From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02900.html | 3272 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3272 insertions(+) create mode 100644 docs/doxygen/nel/a02900.html (limited to 'docs/doxygen/nel/a02900.html') diff --git a/docs/doxygen/nel/a02900.html b/docs/doxygen/nel/a02900.html new file mode 100644 index 00000000..3accad5d --- /dev/null +++ b/docs/doxygen/nel/a02900.html @@ -0,0 +1,3272 @@ + + +NeL: NL3D::CMeshMRMSkinned class Reference + + + +
+

NL3D::CMeshMRMSkinned Class Reference

#include <mesh_mrm_skinned.h> +

+

Inheritance diagram for NL3D::CMeshMRMSkinned: +

+ +NL3D::CMeshBase +NL3D::IShape +NLMISC::CRefCount +NLMISC::IStreamable +NLMISC::IClassable + +

Detailed Description

+An instanciable MRM mesh.

+To build a CMeshMRMSkinned, you should:

+

+NB: internally, build() use CMRMBuilder, a builder of MRM.

+

Author:
Lionel Berenguier

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 659 of file mesh_mrm_skinned.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

void build (CMeshBase::CMeshBaseBuild &m, const CMeshMRMSkinnedGeom &mgeom)
void build (CMeshBase::CMeshBaseBuild &mBase, CMesh::CMeshBuild &m, const CMRMParameters &params=CMRMParameters())
void changeMRMDistanceSetup (float distanceFinest, float distanceMiddle, float distanceCoarsest)
 CMeshMRMSkinned ()
 Constructor.

void computeBonesId (CSkeletonModel *skeleton)
 Compute skinning id.

void flushTextures (IDriver &driver, uint selectedTexture)
 Flush textures.

virtual std::string getClassName ()=0
float getDistMax () const
const sintgetRefCount () const
bool isLightable () const
 Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file.

void optimizeMaterialUsage (std::vector< sint > &remap)
void serialMeshBase (NLMISC::IStream &f) throw (NLMISC::EStream)
 serial the base Part of this mesh.

void setDistMax (float distMax)
void updateSkeletonUsage (CSkeletonModel *sm, bool increment)
 update Skeleton Usage. increment or decrement.

virtual bool useLightingLocalAttenuation () const
 tells if the shape wants LocalAttenuation for RealTime lighting. Default is false

From IShape
virtual bool clip (const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)
 clip this mesh in a driver.

virtual CTransformShapecreateInstance (CScene &scene)
 Create a CMeshInstance, which contains materials.

virtual void getAABBox (NLMISC::CAABBox &bbox) const
 Get bbox.

virtual float getNumTriangles (float distance)
 get an approximation of the number of triangles this instance will render for a fixed distance.

 NLMISC_DECLARE_CLASS (CMeshMRMSkinned)
 clip this mesh in a driver.

virtual void profileSceneRender (CRenderTrav *rdrTrav, CTransformShape *trans, bool opaquePass)
 profiling

virtual void render (IDriver *drv, CTransformShape *trans, bool passOpaque)
 render() this mesh in a driver.

virtual void serial (NLMISC::IStream &f)
 serial this mesh.

Geometry accessors
const NLMISC::CAABBoxExtgetBoundingBox () const
 get the extended axis aligned bounding box of the mesh

const CMeshMRMSkinnedGeomgetMeshGeom () const
 Get the mesh geom.

uint getNbLod () const
uint getNbRdrPass (uint lodId) const
uint32 getRdrPassMaterial (uint lodId, uint renderingPassIndex) const
void getRdrPassPrimitiveBlock (uint lodId, uint renderingPassIndex, CPrimitiveBlock &block) const
void getVertexBuffer (CVertexBuffer &output) const
 get the vertex buffer used by the mrm mesh. NB: this VB store all Vertices used by All LODs.

Mesh Block Render Interface
virtual IMeshGeomsupportMeshBlockRendering (CTransformShape *trans, float &polygonCount) const

Static Public Member Functions

bool isCompatible (const CMesh::CMeshBuild &m)

Data Fields

TLightMapInfo _LightInfos
sint crefs
CPtrInfo * pinfo

Static Public Attributes

CPtrInfo NullPtrInfo

Protected Types

typedef std::map< uint32,
+ CMaterialBase
TAnimatedMaterialMap
 Animated Material mgt.


Protected Member Functions

void applyMaterialUsageOptim (const std::vector< bool > &materialUsed, std::vector< sint > &remap)
void buildMeshBase (CMeshBaseBuild &m)
 Just copy informations from a CMeshBaseBuild.

void instanciateMeshBase (CMeshBaseInstance *mi, CScene *ownerScene)
 instanciate MeshBase part to an instance (a CMeshBaseInstance).


Protected Attributes

TAnimatedMaterialMap _AnimatedMaterials
std::vector< CMorphBase_AnimatedMorph
bool _AutoAnim
CTrackDefaultRGBA _DefaultLMFactor
CTrackDefaultVector _DefaultPivot
CTrackDefaultVector _DefaultPos
 Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it.

CTrackDefaultVector _DefaultRotEuler
CTrackDefaultQuat _DefaultRotQuat
CTrackDefaultVector _DefaultScale
float _DistMax
 Default to -1.

bool _IsLightable
 Is this mesh lightable??

std::vector< CMaterial_Materials
 The Materials.

bool _UseLightingLocalAttenuation
 Is this mesh Use Lighting Local Attenuation ??


Private Attributes

CMeshMRMSkinnedGeom _MeshMRMGeom

Friends

struct CPtrInfo
+


Member Typedef Documentation

+

+ + + + +
+ + +
typedef std::map<uint32, CMaterialBase> NL3D::CMeshBase::TAnimatedMaterialMap [protected, inherited] +
+
+ + + + + +
+   + + +

+Animated Material mgt. +

+ +

+Definition at line 239 of file mesh_base.h.

+

+ + + + +
+ + +
typedef std::map< std::string, CLightInfoMapListV7 > NL3D::CMeshBase::TLightInfoMapV7 [inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 76 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::serialMeshBase().

