3D_MEM_TRANSFORM, nlassert, and uint32. +

+

00147         {
+00148                 NL3D_MEM_TRANSFORM
+00149                 nlassert(_Transform) ; // object invalid now ...
+00150                 return (UTransform::TVisibility)(uint32)_Transform->getVisibility();
+00151         }
+
+

+ + + + +
+ + + + + + + + + +
virtual TVisibility NL3D::UTransform::getVisibility  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Get the local visibility state. +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::CTransformUser::heritVisibility  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+herit the visibility from his father. (default behavior). +

+ +

+Implements NL3D::UTransform. +

+Definition at line 139 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::heritVisibility(), NL3D_MEM_TRANSFORM, and nlassert. +

+

00140         {
+00141                 NL3D_MEM_TRANSFORM
+00142                 nlassert(_Transform) ; // object invalid now ...
+00143                 _Transform->heritVisibility();
+00144         }
+
+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::UTransform::heritVisibility  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+herit the visibility from his father. (default behavior). +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::CTransformUser::hide  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Hide the object and his sons. +

+ +

+Implements NL3D::UTransform. +

+Definition at line 113 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::hide(), NL3D_MEM_TRANSFORM, and nlassert. +

+

00114         {
+00115                 NL3D_MEM_TRANSFORM
+00116                 nlassert(_Transform) ; // object invalid now ...
+00117                 _Transform->hide();
+00118         }
+
+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::UTransform::hide  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Hide the object and his sons. +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual uint32 NL3D::CTransformUser::isOpaque  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UTransform. +

+Definition at line 239 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::isOpaque(), NL3D_MEM_TRANSFORM, and uint32. +

+

00240         {
+00241                 NL3D_MEM_TRANSFORM
+00242                 return _Transform->isOpaque();
+00243         }
+
+

+ + + + +
+ + + + + + + + + +
virtual uint32 NL3D::UTransform::isOpaque  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
bool NL3D::CPointLightUser::isSpotlight  )  const [virtual]
+
+ + + + + +
+   + + +

+Is Spotlight enabled? +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 115 of file point_light_user.cpp. +

+References _PointLightModel, NL3D::CPointLight::getType(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight. +

+

00116 {
+00117         NL3D_MEM_POINTLIGHT
+00118         return _PointLightModel->PointLight.getType() == CPointLight::SpotLight;
+00119 }
+
+

+ + + + +
+ + + + + + + + + +
virtual uint32 NL3D::CTransformUser::isTransparent  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UTransform. +

+Definition at line 244 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D::CTransform::isTransparent(), NL3D_MEM_TRANSFORM, and uint32. +

+

00245         {
+00246                 NL3D_MEM_TRANSFORM
+00247                 return _Transform->isTransparent();
+00248         }
+
+

+ + + + +
+ + + + + + + + + +
virtual uint32 NL3D::UTransform::isTransparent  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::CTransformableUser::lookAt const CVector eye,
const CVector target,
float  roll = 0.f
[inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Setup Matrix by the lookAt method. Work only in DirectMatrix mode and RotQuat mode (not euler...).

+

Parameters:
+ + + + +
eye is the coordinate of the object.
target is the point the object look at.
roll is the roll angle in radian along the object's Y axis.
+
+ +

+Implements NL3D::UTransformable. +

+Definition at line 206 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::lookAt(), and NL3D_MEM_TRANSFORMABLE. +

+

00207         {
+00208                 NL3D_MEM_TRANSFORMABLE
+00209                 _Transformable->lookAt(eye, target, roll);
+00210         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTransformable::lookAt const CVector eye,
const CVector target,
float  roll = 0.f
[pure virtual, inherited]
+
+ + + + + +
+   + + +

+Setup Matrix by the lookAt method. Work only in DirectMatrix mode and RotQuat mode (not euler...).

