From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02850.html | 1435 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1435 insertions(+) create mode 100644 docs/doxygen/nel/a02850.html (limited to 'docs/doxygen/nel/a02850.html') diff --git a/docs/doxygen/nel/a02850.html b/docs/doxygen/nel/a02850.html new file mode 100644 index 00000000..79edc518 --- /dev/null +++ b/docs/doxygen/nel/a02850.html @@ -0,0 +1,1435 @@ + + +NeL: NL3D::UMaterial class Reference + + + +
+

NL3D::UMaterial Class Reference

#include <u_material.h> +

+

Inheritance diagram for NL3D::UMaterial: +

+ +NL3D::CMaterialUser + +

Detailed Description

+Game Interface for Material. Material for gamers are Unlighted materials!! Only normal material unlighted is supported.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 49 of file u_material.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  TBlend {
+  one = 0, +zero, +srcalpha, +invsrcalpha, +
+  srccolor, +invsrccolor, +blendCount +
+ }
enum  ZFunc {
+  always = 0, +never, +equal, +notequal, +
+  less, +lessequal, +greater, +greaterequal, +
+  zfuncCount +
+ }

Public Member Functions

Blending.
virtual bool getBlend () const=0
virtual TBlend getDstBlend (void) const=0
virtual TBlend getSrcBlend (void) const=0
virtual void setBlend (bool active)=0
virtual void setBlendFunc (TBlend src, TBlend dst)=0
virtual void setDstBlend (TBlend val)=0
virtual void setSrcBlend (TBlend val)=0
Color/Lighting..
virtual CRGBA getColor (void) const=0
virtual void setColor (CRGBA rgba)=0
 The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any).

Culling
virtual bool getDoubleSided () const=0
virtual void setDoubleSided (bool doubleSided=true)=0
ZBuffer.
virtual float getZBias (void) const=0
virtual ZFunc getZFunc (void) const=0
virtual bool getZWrite (void) const=0
virtual void setZBias (float val)=0
virtual void setZFunc (ZFunc val)=0
virtual void setZWrite (bool active)=0
Misc
virtual void initUnlit ()=0
Texture.
virtual void selectTextureSet (uint id)=0
 select from a texture set for this material (if available)

virtual void setTexture (UTexture *ptex)=0
 select from a texture set for this material (if available)

virtual void setTexture (uint stage, UTexture *ptex)=0
 select from a texture set for this material (if available)

virtual bool texturePresent ()=0
 select from a texture set for this material (if available)

virtual bool texturePresent (uint stage)=0
 select from a texture set for this material (if available)

Texture environnement.
virtual void texEnvArg0Alpha (uint stage, TTexSource src, TTexOperand oper)=0
virtual void texEnvArg0RGB (uint stage, TTexSource src, TTexOperand oper)=0
virtual void texEnvArg1Alpha (uint stage, TTexSource src, TTexOperand oper)=0
virtual void texEnvArg1RGB (uint stage, TTexSource src, TTexOperand oper)=0
virtual void texEnvOpAlpha (uint stage, TTexOperator ope)=0
virtual void texEnvOpRGB (uint stage, TTexOperator ope)=0

Protected Member Functions

Object
 UMaterial ()
virtual ~UMaterial ()
+


Member Enumeration Documentation

+

+ + + + +
+ + +
enum NL3D::UMaterial::TBlend +
+
+ + + + + +
+   + + +

+

Enumeration values:
+ + + + + + + + +
one  +
zero  +
srcalpha  +
invsrcalpha  +
srccolor  +
invsrccolor  +
blendCount  +
+
+ +

+Definition at line 61 of file u_material.h. +

+

+

+ + + + +
+ + +
enum NL3D::UMaterial::TTexOperand +
+
+ + + + + +
+   + + +

+Operand for the argument. For Alpha arguments, only SrcAlpha and InvSrcAlpha are Valid!!
+ SrcColor: arg= ColorSource. InvSrcColor: arg= 1-ColorSource. SrcAlpha: arg= AlphaSource. InvSrcAlpha: arg= 1-AlphaSource.

Enumeration values:
+ + + + + +
SrcColor  +
InvSrcColor  +
SrcAlpha  +
InvSrcAlpha  +
+
+ +

+Definition at line 94 of file u_material.h. +

+

+

+ + + + +
+ + +
enum NL3D::UMaterial::TTexOperator +
+
+ + + + + +
+   + + +

+Environements operators: Replace: out= arg0 Modulate: out= arg0 * arg1 Add: out= arg0 + arg1 AddSigned: out= arg0 + arg1 -0.5 Interpolate*: out= arg0*As + arg1*(1-As), where As is taken from the SrcAlpha of Texture/Previous/Diffuse/Constant, respectively if operator is InterpolateTexture/InterpolatePrevious/InterpolateDiffuse/InterpolateConstant. EMBM : apply to both color and alpha : the current texture, whose format is DSDT, is used to offset the texture in the next stage. NB : for EMBM and InterpolateConstant, this must be supported by driver.