+

+ + + + +
+ + +
typedef std::vector< CLightMapInfoList > NL3D::CMeshBase::TLightMapInfo [inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 111 of file mesh_base.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CMeshMRMSkinned::CMeshMRMSkinned  ) 
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 1360 of file mesh_mrm_skinned.cpp. +

+

01361 {
+01362 }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshBase::applyMaterialUsageOptim const std::vector< bool > &  materialUsed,
std::vector< sint > &  remap
[protected, inherited]
+
+ + + + + +
+   + + +

+delete any material not used, and build remap table (old to new). _AnimatedMaterials are reseted resetLodCharacterTexture(); is called +

+Definition at line 333 of file mesh_base.cpp. +

+References NL3D::CMeshBase::_AnimatedMaterials, NL3D::CMeshBase::_LightInfos, count, nlassert, NL3D::CMeshBase::resetLodCharacterTexture(), sint, NL3D::CMeshBase::CLightMapInfoList::StageList, and uint. +

+

00334 {
+00335         nlassert(_Materials.size()==materialUsed.size());
+00336 
+00337         // security reset
+00338         resetLodCharacterTexture();
+00339         _AnimatedMaterials.clear();
+00340 
+00341         // init all ids to "Not Used"
+00342         remap.clear();
+00343         remap.resize(_Materials.size(), -1);
+00344 
+00345         // remove unused materials and build remap
+00346         vector<CMaterial>::iterator             itMat= _Materials.begin();
+00347         uint                                                    dstIdx= 0;
+00348         uint i;
+00349         for(i=0;i<materialUsed.size();i++)
+00350         {
+00351                 // if used, still use it, and remap.
+00352                 if(materialUsed[i])
+00353                 {
+00354                         remap[i]= dstIdx;
+00355                         itMat++;
+00356                         dstIdx++;
+00357                 }
+00358                 // remove from the array
+00359                 else
+00360                 {
+00361                         itMat= _Materials.erase(itMat);
+00362                 }
+00363         }
+00364 
+00365         // apply the remap to LightMaps infos
+00366         const uint count = _LightInfos.size ();
+00367         for (i=0; i<count; i++)
+00368         {
+00369                 CLightMapInfoList &mapInfoList = _LightInfos[i];
+00370                 std::list<CMeshBase::CLightMapInfoList::CMatStage>::iterator ite = mapInfoList.StageList.begin ();
+00371                 while (ite != mapInfoList.StageList.end ())
+00372                 {
+00373                         sint    newId= remap[ite->MatId];
+00374                         // If material used
+00375                         if(newId>=0)
+00376                         {
+00377                                 // apply remap on the material id
+00378                                 ite->MatId= newId;
+00379                                 ite++;
+00380                         }
+00381                         else
+00382                         {
+00383                                 // remove it from list of light infos
+00384                                 ite= mapInfoList.StageList.erase(ite);
+00385                         }
+00386                 }
+00387         }
+00388 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshMRMSkinned::build CMeshBase::CMeshBaseBuild m,
const CMeshMRMSkinnedGeom mgeom
+
+ + + + + +
+   + + +

+Build a mesh, replacing old. build from a CMeshBaseBuild (materials info) and a previously builded CMeshMRMSkinnedGeom. WARNING: This has a side effect of deleting AnimatedMaterials. this is much slower than CMesh::build(), because it computes the MRM.

Parameters:
+ + +
params parameters of the MRM build process.
+
+ +

+Definition at line 1404 of file mesh_mrm_skinned.cpp. +

+

01405 {
+01407         CMeshBase::buildMeshBase(m);
+01408 
+01409         // Then copy the geom.
+01410         _MeshMRMGeom= mgeom;
+01411 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshMRMSkinned::build CMeshBase::CMeshBaseBuild mBase,
CMesh::CMeshBuild m,
const CMRMParameters params = CMRMParameters()
+
+ + + + + +
+   + + +

+Build a mesh, replacing old. WARNING: This has a side effect of deleting AnimatedMaterials. Call isCompatible() before this method. this is much slower than CMesh::build(), because it computes the MRM.

Parameters:
+ + +
params parameters of the MRM build process.
+
+ +

+Definition at line 1392 of file mesh_mrm_skinned.cpp. +

+References NL3D::CMeshMRMSkinnedGeom::build(), isCompatible(), NL3D::CMeshBase::CMeshBaseBuild::Materials, nlassert, and params. +

+

01394 {
+01395         nlassert (isCompatible(m));
+01396 
+01398         CMeshBase::buildMeshBase (mBase);
+01399 
+01400         // Then build the geom.
+01401         _MeshMRMGeom.build (m, mBase.Materials.size(), params);
+01402 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMeshBase::buildMeshBase CMeshBaseBuild m  )  [protected, inherited]
+
+ + + + + +
+   + + +

+Just copy informations from a CMeshBaseBuild. +

+Copy default position values +

+Definition at line 226 of file mesh_base.cpp. +

+References NL3D::CMeshBase::_AnimatedMaterials, NL3D::CMeshBase::_AnimatedMorph, NL3D::CMeshBase::_DefaultPivot, NL3D::CMeshBase::_DefaultRotEuler, NL3D::CMeshBase::_DefaultRotQuat, NL3D::CMeshBase::_DefaultScale, NL3D::CMeshBase::_LightInfos, NL3D::CMeshBase::_UseLightingLocalAttenuation, NL3D::CMeshBase::CMeshBaseBuild::BSNames, NL3D::CMeshBase::computeIsLightable(), NL3D::CMeshBase::CMeshBaseBuild::DefaultBSFactors, NL3D::CMeshBase::CMeshBaseBuild::DefaultPivot, NL3D::CMeshBase::CMeshBaseBuild::DefaultPos, NL3D::CMeshBase::CMeshBaseBuild::DefaultRotEuler, NL3D::CMeshBase::CMeshBaseBuild::DefaultRotQuat, NL3D::CMeshBase::CMeshBaseBuild::DefaultScale, NL3D::CMeshBase::CMeshBaseBuild::LightInfoMap, NL3D::CMeshBase::CMeshBaseBuild::Materials, NL3D::CTrackDefaultBlendable< CQuat >::setValue(), NL3D::CTrackDefaultBlendable< CVector >::setValue(), uint32, and NL3D::CMeshBase::CMeshBaseBuild::UseLightingLocalAttenuation. +

+

00227 {
+00228         // Copy light information
+00229         _LightInfos = m.LightInfoMap;
+00230 
+00231         // copy the materials.
+00232         _Materials= m.Materials;
+00233 
+00234         // clear the animated materials.
+00235         _AnimatedMaterials.clear();
+00236 
+00238         _DefaultPos.setValue (m.DefaultPos);
+00239         _DefaultPivot.setValue (m.DefaultPivot);
+00240         _DefaultRotEuler.setValue (m.DefaultRotEuler);
+00241         _DefaultRotQuat.setValue (m.DefaultRotQuat);
+00242         _DefaultScale.setValue (m.DefaultScale);
+00243 
+00244         _AnimatedMorph  .resize(m.DefaultBSFactors.size());
+00245         for (uint32 i = 0; i < m.DefaultBSFactors.size(); ++i)
+00246         {
+00247                 _AnimatedMorph[i].DefaultFactor.setValue (m.DefaultBSFactors[i]);
+00248                 _AnimatedMorph[i].Name = m.BSNames[i];
+00249         }
+00250 
+00251         // update _IsLightable flag.
+00252         computeIsLightable();
+00253         // copy _UseLightingLocalAttenuation
+00254         _UseLightingLocalAttenuation= m.UseLightingLocalAttenuation;
+00255 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshMRMSkinned::changeMRMDistanceSetup float  distanceFinest,
float  distanceMiddle,
float  distanceCoarsest
+
+ + + + + +
+   + + +

+Change MRM Distance setup. NB: no-op if distanceFinest<0, distanceMiddle<=distanceFinest or if distanceCoarsest<=distanceMiddle.