+

Parameters:
+ + + + +
eye is the coordinate of the object.
target is the point the object look at.
roll is the roll angle in radian along the object's Y axis.
+
+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::parent UTransform newFather  )  [virtual, inherited]
+
+ + + + + +
+   + + +

+unlink this from oldparent, and make this be a son of newFather. +

+ +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::parent UTransform newFather  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Hierarchy edit. unlink this from oldparent, and make this be a son of newFather. if this was already a son of newFather, no-op.

Parameters:
+ + +
newFather the new Father. If NULL, the transform will be linked to the root of the hierarchy (Default!).
+
+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPointLightUser::setAmbient NLMISC::CRGBA  ambient  )  [virtual]
+
+ + + + + +
+   + + +

+Set the ambient color of the light. Default to Black. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 50 of file point_light_user.cpp. +

+References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setAmbient(). +

+

00051 {
+00052         NL3D_MEM_POINTLIGHT
+00053         _PointLightModel->PointLight.setAmbient(ambient);
+00054 }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setClusterSystem UInstanceGroup pIG  )  [virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setClusterSystem UInstanceGroup pIG  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPointLightUser::setColor NLMISC::CRGBA  color  )  [virtual]
+
+ + + + + +
+   + + +

+Set the diffuse and specular color of the light to the same value. don't modify _Ambient. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 65 of file point_light_user.cpp. +

+References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setColor(). +

+

00066 {
+00067         NL3D_MEM_POINTLIGHT
+00068         _PointLightModel->PointLight.setColor (color);
+00069 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPointLightUser::setDeltaPosToSkeletonWhenOutOfFrustum const CVector deltaPos  )  [virtual]
+
+ + + + + +
+   + + +

+setup the deltaPosToSkeletonWhenOutOfFrustum When a light is sticked to a skeleton, and if this skeleton is clipped, then the position of the light can't be computed correctly without animating the skeleton. To allow good position of the light, and to avoid recomputing the skeleton even if it is clipped, the light position is set to skeletonMatrix * this "deltaPosToSkeletonWhenOutOfFrustum".

+Default is (0, 0, 1.5). You may change this according to the approximate size of the skeleton (dwarf or giant), and you must take into account any mount (horse etc...). eg for a man on a elephant, a good value would be (0,0,5) :) +

+Implements NL3D::UPointLight. +

+Definition at line 137 of file point_light_user.cpp. +

+References _PointLightModel, NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::setDeltaPosToSkeletonWhenOutOfFrustum(). +

+

00138 {
+00139         NL3D_MEM_POINTLIGHT
+00140         _PointLightModel->setDeltaPosToSkeletonWhenOutOfFrustum(deltaPos) ;
+00141 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPointLightUser::setDiffuse NLMISC::CRGBA  diffuse  )  [virtual]
+
+ + + + + +
+   + + +

+Set the diffuse color of the light. Default to White. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 55 of file point_light_user.cpp. +

+References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setDiffuse(). +

+

00056 {
+00057         NL3D_MEM_POINTLIGHT
+00058         _PointLightModel->PointLight.setDiffuse (diffuse);
+00059 }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setForceClipRoot bool  forceClipRoot  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Force the transform to always be attached to the root As a consequence, it can't be inserted into a cluster system (even the root cluster) and is thus always visible when in the frustum (not clusterized) NB : any call to setClusterSystem will be ignored (must remain unclesterized) NB : any call to parent will be ignored (must remain linked to the root) +

+Implements NL3D::UTransform. +

+Definition at line 259 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, and NL3D::CTransform::setForceClipRoot(). +

+

00260         {
+00261                 NL3D_MEM_TRANSFORM
+00262                 _Transform->setForceClipRoot(forceClipRoot);
+00263         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setForceClipRoot bool  forceClipRoot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Force the transform to always be attached to the root As a consequence, it can't be inserted into a cluster system (even the root cluster) and is thus always visible when in the frustum (not clusterized) NB : any call to setClusterSystem will be ignored (must remain unclesterized) NB : any call to parent will be ignored (must remain linked to the root) +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setLoadBalancingGroup const std::string &  group  )  [virtual, inherited]
+
+ + + + + +
+   + + +