Enumeration values:
+ + + + + + + + + + +
Replace  +
Modulate  +
Add  +
AddSigned  +
InterpolateTexture  +
InterpolatePrevious  +
InterpolateDiffuse  +
InterpolateConstant  +
EMBM  +
+
+ +

+Definition at line 76 of file u_material.h. +

+

+

+ + + + +
+ + +
enum NL3D::UMaterial::TTexSource +
+
+ + + + + +
+   + + +

+Source argument. Texture: the arg is taken from the current texture of the stage. Previous: the arg is taken from the previous enabled stage. If stage 0, Previous==Diffuse. Diffuse: the arg is taken from the primary color vertex. Constant: the arg is taken from the constant color setuped for this texture stage.

Enumeration values:
+ + + + + +
Texture  +
Previous  +
Diffuse  +
Constant  +
+
+ +

+Definition at line 85 of file u_material.h. +

+

00085 { Texture=0, Previous, Diffuse, Constant };
+
+

+ + + + +
+ + +
enum NL3D::UMaterial::ZFunc +
+
+ + + + + +
+   + + +

+

Enumeration values:
+ + + + + + + + + + +
always  +
never  +
equal  +
notequal  +
less  +
lessequal  +
greater  +
greaterequal  +
zfuncCount  +
+
+ +

+Definition at line 60 of file u_material.h. +

+

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::UMaterial::UMaterial  )  [inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file u_material.h. +

+

00055 {}
+
+

+ + + + +
+ + + + + + + + + +
virtual NL3D::UMaterial::~UMaterial  )  [inline, protected, virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 56 of file u_material.h. +

+

00056 {}
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UMaterial::getBlend  )  const [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual CRGBA NL3D::UMaterial::getColor void   )  const [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UMaterial::getDoubleSided  )  const [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual TBlend NL3D::UMaterial::getDstBlend void   )  const [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual TBlend NL3D::UMaterial::getSrcBlend void   )  const [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual float NL3D::UMaterial::getZBias void   )  const [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual ZFunc NL3D::UMaterial::getZFunc void   )  const [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual bool NL3D::UMaterial::getZWrite void   )  const [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::UMaterial::initUnlit  )  [pure virtual]
+
+ + + + + +
+   + + +

+Init the material as unlit. normal shader, no lighting .... Default to: normal shader, no lighting, color to White(1,1,1,1), no texture, ZBias=0, ZFunc= lessequal, ZWrite==true, no blend. All other states are undefined (such as blend function, since blend is disabled). +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::selectTextureSet uint  id  )  [pure virtual]
+
+ + + + + +
+   + + +

+select from a texture set for this material (if available) +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::setBlend bool  active  )  [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UMaterial::setBlendFunc TBlend  src,
TBlend  dst
[pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::setColor CRGBA  rgba  )  [pure virtual]
+
+ + + + + +
+   + + +

+The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any). +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::setDoubleSided bool  doubleSided = true  )  [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::setDstBlend TBlend  val  )  [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::setSrcBlend TBlend  val  )  [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::setTexture UTexture ptex  )  [pure virtual]
+
+ + + + + +
+   + + +

+select from a texture set for this material (if available) +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UMaterial::setTexture uint  stage,
UTexture ptex
[pure virtual]
+
+ + + + + +
+   + + +

+select from a texture set for this material (if available) +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::setZBias float  val  )  [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::setZFunc ZFunc  val  )  [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UMaterial::setZWrite bool  active  )  [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UMaterial::texEnvArg0Alpha uint  stage,
TTexSource  src,
TTexOperand  oper
[pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UMaterial::texEnvArg0RGB uint  stage,
TTexSource  src,
TTexOperand  oper
[pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UMaterial::texEnvArg1Alpha uint  stage,
TTexSource  src,
TTexOperand  oper
[pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UMaterial::texEnvArg1RGB uint  stage,
TTexSource  src,
TTexOperand  oper
[pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UMaterial::texEnvOpAlpha uint  stage,
TTexOperator  ope
[pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UMaterial::texEnvOpRGB uint  stage,
TTexOperator  ope
[pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UMaterial::texturePresent  )  [pure virtual]
+
+ + + + + +
+   + + +

+select from a texture set for this material (if available) +

+ +

+Implemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
virtual bool NL3D::UMaterial::texturePresent uint  stage  )  [pure virtual]
+
+ + + + + +
+   + + +

+select from a texture set for this material (if available) +

+ +

+Implemented in NL3D::CMaterialUser.

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 08:46:55 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1