Parameters:
+ + + + +
distanceFinest The MRM has its max faces when dist<=distanceFinest.
distanceMiddle The MRM has 50% of its faces at dist==distanceMiddle.
distanceCoarsest The MRM has faces/Divisor (ie near 0) when dist>=distanceCoarsest.
+
+ +

+Definition at line 1526 of file mesh_mrm_skinned.cpp. +

+References NL3D::CMeshMRMSkinnedGeom::changeMRMDistanceSetup(). +

+Referenced by NL3D::CMeshMRMSkinnedInstance::changeMRMDistanceSetup(). +

+

01527 {
+01528         _MeshMRMGeom.changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
+01529 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
bool NL3D::CMeshMRMSkinned::clip const std::vector< CPlane > &  pyramid,
const CMatrix worldMatrix
[virtual]
+
+ + + + + +
+   + + +

+clip this mesh in a driver. +

+ +

+Reimplemented from NL3D::IShape. +

+Definition at line 1461 of file mesh_mrm_skinned.cpp. +

+References NL3D::CMeshMRMSkinnedGeom::clip(). +

+

01462 {
+01463         return _MeshMRMGeom.clip(pyramid, worldMatrix);
+01464 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMeshMRMSkinned::computeBonesId CSkeletonModel skeleton  ) 
+
+ + + + + +
+   + + +

+Compute skinning id. +

+ +

+Definition at line 1514 of file mesh_mrm_skinned.cpp. +

+References NL3D::CMeshMRMSkinnedGeom::computeBonesId(). +

+Referenced by NL3D::CMeshMRMSkinnedInstance::getSkinBoneSphere(), NL3D::CMeshMRMSkinnedInstance::getSkinBoneUsage(), and NL3D::CMeshMRMSkinnedInstance::setApplySkin(). +

+

01515 {
+01516         _MeshMRMGeom.computeBonesId (skeleton);
+01517 }
+
+

+ + + + +
+ + + + + + + + + + +
CTransformShape * NL3D::CMeshMRMSkinned::createInstance CScene scene  )  [virtual]
+
+ + + + + +
+   + + +

+Create a CMeshInstance, which contains materials. +

+ +

+Reimplemented from NL3D::IShape. +

+Definition at line 1439 of file mesh_mrm_skinned.cpp. +

+References NL3D::CScene::createModel(), NL3D::CMeshMRMSkinnedGeom::initInstance(), NL3D::CMeshMRMSkinnedInstance::initRenderFilterType(), and NL3D::CTransformShape::Shape. +

+

01440 {
+01441         // Create a CMeshMRMSkinnedInstance, an instance of a mesh.
+01442         //===============================================
+01443         CMeshMRMSkinnedInstance         *mi= (CMeshMRMSkinnedInstance*)scene.createModel(NL3D::MeshMRMSkinnedInstanceId);
+01444         mi->Shape= this;
+01445 
+01446         // instanciate the material part of the MeshMRM, ie the CMeshBase.
+01447         CMeshBase::instanciateMeshBase(mi, &scene);
+01448 
+01449 
+01450         // do some instance init for MeshGeom
+01451         _MeshMRMGeom.initInstance(mi);
+01452 
+01453         // init the FilterType
+01454         mi->initRenderFilterType();
+01455 
+01456         return mi;
+01457 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshBase::flushTextures IDriver driver,
uint  selectedTexture
[virtual, inherited]
+
+ + + + + +
+   + + +

+Flush textures. +

+Flush material textures +

+Implements NL3D::IShape. +

+Definition at line 392 of file mesh_base.cpp. +

+References uint. +

+

00393 {
+00394         // Mat count
+00395         uint matCount=_Materials.size();
+00396 
+00397         // Flush each material textures
+00398         for (uint mat=0; mat<matCount; mat++)
+00399         {
+00401                 _Materials[mat].flushTextures (driver, selectedTexture);
+00402         }
+00403 }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CMeshMRMSkinned::getAABBox NLMISC::CAABBox bbox  )  const [inline, virtual]
+
+ + + + + +
+   + + +

+Get bbox. +

+ +

+Reimplemented from NL3D::IShape. +

+Definition at line 726 of file mesh_mrm_skinned.h. +

+References NLMISC::CAABBoxExt::getAABBox(), and getBoundingBox(). +

+

00726 {bbox= getBoundingBox().getAABBox();}
+
+

+ + + + +
+ + + + + + + + + + +
CMaterialBase * NL3D::CMeshBase::getAnimatedMaterial uint  id  )  [inherited]
+
+ + + + + +
+   + + +

+return NULL if this material is NOT animated. (or if material do not exist) +

+ +

+Definition at line 90 of file mesh_base.cpp. +

+References NL3D::CMeshBase::_AnimatedMaterials, and uint. +

+

00091 {
+00092         TAnimatedMaterialMap::iterator  it;
+00093         it= _AnimatedMaterials.find(id);
+00094         if(it!=_AnimatedMaterials.end())
+00095                 return &it->second;
+00096         else
+00097                 return NULL;
+00098 }
+
+

+ + + + +
+ + + + + + + + + +
bool NL3D::CMeshBase::getAutoAnim  )  const [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 212 of file mesh_base.h. +

+References NL3D::CMeshBase::_AutoAnim. +

+Referenced by NL3D::CScene::createInstance(), and NL3D::CMeshBaseInstance::traverseHrc(). +

+

00212 { return _AutoAnim; }
+
+

+ + + + +
+ + + + + + + + + +
const NLMISC::CAABBoxExt& NL3D::CMeshMRMSkinned::getBoundingBox  )  const [inline]
+
+ + + + + +
+   + + +

+get the extended axis aligned bounding box of the mesh +

+ +

+Definition at line 738 of file mesh_mrm_skinned.h. +

+References NL3D::CMeshMRMSkinnedGeom::getBoundingBox(). +

+Referenced by getAABBox(). +

+

00739         {
+00740                 return _MeshMRMGeom.getBoundingBox();
+00741         }
+
+

+ + + + +
+ + + + + + + + + +
virtual std::string NLMISC::IClassable::getClassName  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+ +

+Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc. +

+Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize().