+Change the load Balancing group of a model. Every models are in a special LoadBalancingGroup. NB: the group is created if did not exist. NB: if models are skinned, it is their Skeleton which drive the group

+By default, models lies in the "Default" group, but Skeletons for skinning and ParticlesSystems which are in "Skin" and "Fx" group respectively. The "Default" group is special because it is not balanced (ie models are only degraded from their distance to camera) +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setLoadBalancingGroup const std::string &  group  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Change the load Balancing group of a model. Every models are in a special LoadBalancingGroup. NB: the group is created if did not exist. NB: if models are skinned, it is their Skeleton which drive the group

+By default, models lies in the "Default" group, but Skeletons for skinning and ParticlesSystems which are in "Skin" and "Fx" group respectively. The "Default" group is special because it is not balanced (ie models are only degraded from their distance to camera) +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setLogicInfo ILogicInfo logicInfo  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Set the LogicInfo for this transfrom, eg to retrieve statc light information, see ILogicInfo. Ptr is kept in UTransfrom, so should call setLogicInfo(NULL) before to clean up. +

+Implements NL3D::UTransform. +

+Definition at line 191 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, and NL3D::CTransform::setLogicInfo(). +

+

00192         {
+00193                 NL3D_MEM_TRANSFORM
+00194                 _Transform->setLogicInfo(logicInfo);
+00195         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setLogicInfo ILogicInfo logicInfo  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Set the LogicInfo for this transfrom, eg to retrieve statc light information, see ILogicInfo. Ptr is kept in UTransfrom, so should call setLogicInfo(NULL) before to clean up. +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::setMatrix const CMatrix mat  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in DirecTMatrix mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 76 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setMatrix(). +

+

00077         {
+00078                 NL3D_MEM_TRANSFORMABLE
+00079                 _Transformable->setMatrix(mat);
+00080         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setMatrix const CMatrix mat  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in DirecTMatrix mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setMeanColor NLMISC::CRGBA  color  )  [virtual, inherited]
+
+ + + + + +
+   + + +

+set the Mean color of the transform. The mean color can be used for many purpose, such as drawing objects if the textures are not loaded. It is used also for Lod Character. Default color is (255,255,255) +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setMeanColor NLMISC::CRGBA  color  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+set the Mean color of the transform. The mean color can be used for many purpose, such as drawing objects if the textures are not loaded. It is used also for Lod Character. Default color is (255,255,255) +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setOpacity bool  v  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UTransform. +

+Definition at line 234 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, NL3D::CTransform::setOpacity(), and v. +

+

00235         {
+00236                 NL3D_MEM_TRANSFORM
+00237                 _Transform->setOpacity(true);
+00238         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setOpacity bool  v  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setOrderingLayer uint  layer  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Set the current ordering layer for this transform. Typically, this is used to sort transparent objects. Isn't used with solid objects. For now : Layer 0 is for underwater Layer 1 is for water surfaces Layer 2 is for object above water +

+Implements NL3D::UTransform. +

+Definition at line 162 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, NL3D::CTransform::setOrderingLayer(), and uint. +

+

00163         { 
+00164                 NL3D_MEM_TRANSFORM
+00165                 _Transform->setOrderingLayer(layer); 
+00166         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setOrderingLayer uint  layer  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Set the current ordering layer for this transform. Typically, this is used to sort transparent objects. Isn't used with solid objects. For now : Layer 0 is for underwater Layer 1 is for water surfaces Layer 2 is for object above water +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::setPivot const CVector pivot  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 132 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setPivot(). +

+

00133         {
+00134                 NL3D_MEM_TRANSFORMABLE
+00135                 _Transformable->setPivot(pivot);
+00136         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::UTransformable::setPivot float  px,
float  py,
float  pz
[inline, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Definition at line 108 of file u_transformable.h. +

+References NL3D::UTransformable::setPivot(). +

+

00108 {setPivot(CVector(px, py, pz));}
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setPivot const CVector pivot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::UTransformable::setPivot().

