From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02852.html | 757 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 757 insertions(+) create mode 100644 docs/doxygen/nel/a02852.html (limited to 'docs/doxygen/nel/a02852.html') diff --git a/docs/doxygen/nel/a02852.html b/docs/doxygen/nel/a02852.html new file mode 100644 index 00000000..2f5f5e41 --- /dev/null +++ b/docs/doxygen/nel/a02852.html @@ -0,0 +1,757 @@ + + +NeL: NL3D::CMatrix3x4 class Reference + + + +
+

NL3D::CMatrix3x4 Class Reference

#include <matrix_3x4.h> +

+

Inheritance diagram for NL3D::CMatrix3x4: +

+ +NL3D::CMatrix3x4SSE + +

Detailed Description

+For fast vector/point multiplication. Special usage for Skinning.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2002
+ +

+ +

+Definition at line 50 of file matrix_3x4.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

void mulAddPoint (const CVector &in, float scale, CVector &out)
void mulAddVector (const CVector &in, float scale, CVector &out)
void mulSetPoint (const CVector &in, float scale, CVector &out)
void mulSetPoint (const CVector &in, CVector &out)
void mulSetVector (const CVector &in, float scale, CVector &out)
void mulSetVector (const CVector &in, CVector &out)
void set (const CMatrix &mat)

Data Fields

float a11
float a12
float a13
float a14
float a21
float a22
float a23
float a24
float a31
float a32
float a33
float a34
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CMatrix3x4::mulAddPoint const CVector in,
float  scale,
CVector out
[inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 108 of file matrix_3x4.h. +

+References a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34, in, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z. +

+Referenced by NL3D::CMeshGeom::computeSoftwarePointSkinning(). +

+

00109         {
+00110                 out.x+= (a11*in.x + a12*in.y + a13*in.z + a14) * scale;
+00111                 out.y+= (a21*in.x + a22*in.y + a23*in.z + a24) * scale;
+00112                 out.z+= (a31*in.x + a32*in.y + a33*in.z + a34) * scale;
+00113         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CMatrix3x4::mulAddVector const CVector in,
float  scale,
CVector out
[inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 101 of file matrix_3x4.h. +

+References a11, a12, a13, a21, a22, a23, a31, a32, a33, in, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z. +

+Referenced by NL3D::CMeshGeom::computeSoftwareVectorSkinning(). +

+

00102         {
+00103                 out.x+= (a11*in.x + a12*in.y + a13*in.z) * scale;
+00104                 out.y+= (a21*in.x + a22*in.y + a23*in.z) * scale;
+00105                 out.z+= (a31*in.x + a32*in.y + a33*in.z) * scale;
+00106         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CMatrix3x4::mulSetPoint const CVector in,
float  scale,
CVector out
[inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 92 of file matrix_3x4.h. +

+References a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34, in, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z. +

+

00093         {
+00094                 out.x= (a11*in.x + a12*in.y + a13*in.z + a14) * scale;
+00095                 out.y= (a21*in.x + a22*in.y + a23*in.z + a24) * scale;
+00096                 out.z= (a31*in.x + a32*in.y + a33*in.z + a34) * scale;
+00097         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CMatrix3x4::mulSetPoint const CVector in,
CVector out
[inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 76 of file matrix_3x4.h. +

+References a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34, in, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z. +

+Referenced by NL3D::CMeshGeom::computeSoftwarePointSkinning(). +

+

00077         {
+00078                 out.x= (a11*in.x + a12*in.y + a13*in.z + a14);
+00079                 out.y= (a21*in.x + a22*in.y + a23*in.z + a24);
+00080                 out.z= (a31*in.x + a32*in.y + a33*in.z + a34);
+00081         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CMatrix3x4::mulSetVector const CVector in,
float  scale,
CVector out
[inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 85 of file matrix_3x4.h. +

+References a11, a12, a13, a21, a22, a23, a31, a32, a33, in, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z. +

+

00086         {
+00087                 out.x= (a11*in.x + a12*in.y + a13*in.z) * scale;
+00088                 out.y= (a21*in.x + a22*in.y + a23*in.z) * scale;
+00089                 out.z= (a31*in.x + a32*in.y + a33*in.z) * scale;
+00090         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CMatrix3x4::mulSetVector const CVector in,
CVector out
[inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 69 of file matrix_3x4.h. +

+References a11, a12, a13, a21, a22, a23, a31, a32, a33, in, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z. +

+Referenced by NL3D::CMeshGeom::computeSoftwareVectorSkinning(). +

+

00070         {
+00071                 out.x= (a11*in.x + a12*in.y + a13*in.z);
+00072                 out.y= (a21*in.x + a22*in.y + a23*in.z);
+00073                 out.z= (a31*in.x + a32*in.y + a33*in.z);
+00074         }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CMatrix3x4::set const CMatrix mat  )  [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 59 of file matrix_3x4.h. +

+References a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34, and NLMISC::CMatrix::get(). +

+Referenced by NL3D::CMeshGeom::computeSkinMatrixes(). +

+

00060         {
+00061                 const float     *m =mat.get();
+00062                 a11= m[0]; a12= m[4]; a13= m[8] ; a14= m[12]; 
+00063                 a21= m[1]; a22= m[5]; a23= m[9] ; a24= m[13]; 
+00064                 a31= m[2]; a32= m[6]; a33= m[10]; a34= m[14]; 
+00065         }
+
+


Field Documentation

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a11 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulAddVector(), mulSetPoint(), mulSetVector(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a12 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulAddVector(), mulSetPoint(), mulSetVector(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a13 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulAddVector(), mulSetPoint(), mulSetVector(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a14 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulSetPoint(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a21 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulAddVector(), mulSetPoint(), mulSetVector(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a22 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulAddVector(), mulSetPoint(), mulSetVector(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a23 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulAddVector(), mulSetPoint(), mulSetVector(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a24 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulSetPoint(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a31 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 56 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulAddVector(), mulSetPoint(), mulSetVector(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a32 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 56 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulAddVector(), mulSetPoint(), mulSetVector(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a33 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 56 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulAddVector(), mulSetPoint(), mulSetVector(), and set().

+

+ + + + +
+ + +
float NL3D::CMatrix3x4::a34 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 56 of file matrix_3x4.h. +

+Referenced by mulAddPoint(), mulSetPoint(), and set().

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 06:50:46 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1