+

+ + + + +
+ + + + + + + + + +
CTrackDefaultRGBA* NL3D::CMeshBase::getDefaultLMFactor  )  [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 166 of file mesh_base.h. +

+References NL3D::CMeshBase::_DefaultLMFactor. +

+

00166 {return &_DefaultLMFactor;}
+
+

+ + + + +
+ + + + + + + + + +
CTrackDefaultVector* NL3D::CMeshBase::getDefaultPivot  )  [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 162 of file mesh_base.h. +

+References NL3D::CMeshBase::_DefaultPivot. +

+Referenced by NL3D::CMeshBaseInstance::getDefaultTrack(). +

+

00162 {return &_DefaultPivot;}
+
+

+ + + + +
+ + + + + + + + + +
CTrackDefaultVector* NL3D::CMeshBase::getDefaultPos  )  [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 161 of file mesh_base.h. +

+Referenced by NL3D::CMeshBaseInstance::getDefaultTrack(). +

+

00161 {return &_DefaultPos;}
+
+

+ + + + +
+ + + + + + + + + +
CTrackDefaultVector* NL3D::CMeshBase::getDefaultRotEuler  )  [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 163 of file mesh_base.h. +

+References NL3D::CMeshBase::_DefaultRotEuler. +

+Referenced by NL3D::CMeshBaseInstance::getDefaultTrack(). +

+

00163 {return &_DefaultRotEuler;}
+
+

+ + + + +
+ + + + + + + + + +
CTrackDefaultQuat* NL3D::CMeshBase::getDefaultRotQuat  )  [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 164 of file mesh_base.h. +

+References NL3D::CMeshBase::_DefaultRotQuat. +

+Referenced by NL3D::CMeshBaseInstance::getDefaultTrack(). +

+

00164 {return &_DefaultRotQuat;}
+
+

+ + + + +
+ + + + + + + + + +
CTrackDefaultVector* NL3D::CMeshBase::getDefaultScale  )  [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 165 of file mesh_base.h. +

+References NL3D::CMeshBase::_DefaultScale. +

+Referenced by NL3D::CMeshBaseInstance::getDefaultTrack(). +

+

00165 {return &_DefaultScale;}
+
+

+ + + + +
+ + + + + + + + + +
float NL3D::IShape::getDistMax  )  const [inline, inherited]
+
+ + + + + +
+   + + +

+return the DistMax where the shape is no more displayed. Default is to return -1, meaning DistMax = infinite. +

+Definition at line 112 of file shape.h. +

+

00112 {return _DistMax;}
+
+

+ + + + +
+ + + + + + + + + +
const CLodCharacterTexture* NL3D::CMeshBase::getLodCharacterTexture  )  const [inline, inherited]
+
+ + + + + +
+   + + +

+get the lod texture info. see CSkeletonModel Lod system. NULL per default. NB: serialised +

+ +

+Definition at line 223 of file mesh_base.h. +

+References NL3D::CMeshBase::_LodCharacterTexture. +

+Referenced by NL3D::CSkeletonModel::computeLodTexture(). +

+

00223 {return _LodCharacterTexture;}
+
+

+ + + + +
+ + + + + + + + + + +
const CMaterial& NL3D::CMeshBase::getMaterial uint  id  )  const [inline, inherited]
+
+ + + + + +
+   + + +

+Get a material, const version. +

+ +

+Definition at line 184 of file mesh_base.h. +

+References uint. +

+

00185         {
+00186                 return _Materials[id];
+00187         }
+
+

+ + + + +
+ + + + + + + + + + +
CMaterial& NL3D::CMeshBase::getMaterial uint  id  )  [inline, inherited]
+
+ + + + + +
+   + + +

+Get a material. +

+ +

+Definition at line 179 of file mesh_base.h. +

+References uint. +

+Referenced by NL3D::CZoneLighter::addTriangles(), NL3D::CCoarseMeshBuild::buildBitmap(), NL3D::CPSConstraintMesh::CMeshDisplayShare::buildRdrPassSet(), NL3D::CheckForLightableFacesInMesh(), NL3D::CheckForOpaqueAndTransparentFacesInMesh(), NL3D::CShapeBank::processWaitingShapes(), NL3D::CCoarseMeshBuild::remapCoordinates(), NL3D::CAsyncFileManager3D::CMeshLoad::run(), and NL3D::CMeshBaseInstance::selectTextureSet(). +

+

00180         {
+00181                 return _Materials[id];
+00182         }
+
+

+ + + + +
+ + + + + + + + + +
const CMeshMRMSkinnedGeom & NL3D::CMeshMRMSkinned::getMeshGeom  )  const
+
+ + + + + +
+   + + +

+Get the mesh geom. +

+ +

+Definition at line 1507 of file mesh_mrm_skinned.cpp. +

+Referenced by NL3D::CMeshMRMSkinnedInstance::getMRMLevelDetail(), NL3D::CMeshMRMSkinnedInstance::getSkinBoneSphere(), NL3D::CMeshMRMSkinnedInstance::getSkinBoneUsage(), NL3D::CMeshMRMSkinnedInstance::initRenderFilterType(), NL3D::CMeshMRMSkinnedInstance::renderShadowSkinGeom(), NL3D::CMeshMRMSkinnedInstance::renderShadowSkinPrimitives(), NL3D::CMeshMRMSkinnedInstance::renderSkin(), NL3D::CMeshMRMSkinnedInstance::renderSkinGroupGeom(), NL3D::CMeshMRMSkinnedInstance::renderSkinGroupPrimitives(), NL3D::CMeshMRMSkinnedInstance::renderSkinGroupSpecularRdrPass(), NL3D::CMeshMRMSkinnedInstance::supportShadowSkinGrouping(), and NL3D::CMeshMRMSkinnedInstance::supportSkinGrouping(). +

+

01508 {
+01509         return _MeshMRMGeom;
+01510 }
+
+

+ + + + +
+ + + + + + + + + +
uint NL3D::CMeshMRMSkinned::getNbLod  )  const [inline]
+
+ + + + + +
+   + + +

+get the number of LOD. +

+Definition at line 749 of file mesh_mrm_skinned.h. +

+References NL3D::CMeshMRMSkinnedGeom::getNbLod(), and uint. +

+Referenced by optimizeMaterialUsage(). +

+

00749 { return _MeshMRMGeom.getNbLod()  ; }
+
+

+ + + + +
+ + + + + + + + + +
uint NL3D::CMeshBase::getNbMaterial  )  const [inline, inherited]
+
+ + + + + +
+   + + +

+Get the number of materials in the mesh. +

+ +

+Definition at line 173 of file mesh_base.h. +

+References uint. +

+Referenced by NL3D::CShapeBank::processWaitingShapes(), NL3D::CAsyncFileManager3D::CMeshLoad::run(), and NL3D::CMeshBaseInstance::selectTextureSet(). +

+

00174         {
+00175                 return _Materials.size();
+00176         }
+
+

+ + + + +
+ + + + + + + + + + +
uint NL3D::CMeshMRMSkinned::getNbRdrPass uint  lodId  )  const [inline]
+
+ + + + + +
+   + + +

+get the number of rendering pass of a LOD.

Parameters:
+ + +
lodId the id of the LOD.
+
+ +

+Definition at line 755 of file mesh_mrm_skinned.h. +

+References NL3D::CMeshMRMSkinnedGeom::getNbRdrPass(), and uint. +

+Referenced by optimizeMaterialUsage(). +

+

00755 { return _MeshMRMGeom.getNbRdrPass(lodId) ; }
+
+

+ + + + +
+ + + + + + + + + + +
float NL3D::CMeshMRMSkinned::getNumTriangles float  distance  )  [virtual]
+
+ + + + + +
+   + + +

+get an approximation of the number of triangles this instance will render for a fixed distance. +

+ +

+Implements NL3D::IShape. +

+Definition at line 1500 of file mesh_mrm_skinned.cpp. +

+References NL3D::CMeshMRMSkinnedGeom::getNumTriangles(). +

+

01501 {
+01502         return _MeshMRMGeom.getNumTriangles (distance);
+01503 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
uint32 NL3D::CMeshMRMSkinned::getRdrPassMaterial uint  lodId,
uint  renderingPassIndex
const [inline]
+
+ + + + + +
+   + + +

+get the material ID associated with a rendering pass of a LOD.