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::setPos const CVector pos  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 97 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setPos(). +

+

00098         {
+00099                 NL3D_MEM_TRANSFORMABLE
+00100                 _Transformable->setPos(pos);
+00101         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::UTransformable::setPos float  px,
float  py,
float  pz
[inline, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Definition at line 86 of file u_transformable.h. +

+References NL3D::UTransformable::setPos(). +

+

00086 {setPos(CVector(px, py, pz));}
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setPos const CVector pos  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::UTransformable::setPos().

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::setRotEuler const CVector rot  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 102 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setRotEuler(). +

+

00103         {
+00104                 NL3D_MEM_TRANSFORMABLE
+00105                 _Transformable->setRotEuler(rot);
+00106         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::UTransformable::setRotEuler float  rx,
float  ry,
float  rz
[inline, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Definition at line 90 of file u_transformable.h. +

+References NL3D::UTransformable::setRotEuler(). +

+

00090 {setRotEuler(CVector(rx, ry, rz));}
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setRotEuler const CVector rot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::UTransformable::setRotEuler().

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::CTransformableUser::setRotQuat const CVector jdir,
const CVector vup
[inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized. +

+Implements NL3D::UTransformable. +

+Definition at line 120 of file transformable_user.h. +

+References NL3D_MEM_TRANSFORMABLE, and NL3D::CTransformableUser::setRotQuat(). +

+

00121         {
+00122                 NL3D_MEM_TRANSFORMABLE
+00123                 CMatrix mat;
+00124                 mat.setRot(CVector::I, jdir, vup);
+00125                 mat.normalize(CMatrix::YZX);
+00126                 setRotQuat(mat.getRot());
+00127         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::setRotQuat const CVector jdir  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized. +

+Implements NL3D::UTransformable. +

+Definition at line 112 of file transformable_user.h. +

+References NL3D_MEM_TRANSFORMABLE, and NL3D::CTransformableUser::setRotQuat(). +

+

00113         {
+00114                 NL3D_MEM_TRANSFORMABLE
+00115                 CMatrix mat;
+00116                 mat.setRot(CVector::I, jdir, CVector::K);
+00117                 mat.normalize(CMatrix::YZX);
+00118                 setRotQuat(mat.getRot());
+00119         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::setRotQuat const CQuat quat  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 107 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setRotQuat(). +

+Referenced by NL3D::CTransformableUser::setRotQuat(). +

+

00108         {
+00109                 NL3D_MEM_TRANSFORMABLE
+00110                 _Transformable->setRotQuat(quat);
+00111         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTransformable::setRotQuat const CVector jdir,
const CVector vup
[pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized. +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setRotQuat const CVector jdir  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized. +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setRotQuat const CQuat quat  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformableUser::setScale const CVector scale  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 128 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, and NL3D::ITransformable::setScale(). +

+

00129         {
+00130                 _Transformable->setScale(scale);
+00131         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::UTransformable::setScale float  sx,
float  sy,
float  sz
[inline, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Definition at line 104 of file u_transformable.h. +

+References NL3D::UTransformable::setScale(). +

+

00104 {setScale(CVector(sx, sy, sz));}
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setScale const CVector scale  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::UTransformable::setScale().

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPointLightUser::setSpecular NLMISC::CRGBA  specular  )  [virtual]
+
+ + + + + +
+   + + +

+Set the specular color of the light. Default to White. +

+ +

+Implements NL3D::UPointLight. +

+Definition at line 60 of file point_light_user.cpp. +

+References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setSpecular(). +

+

00061 {
+00062         NL3D_MEM_POINTLIGHT
+00063         _PointLightModel->PointLight.setSpecular (specular);
+00064 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::CTransformableUser::setTransformMode TTransformMode  mode,
CMatrix::TRotOrder  ro = CMatrix::ZXY
[inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Change the transform mode. Components or matrix are not reseted. +

+ +

+Implements NL3D::UTransformable. +

+Definition at line 92 of file transformable_user.h. +

+References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, NL3D::ITransformable::setTransformMode(), and uint. +