Parameters:
+ + + +
lodId the id of the LOD.
renderingPassIndex the index of the rendering pass in the matrix block
+
+ +

+Definition at line 772 of file mesh_mrm_skinned.h. +

+References NL3D::CMeshMRMSkinnedGeom::getRdrPassMaterial(), uint, and uint32. +

+Referenced by optimizeMaterialUsage(). +

+

00773         {
+00774                 return _MeshMRMGeom.getRdrPassMaterial(lodId, renderingPassIndex) ;
+00775         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshMRMSkinned::getRdrPassPrimitiveBlock uint  lodId,
uint  renderingPassIndex,
CPrimitiveBlock block
const [inline]
+
+ + + + + +
+   + + +

+get the primitive block associated with a rendering pass of a LOD.

Parameters:
+ + + +
lodId the id of the LOD.
renderingPassIndex the index of the rendering pass
+
+ +

+Definition at line 762 of file mesh_mrm_skinned.h. +

+References NL3D::CMeshMRMSkinnedGeom::getRdrPassPrimitiveBlock(), and uint. +

+

00763         {
+00764                 _MeshMRMGeom.getRdrPassPrimitiveBlock(lodId, renderingPassIndex, block);
+00765         }
+
+

+ + + + +
+ + + + + + + + + +
const sint& NLMISC::CRefCount::getRefCount  )  const [inline, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 70 of file smart_ptr.h. +

+References NLMISC::CRefCount::crefs, and sint. +

+

00071         {
+00072                 return  crefs;
+00073         }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMeshMRMSkinned::getVertexBuffer CVertexBuffer output  )  const [inline]
+
+ + + + + +
+   + + +

+get the vertex buffer used by the mrm mesh. NB: this VB store all Vertices used by All LODs. +

+ +

+Definition at line 744 of file mesh_mrm_skinned.h. +

+References NL3D::CMeshMRMSkinnedGeom::getVertexBuffer(). +

+

00744 { _MeshMRMGeom.getVertexBuffer(output); }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshBase::instanciateMeshBase CMeshBaseInstance mi,
CScene ownerScene
[protected, inherited]
+
+ + + + + +
+   + + +

+instanciate MeshBase part to an instance (a CMeshBaseInstance). +

+ +

+Definition at line 261 of file mesh_base.cpp. +

+References NL3D::CMeshBase::_AnimatedMaterials, NL3D::CMeshBaseInstance::_AnimatedMaterials, NL3D::CMeshBase::_AnimatedMorph, NL3D::CMeshBaseInstance::_AnimatedMorphFactor, NL3D::CMeshBase::_DefaultPivot, NL3D::CMeshBase::_DefaultRotQuat, NL3D::CMeshBase::_DefaultScale, NL3D::CMeshBaseInstance::AsyncTextures, NL3D::CAnimatedValueQuat, NL3D::CAnimatedValueVector, NL3D::CTrackDefaultBlendable< CQuat >::getValue(), NL3D::CTrackDefaultBlendable< CVector >::getValue(), NL3D::CMeshBaseInstance::Materials, nlassert, NL3D::CMeshBaseInstance::selectTextureSet(), NL3D::IAnimatable::setFather(), NL3D::CTransform::setIsBigLightable(), NL3D::CTransform::setIsLightable(), NL3D::CAnimatedMaterial::setMaterial(), NL3D::CTransform::setOpacity(), NL3D::CTransform::setTransparency(), and uint32. +

+

00262 {
+00263         uint32 i;
+00264 
+00265 
+00266         // setup animated blendShapes
+00267         //===========================
+00268         mi->_AnimatedMorphFactor.reserve(_AnimatedMorph.size());
+00269         for(i = 0; i < _AnimatedMorph.size(); ++i)
+00270         {
+00271                 CAnimatedMorph am(&_AnimatedMorph[i]);
+00272                 mi->_AnimatedMorphFactor.push_back (am);
+00273         }
+00274         
+00275         // setup materials.
+00276         //=================
+00277         // Copy material. Textures are referenced only
+00278         mi->Materials= _Materials;
+00279 
+00280         // Instanciate selectable textures (use default set)
+00281         mi->selectTextureSet(0);
+00282 
+00283         // prepare possible AsyncTextures
+00284         mi->AsyncTextures.resize(_Materials.size());
+00285 
+00286         // setup animated materials.
+00287         //==========================
+00288         TAnimatedMaterialMap::iterator  it;
+00289         mi->_AnimatedMaterials.reserve(_AnimatedMaterials.size());
+00290         for(it= _AnimatedMaterials.begin(); it!= _AnimatedMaterials.end(); it++)
+00291         {
+00292                 CAnimatedMaterial       aniMat(&it->second);
+00293 
+00294                 // set the target instance material.
+00295                 nlassert(it->first < mi->Materials.size());
+00296                 aniMat.setMaterial(&mi->Materials[it->first]);
+00297 
+00298                 // Must set the Animatable father of the animated material (the mesh_base_instance!).
+00299                 aniMat.setFather(mi, CMeshBaseInstance::OwnerBit);
+00300 
+00301                 // Append this animated material.
+00302                 mi->_AnimatedMaterials.push_back(aniMat);
+00303         }
+00304 
+00305         // Misc
+00306         //==========================
+00307         
+00308         // Setup position with the default value
+00309         mi->ITransformable::setPos( ((CAnimatedValueVector&)_DefaultPos.getValue()).Value  );
+00310         mi->ITransformable::setRotQuat( ((CAnimatedValueQuat&)_DefaultRotQuat.getValue()).Value  );
+00311         mi->ITransformable::setScale( ((CAnimatedValueVector&)_DefaultScale.getValue()).Value  );
+00312         mi->ITransformable::setPivot( ((CAnimatedValueVector&)_DefaultPivot.getValue()).Value  );
+00313 
+00314         // Check materials for transparency
+00315         mi->setTransparency( false );
+00316         mi->setOpacity( false );
+00317         for( i = 0; i < mi->Materials.size(); ++i )
+00318         if( mi->Materials[i].getBlend() )
+00319                 mi->setTransparency( true );
+00320         else
+00321                 mi->setOpacity( true );
+00322 
+00323         // if the mesh is lightable, then the instance is
+00324         mi->setIsLightable(this->isLightable());
+00325 
+00326         // a mesh is considered big for lightable if it uses localAttenuation
+00327         mi->setIsBigLightable(this->useLightingLocalAttenuation());
+00328 
+00329 }
+
+

+ + + + +
+ + + + + + + + + + +
bool NL3D::CMeshMRMSkinned::isCompatible const CMesh::CMeshBuild m  )  [static]
+
+ + + + + +
+   + + +

+Return true if the CMesh::CMeshBuild is compatible with the CMeshMRMSkinned. If not, build a CMeshMRM. You must test this before call build(). +

+Definition at line 1366 of file mesh_mrm_skinned.cpp. +

+References NL3D::CMesh::CMeshBuild::BlendShapes, NL3D_MESH_MRM_SKINNED_VERTEX_FORMAT, NL3D_MESH_SKIN_MANAGER_MAXVERTICES, NL3D::CMesh::CMeshBuild::NumCoords, NL3D::CMesh::CMeshBuild::VertexFlags, and NL3D::CMesh::CMeshBuild::Vertices. +

+Referenced by build(). +

+

01367 {
+01368         /* Optimised shape for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices
+01369         Tangeant space, vertex program, mesh block rendering and vertex buffer hard are not available. */
+01370 
+01371         // Vertex format
+01372         if (m.VertexFlags != NL3D_MESH_MRM_SKINNED_VERTEX_FORMAT)
+01373                 return false;
+01374 
+01375         // No W
+01376         if (m.NumCoords[0] != 2)
+01377                 return false;
+01378 
+01379         // No blend shape
+01380         if (!m.BlendShapes.empty())
+01381                 return false;
+01382 
+01383         // Check number of vertices
+01384         if (m.Vertices.size() > NL3D_MESH_SKIN_MANAGER_MAXVERTICES)
+01385                 return false;
+01386 
+01387         // Ok
+01388         return true;
+01389 }
+
+

+ + + + +
+ + + + + + + + + +
bool NL3D::CMeshBase::isLightable  )  const [inline, inherited]
+
+ + + + + +
+   + + +

+Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file. +

+ +

+Definition at line 198 of file mesh_base.h. +

+References NL3D::CMeshBase::_IsLightable. +

+Referenced by NL3D::CInstanceLighter::light(). +

+

00198 {return _IsLightable;}
+
+

+ + + + +
+ + + + + + + + + + +
NL3D::CMeshMRMSkinned::NLMISC_DECLARE_CLASS CMeshMRMSkinned   ) 
+
+ + + + + +
+   + + +

+clip this mesh in a driver. +

+

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMeshMRMSkinned::optimizeMaterialUsage std::vector< sint > &  remap  ) 
+
+ + + + + +
+   + + +

+Optimize material use. If a material in CMeshBase is not used by any renderPasses, it is removed, and ids are updated. WARNING: This has a side effect of deleting AnimatedMaterials.

Parameters:
+ + +
remap a remap material Id: newId= remap[oldId]. -1 means "no more used"
+
+ +

+Definition at line 1415 of file mesh_mrm_skinned.cpp. +

+References NL3D::CMeshMRMSkinnedGeom::applyMaterialRemap(), getNbLod(), getNbRdrPass(), getRdrPassMaterial(), size, and uint. +

+

01416 {
+01417         // For each material, count usage.
+01418         vector<bool>    materialUsed;
+01419         materialUsed.resize(CMeshBase::_Materials.size(), false);
+01420         for(uint lod=0;lod<getNbLod();lod++)
+01421         {
+01422                 for(uint rp=0;rp<getNbRdrPass(lod);rp++)
+01423                 {
+01424                         uint    matId= getRdrPassMaterial(lod, rp);
+01425                         // flag as used.
+01426                         materialUsed[matId]= true;
+01427                 }
+01428         }
+01429 
+01430         // Apply it to meshBase
+01431         CMeshBase::applyMaterialUsageOptim(materialUsed, remap);
+01432 
+01433         // Apply lut to meshGeom.
+01434         _MeshMRMGeom.applyMaterialRemap(remap);
+01435 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshMRMSkinned::profileSceneRender CRenderTrav rdrTrav,
CTransformShape trans,
bool  opaquePass
[virtual]
+
+ + + + + +
+   + + +

+profiling +

+ +

+Reimplemented from NL3D::IShape. +

+Definition at line 1538 of file mesh_mrm_skinned.cpp. +

+References NL3D::CTransformShape::getNumTrianglesAfterLoadBalancing(), NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), and uint32. +

+

01539 {
+01540         // 0 or 0xFFFFFFFF
+01541         uint32  mask= (0-(uint32)passOpaque);
+01542         uint32  rdrFlags;
+01543         // select rdrFlags, without ifs.
+01544         rdrFlags=       mask & (IMeshGeom::RenderOpaqueMaterial | IMeshGeom::RenderPassOpaque);
+01545         rdrFlags|=      ~mask & (IMeshGeom::RenderTransparentMaterial);
+01546         // profile the mesh
+01547         _MeshMRMGeom.profileSceneRender(rdrTrav, trans, trans->getNumTrianglesAfterLoadBalancing(), rdrFlags);
+01548 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshMRMSkinned::render IDriver drv,
CTransformShape trans,
bool  passOpaque
[virtual]
+
+ + + + + +
+   + + +

+render() this mesh in a driver. +

+ +

+Implements NL3D::IShape. +

+Definition at line 1468 of file mesh_mrm_skinned.cpp. +

+References NL3D::CTransformShape::getNumTrianglesAfterLoadBalancing(), NL3D::CMeshMRMSkinnedGeom::render(), and uint32. +

+

01469 {
+01470         // 0 or 0xFFFFFFFF
+01471         uint32  mask= (0-(uint32)passOpaque);
+01472         uint32  rdrFlags;
+01473         // select rdrFlags, without ifs.
+01474         rdrFlags=       mask & (IMeshGeom::RenderOpaqueMaterial | IMeshGeom::RenderPassOpaque);
+01475         rdrFlags|=      ~mask & (IMeshGeom::RenderTransparentMaterial);
+01476         // render the mesh
+01477         _MeshMRMGeom.render(drv, trans, trans->getNumTrianglesAfterLoadBalancing(), rdrFlags, 1);
+01478 }
+
+

+ + + + +
+ + + + + + + + + +
void NL3D::CMeshBase::resetLodCharacterTexture  )  [inherited]
+
+ + + + + +
+   + + +

+reset the lod texture info. see CSkeletonModel Lod system. +

+ +

+Definition at line 436 of file mesh_base.cpp. +

+References NL3D::CMeshBase::_LodCharacterTexture. +

+Referenced by NL3D::CMeshBase::applyMaterialUsageOptim(), NL3D::CMeshBase::setupLodCharacterTexture(), and NL3D::CMeshBase::~CMeshBase(). +

+

00437 {
+00438         if(_LodCharacterTexture)
+00439         {
+00440                 delete _LodCharacterTexture;
+00441                 _LodCharacterTexture= NULL;
+00442         }
+00443 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMeshMRMSkinned::serial NLMISC::IStream f  )  [virtual]
+
+ + + + + +
+   + + +

+serial this mesh. +

+ +

+Implements NLMISC::IStreamable. +

+Definition at line 1482 of file mesh_mrm_skinned.cpp. +

+References NL3D::CMeshMRMSkinnedGeom::serial(), and NLMISC::IStream::serialVersion(). +