+

00093         {
+00094                 NL3D_MEM_TRANSFORMABLE
+00095                 _Transformable->setTransformMode((ITransformable::TTransformMode)(uint)mode, ro);
+00096         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTransformable::setTransformMode TTransformMode  mode,
CMatrix::TRotOrder  ro = CMatrix::ZXY
[pure virtual, inherited]
+
+ + + + + +
+   + + +

+Change the transform mode. Components or matrix are not reseted. +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setTransparency bool  v  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UTransform. +

+Definition at line 229 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, NL3D::CTransform::setTransparency(), and v. +

+

00230         {
+00231                 NL3D_MEM_TRANSFORM
+00232                 _Transform->setTransparency(v);
+00233         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setTransparency bool  v  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CPointLightUser::setupAttenuation float  attenuationBegin,
float  attenuationEnd
[virtual]
+
+ + + + + +
+   + + +

+setup the attenuation of the light. if (0,0) attenuation is disabled. clamp(attenuationBegin,0 , +oo) and clamp(attenuationEnd, attenuationBegin, +oo) By default, attenuation is 10-30. PERFORMANCE WARNING: big lights (disabled attenuation and big attenuationEnd) slow down performances. (by experience, with a factor of 2). +

+Implements NL3D::UPointLight. +

+Definition at line 89 of file point_light_user.cpp. +

+References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setupAttenuation(). +

+

00090 {
+00091         NL3D_MEM_POINTLIGHT
+00092         _PointLightModel->PointLight.setupAttenuation(attenuationBegin, attenuationEnd);
+00093 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CPointLightUser::setupSpotAngle float  spotAngleBegin,
float  spotAngleEnd
[virtual]
+
+ + + + + +
+   + + +

+setup the spot AngleBegin and AngleEnd that define spot attenuation of the light. Usefull only if SpotLight NB: clamp(angleBegin, 0, PI); clamp(angleEnd, angleBegin, PI); Default is PI/4, PI/2 +

+Implements NL3D::UPointLight. +

+Definition at line 120 of file point_light_user.cpp. +

+References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setupSpotAngle(). +

+

00121 {
+00122         NL3D_MEM_POINTLIGHT
+00123         _PointLightModel->PointLight.setupSpotAngle(spotAngleBegin, spotAngleEnd);
+00124 }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setUserClipping bool  enable  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Return the user clipping state. +

+ +

+Implements NL3D::UTransform. +

+Definition at line 126 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, nlassert, and NL3D::CTransform::setUserClipping(). +

+

00127         {
+00128                 NL3D_MEM_TRANSFORM
+00129                 nlassert(_Transform) ; // object invalid now ...
+00130                 _Transform->setUserClipping(enable);
+00131         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setUserClipping bool  enable  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Return the user clipping state. +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CTransformUser::setUserLightable bool  enable  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Set the UserLightable flag. if false, isLightable() will always return false. Doing this, user can disable lighting on a model which may be interesting for speed. NB: most of models don't need it. For example models with LightMaps are by default Lighing-disabled. Default behavior is UserLightable==true. +

+Implements NL3D::UTransform. +

+Definition at line 178 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, and NL3D::CTransform::setUserLightable(). +

+

00179         {
+00180                 NL3D_MEM_TRANSFORM
+00181                 _Transform->setUserLightable(enable);
+00182         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransform::setUserLightable bool  enable  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Set the UserLightable flag. if false, isLightable() will always return false. Doing this, user can disable lighting on a model which may be interesting for speed. NB: most of models don't need it. For example models with LightMaps are by default Lighing-disabled. Default behavior is UserLightable==true. +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::CTransformUser::show  )  [inline, virtual, inherited]
+
+ + + + + +
+   + + +

+Show the objet and his sons. +

+ +

+Implements NL3D::UTransform. +

+Definition at line 120 of file transform_user.h. +

+References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, nlassert, and NL3D::CTransform::show(). +

+

00121         {
+00122                 NL3D_MEM_TRANSFORM
+00123                 nlassert(_Transform) ; // object invalid now ...
+00124                 _Transform->show();
+00125         }
+
+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::UTransform::show  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Show the objet and his sons. +

+ +

+Implemented in NL3D::CTransformUser.