+

01483 {
+01484         /*
+01485         Version 0:
+01486                 - base version.
+01487         */
+01488         (void)f.serialVersion(0);
+01489 
+01490         // serial Materials infos contained in CMeshBase.
+01491         CMeshBase::serialMeshBase(f);
+01492 
+01493 
+01494         // serial the geometry.
+01495         _MeshMRMGeom.serial(f);
+01496 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMeshBase::serialMeshBase NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
+
+ + + + + +
+   + + +

+serial the base Part of this mesh. +

+ +

+Definition at line 149 of file mesh_base.cpp. +

+References NL3D::CMeshBase::_AnimatedMaterials, NL3D::CMeshBase::_AnimatedMorph, NL3D::CMeshBase::_AutoAnim, NL3D::CMeshBase::_DefaultPivot, NL3D::CMeshBase::_DefaultRotEuler, NL3D::CMeshBase::_DefaultRotQuat, NL3D::CMeshBase::_DefaultScale, NL3D::CMeshBase::_IsLightable, NL3D::CMeshBase::_LightInfos, NL3D::CMeshBase::_LodCharacterTexture, NL3D::CMeshBase::_UseLightingLocalAttenuation, NL3D::CMeshBase::computeIsLightable(), sint, and NL3D::CMeshBase::TLightInfoMapV7. +

+

00150 {
+00151         /*
+00152         Version 8:
+00153                 - new format for CLightMapInfoList
+00154         Version 7:
+00155                 - _LodCharacterTexture
+00156         Version 6:
+00157                 - _DistMax
+00158         Version 5:
+00159                 - _AutoAnim
+00160         Version 4:
+00161                 - _UseLightingLocalAttenuation
+00162         Version 3:
+00163                 - _IsLightable
+00164         Version 2:
+00165                 - Added Blend Shapes factors
+00166         Version 1:
+00167                 - Cut in version because of badly coded ITexture* serialisation. throw an exception if 
+00168                         find a version < 1.
+00169         Version 0:
+00170                 - 1st version.
+00171         */
+00172         sint ver = f.serialVersion(8);
+00173 
+00174         if (ver >= 2)
+00175         {
+00176                 f.serialCont (_AnimatedMorph);
+00177         }
+00178 
+00179         if(ver<1)
+00180                 throw NLMISC::EStream(f, "Mesh in Stream is too old (MeshBase version < 1)");
+00181 
+00182         f.serial (_DefaultPos);
+00183         f.serial (_DefaultPivot);
+00184         f.serial (_DefaultRotEuler);
+00185         f.serial (_DefaultRotQuat);
+00186         f.serial (_DefaultScale);
+00187 
+00188         f.serialCont(_Materials);
+00189         f.serialCont(_AnimatedMaterials);
+00190 
+00191         if(ver >= 8)
+00192                 f.serialCont(_LightInfos);
+00193         else
+00194         {
+00195                 TLightInfoMapV7 temp;
+00196                 f.serialCont(temp);
+00197         }
+00198 
+00199         if(ver>=3)
+00200                 // read/write _IsLightable flag.
+00201                 f.serial(_IsLightable);
+00202         else if( f.isReading() )
+00203                 // update _IsLightable flag.
+00204                 computeIsLightable();
+00205 
+00206         if(ver>=4)
+00207                 f.serial(_UseLightingLocalAttenuation);
+00208         else if( f.isReading() )
+00209                 _UseLightingLocalAttenuation= false;
+00210 
+00211         if (ver >= 5)
+00212         {
+00213                 f.serial(_AutoAnim);
+00214         }
+00215 
+00216         if(ver >= 6)
+00217                 f.serial(_DistMax);
+00218 
+00219         if(ver >= 7)
+00220                 f.serialPtr(_LodCharacterTexture);
+00221 
+00222 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshBase::setAnimatedMaterial uint  id,
const std::string &  matName
[inherited]
+
+ + + + + +
+   + + +

+setup a material as animated. Material must exist or else no-op. +

+ +

+Definition at line 77 of file mesh_base.cpp. +

+References NL3D::CMeshBase::_AnimatedMaterials, nlassert, and uint. +

+

00078 {
+00079         nlassert(!matName.empty());
+00080         if(id<_Materials.size())
+00081         {
+00082                 // add / replace animated material.
+00083                 _AnimatedMaterials[id].Name= matName;
+00084                 // copy Material default.
+00085                 _AnimatedMaterials[id].copyFromMaterial(&_Materials[id]);
+00086         }
+00087 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMeshBase::setAutoAnim bool  on = true  )  [inline, inherited]
+
+ + + + + +
+   + + +

+Tells that the model instanciated from this shape should be automatically animated. If so the scene will search for an automatic anim that has the same name than this shape and will bind it. This state is serialized. NB: This is a clue to scene::createInstance, a call to createInstance of this object won't make the animation binding. +

+Definition at line 210 of file mesh_base.h. +

+References NL3D::CMeshBase::_AutoAnim. +

+

00210 { _AutoAnim = on; }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::IShape::setDistMax float  distMax  )  [inherited]
+
+ + + + + +
+   + + +

+setup the DistMax where the shape is no more displayed. Take effect only for the next created instances. setting <0 means -1 and so means DistMax = infinite. +

+Definition at line 66 of file shape.cpp. +

+Referenced by NL3D::CFlareShape::CFlareShape(). +

+

00067 {
+00068         _DistMax= distMax;
+00069         // normalize infinite setup.
+00070         if(distMax<0)
+00071                 _DistMax= -1;
+00072 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMeshBase::setupLodCharacterTexture CLodCharacterTexture lodText  )  [inherited]
+
+ + + + + +
+   + + +

+setup the lod texture info. see CSkeletonModel Lod system +

+ +

+Definition at line 446 of file mesh_base.cpp. +

+References NL3D::CMeshBase::_LodCharacterTexture, and NL3D::CMeshBase::resetLodCharacterTexture(). +

+

00447 {
+00448         // delete old
+00449         resetLodCharacterTexture();
+00450         // seutp new
+00451         _LodCharacterTexture= new CLodCharacterTexture;
+00452         *_LodCharacterTexture= lodText;
+00453 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
IMeshGeom * NL3D::CMeshMRMSkinned::supportMeshBlockRendering CTransformShape trans,
float &  polygonCount
const [virtual]
+
+ + + + + +
+   + + +

+return !NULL if this shape can support MeshBlock rendering for a special instance. NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for CMeshBase meshes.

Parameters:
+ + + +
trans the instance to take into account (meshMultiLod may return NULL in blend transition).
polygonCount the number of polygons to render for the meshGeom returned
+
+
Returns:
the meshgeom to render per block if OK, else NULL (default)
+ +

+Reimplemented from NL3D::IShape. +

+Definition at line 1532 of file mesh_mrm_skinned.cpp. +

+

01533 {
+01534         return NULL;
+01535 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CMeshMRMSkinned::updateSkeletonUsage CSkeletonModel sm,
bool  increment
+
+ + + + + +
+   + + +

+update Skeleton Usage. increment or decrement. +

+ +

+Definition at line 1520 of file mesh_mrm_skinned.cpp. +

+References NL3D::CMeshMRMSkinnedGeom::updateSkeletonUsage(). +

+Referenced by NL3D::CMeshMRMSkinnedInstance::setApplySkin(). +

+

01521 {
+01522         _MeshMRMGeom.updateSkeletonUsage(skeleton, increment);
+01523 }
+
+

+ + + + +
+ + + + + + + + + +
bool NL3D::CMeshBase::useLightingLocalAttenuation  )  const [virtual, inherited]
+
+ + + + + +
+   + + +

+tells if the shape wants LocalAttenuation for RealTime lighting. Default is false +

+ +

+Reimplemented from NL3D::IShape. +

+Definition at line 429 of file mesh_base.cpp. +

+References NL3D::CMeshBase::_UseLightingLocalAttenuation. +

+

00430 {
+00431         return _UseLightingLocalAttenuation;
+00432 }
+
+


Friends And Related Function Documentation

+

+ + + + +
+ + +
friend struct CPtrInfo [friend, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 67 of file smart_ptr.h.

+


Field Documentation

+

+ + + + +
+ + +
TAnimatedMaterialMap NL3D::CMeshBase::_AnimatedMaterials [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 240 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::applyMaterialUsageOptim(), NL3D::CMeshBase::buildMeshBase(), NL3D::CMeshBase::getAnimatedMaterial(), NL3D::CMeshBase::instanciateMeshBase(), NL3D::CMeshBase::serialMeshBase(), and NL3D::CMeshBase::setAnimatedMaterial().

+

+ + + + +
+ + +
std::vector<CMorphBase> NL3D::CMeshBase::_AnimatedMorph [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 251 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::buildMeshBase(), NL3D::CMeshBase::instanciateMeshBase(), and NL3D::CMeshBase::serialMeshBase().

+

+ + + + +
+ + +
bool NL3D::CMeshBase::_AutoAnim [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 258 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::CMeshBase(), NL3D::CMeshBase::getAutoAnim(), NL3D::CMeshBase::serialMeshBase(), and NL3D::CMeshBase::setAutoAnim().

+

+ + + + +
+ + +
CTrackDefaultRGBA NL3D::CMeshBase::_DefaultLMFactor [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 249 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::CMeshBase(), and NL3D::CMeshBase::getDefaultLMFactor().

+

+ + + + +
+ + +
CTrackDefaultVector NL3D::CMeshBase::_DefaultPivot [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 245 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::buildMeshBase(), NL3D::CMeshBase::CMeshBase(), NL3D::CMeshBase::getDefaultPivot(), NL3D::CMeshBase::instanciateMeshBase(), and NL3D::CMeshBase::serialMeshBase().

+

+ + + + +
+ + +
CTrackDefaultVector NL3D::CMeshBase::_DefaultPos [protected, inherited] +
+
+ + + + + +
+   + + +

+Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it. +

+ +

+Definition at line 244 of file mesh_base.h.

+

+ + + + +
+ + +
CTrackDefaultVector NL3D::CMeshBase::_DefaultRotEuler [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 246 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::buildMeshBase(), NL3D::CMeshBase::CMeshBase(), NL3D::CMeshBase::getDefaultRotEuler(), and NL3D::CMeshBase::serialMeshBase().

+

+ + + + +
+ + +
CTrackDefaultQuat NL3D::CMeshBase::_DefaultRotQuat [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 247 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::buildMeshBase(), NL3D::CMeshBase::CMeshBase(), NL3D::CMeshBase::getDefaultRotQuat(), NL3D::CMeshBase::instanciateMeshBase(), and NL3D::CMeshBase::serialMeshBase().

+

+ + + + +
+ + +
CTrackDefaultVector NL3D::CMeshBase::_DefaultScale [protected, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 248 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::buildMeshBase(), NL3D::CMeshBase::CMeshBase(), NL3D::CMeshBase::getDefaultScale(), NL3D::CMeshBase::instanciateMeshBase(), and NL3D::CMeshBase::serialMeshBase().

+

+ + + + +
+ + +
float NL3D::IShape::_DistMax [protected, inherited] +
+
+ + + + + +
+   + + +

+Default to -1. +

+ +

+Definition at line 165 of file shape.h.

+

+ + + + +
+ + +
bool NL3D::CMeshBase::_IsLightable [protected, inherited] +
+
+ + + + + +
+   + + +

+Is this mesh lightable?? +

+ +

+Definition at line 254 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::computeIsLightable(), NL3D::CMeshBase::isLightable(), and NL3D::CMeshBase::serialMeshBase().

+

+ + + + +
+ + +
TLightMapInfo NL3D::CMeshBase::_LightInfos [inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 234 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::applyMaterialUsageOptim(), NL3D::CMeshBase::buildMeshBase(), NL3D::UShape::cameraCollisionable(), NL3D::CMeshBaseInstance::getLightMapName(), NL3D::CMeshBaseInstance::getNbLightMap(), NL3D::CMeshBaseInstance::initAnimatedLightIndex(), NL3D::CMeshBase::serialMeshBase(), and NL3D::CMeshBaseInstance::traverseAnimDetail().

+

+ + + + +
+ + +
std::vector<CMaterial> NL3D::CMeshBase::_Materials [protected, inherited] +
+
+ + + + + +
+   + + +

+The Materials. +

+ +

+Definition at line 230 of file mesh_base.h.

+

+ + + + +
+ + +
CMeshMRMSkinnedGeom NL3D::CMeshMRMSkinned::_MeshMRMGeom [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 792 of file mesh_mrm_skinned.h.

+

+ + + + +
+ + +
bool NL3D::CMeshBase::_UseLightingLocalAttenuation [protected, inherited] +
+
+ + + + + +
+   + + +

+Is this mesh Use Lighting Local Attenuation ?? +

+ +

+Definition at line 256 of file mesh_base.h. +

+Referenced by NL3D::CMeshBase::buildMeshBase(), NL3D::CMeshBase::CMeshBase(), NL3D::CMeshBase::serialMeshBase(), and NL3D::CMeshBase::useLightingLocalAttenuation().

+

+ + + + +
+ + +
sint NLMISC::CRefCount::crefs [mutable, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 79 of file smart_ptr.h. +

+Referenced by NLMISC::CRefCount::CRefCount(), NLMISC::CRefCount::getRefCount(), and NLMISC::CRefCount::~CRefCount().

+

+ + + + +
+ + +
CRefCount::CPtrInfo NLMISC::CRefCount::NullPtrInfo [static, inherited] +
+
+ + + + + +
+   + + +

+ +

+Referenced by NLMISC::CRefCount::CRefCount().

+

+ + + + +
+ + +
CPtrInfo* NLMISC::CRefCount::pinfo [mutable, inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 80 of file smart_ptr.h. +

+Referenced by NLMISC::CRefCount::CRefCount(), and NLMISC::CRefCount::~CRefCount().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 06:54:04 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1