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::CTransformUser::unfreezeHRC  )  [virtual, inherited]
+
+ + + + + +
+   + + +

+see freezeHRC(). +

+Implements NL3D::UTransform.

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::UTransform::unfreezeHRC  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+see freezeHRC(). +

+Implemented in NL3D::CTransformUser.

+


Field Documentation

+

+ + + + +
+ + +
bool NL3D::CTransformUser::_DeleteIt [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 60 of file transform_user.h. +

+Referenced by NL3D::CTransformUser::CTransformUser(), and NL3D::CTransformUser::~CTransformUser().

+

+ + + + +
+ + +
CPointLightModel* NL3D::CPointLightUser::_PointLightModel +
+
+ + + + + +
+   + + +

+This is the SAME pointer than _Transform, but correctly casted. +

+ +

+Definition at line 53 of file point_light_user.h. +

+Referenced by CPointLightUser(), enableSpotlight(), getAmbient(), getAttenuationBegin(), getAttenuationEnd(), getDeltaPosToSkeletonWhenOutOfFrustum(), getDiffuse(), getSpecular(), getSpotAngleBegin(), getSpotAngleEnd(), isSpotlight(), setAmbient(), setColor(), setDeltaPosToSkeletonWhenOutOfFrustum(), setDiffuse(), setSpecular(), setupAttenuation(), setupSpotAngle(), and ~CPointLightUser().

+

+ + + + +
+ + +
CScene* NL3D::CTransformUser::_Scene [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file transform_user.h.

+

+ + + + +
+ + +
CTransform* NL3D::CTransformUser::_Transform [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 57 of file transform_user.h. +

+Referenced by NL3D::CTransformUser::CTransformUser(), NL3D::CTransformUser::getForceClipRoot(), NL3D::CTransformUser::getLastClippedState(), NL3D::CTransformUser::getLastWorldVisState(), NL3D::CTransformUser::getOrderingLayer(), NL3D::CTransformUser::getTransform(), NL3D::CTransformUser::getUserClipping(), NL3D::CTransformUser::getUserLightable(), NL3D::CTransformUser::getVisibility(), NL3D::CTransformUser::heritVisibility(), NL3D::CTransformUser::hide(), NL3D::CTransformUser::isOpaque(), NL3D::CTransformUser::isTransparent(), NL3D::CTransformUser::setForceClipRoot(), NL3D::CTransformUser::setLogicInfo(), NL3D::CTransformUser::setOpacity(), NL3D::CTransformUser::setOrderingLayer(), NL3D::CTransformUser::setTransparency(), NL3D::CTransformUser::setUserClipping(), NL3D::CTransformUser::setUserLightable(), NL3D::CTransformUser::show(), and NL3D::CTransformUser::~CTransformUser().

+

+ + + + +
+ + +
ITransformable* NL3D::CTransformableUser::_Transformable [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 50 of file transformable_user.h. +

+Referenced by NL3D::CTransformableUser::CTransformableUser(), NL3D::CTransformableUser::getMatrix(), NL3D::CTransformableUser::getPivot(), NL3D::CTransformableUser::getPos(), NL3D::CTransformableUser::getRotEuler(), NL3D::CTransformableUser::getRotOrder(), NL3D::CTransformableUser::getRotQuat(), NL3D::CTransformableUser::getScale(), NL3D::CTransformableUser::getTransformMode(), NL3D::CTransformableUser::lookAt(), NL3D::CTransformableUser::setMatrix(), NL3D::CTransformableUser::setPivot(), NL3D::CTransformableUser::setPos(), NL3D::CTransformableUser::setRotEuler(), NL3D::CTransformableUser::setRotQuat(), NL3D::CTransformableUser::setScale(), NL3D::CTransformableUser::setTransformMode(), and NL3D::CTransformableUser::~CTransformableUser().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 07:02:54 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1