From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02812.html | 385 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 385 insertions(+) create mode 100644 docs/doxygen/nel/a02812.html (limited to 'docs/doxygen/nel/a02812.html') diff --git a/docs/doxygen/nel/a02812.html b/docs/doxygen/nel/a02812.html new file mode 100644 index 00000000..cd60d5cd --- /dev/null +++ b/docs/doxygen/nel/a02812.html @@ -0,0 +1,385 @@ + + +NeL: NL3D::CLodCharacterTmpBitmap class Reference + + + +
+

NL3D::CLodCharacterTmpBitmap Class Reference

#include <lod_character_manager.h> +

+


Detailed Description

+This bitmap is builded in the Instance texturing build process of CLodCharacterManager +

+ +

+Definition at line 66 of file lod_character_manager.h. + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

void build (CRGBA col)
void build (const NLMISC::CBitmap &bmp)
 CLodCharacterTmpBitmap ()
CRGBA getPixel (uint8 U, uint8 V)
void reset ()

Private Attributes

NLMISC::CObjectVector< CRGBA_Bitmap
uint _UShift
uint _VShift
uint _WidthPower
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CLodCharacterTmpBitmap::CLodCharacterTmpBitmap  ) 
+
+ + + + + +
+   + + +

+ +

+Definition at line 792 of file lod_character_manager.cpp. +

+References reset(). +

+

00793 {
+00794         reset();
+00795 }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLodCharacterTmpBitmap::build CRGBA  col  ) 
+
+ + + + + +
+   + + +

+ +

+Definition at line 835 of file lod_character_manager.cpp. +

+References _Bitmap, and reset(). +

+

00836 {
+00837         // setup a 1*1 bitmap and set it with col
+00838         reset();
+00839         _Bitmap[0]= col;
+00840 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLodCharacterTmpBitmap::build const NLMISC::CBitmap bmp  ) 
+
+ + + + + +
+   + + +

+build from a bitmap (NB: converted internally). Should be not so big (eg:64*64). Width and height must be <=256 +

+Definition at line 809 of file lod_character_manager.cpp. +

+References _Bitmap, _UShift, _VShift, _WidthPower, NLMISC::CBitmap::convertToType(), NLMISC::CBitmap::getHeight(), NLMISC::CBitmap::getPixels(), NLMISC::getPowerOf2(), NLMISC::CObjectVector< CRGBA >::getPtr(), NLMISC::CBitmap::getWidth(), height, nlassert, NLMISC::CObjectVector< CRGBA >::resize(), sint, src, uint, and width. +

+Referenced by NL3D::CSkeletonModel::computeLodTexture(). +

+

00810 {
+00811         uint    width= bmpIn.getWidth();
+00812         uint    height= bmpIn.getHeight();
+00813         nlassert(width>0 && width<=256);
+00814         nlassert(height>0 && height<=256);
+00815 
+00816         // resize bitmap.
+00817         _Bitmap.resize(width*height);
+00818         _WidthPower= getPowerOf2(width);
+00819         // compute shift
+00820         _UShift= 8-getPowerOf2(width);
+00821         _VShift= 8-getPowerOf2(height);
+00822 
+00823         // convert the bitmap.
+00824         CBitmap         bmp= bmpIn;
+00825         bmp.convertToType(CBitmap::RGBA);
+00826         CRGBA   *src= (CRGBA*)&bmp.getPixels()[0];
+00827         CRGBA   *dst= _Bitmap.getPtr();
+00828         for(sint nPix= width*height;nPix>0;nPix--, src++, dst++)
+00829         {
+00830                 *dst= *src;
+00831         }
+00832 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
CRGBA NL3D::CLodCharacterTmpBitmap::getPixel uint8  U,
uint8  V
[inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 81 of file lod_character_manager.h. +

+References _Bitmap, _UShift, _VShift, _WidthPower, and uint8. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute(). +

+

00082         {
+00083                 U>>= _UShift;
+00084                 V>>= _VShift;
+00085                 return _Bitmap[(V<<_WidthPower) + U];
+00086         }
+
+

+ + + + +
+ + + + + + + + + +
void NL3D::CLodCharacterTmpBitmap::reset  ) 
+
+ + + + + +
+   + + +

+ +

+Definition at line 798 of file lod_character_manager.cpp. +

+References _Bitmap, _UShift, _VShift, _WidthPower, and NLMISC::CObjectVector< CRGBA >::resize(). +

+Referenced by build(), CLodCharacterTmpBitmap(), and NL3D::CLodCharacterManager::endTextureCompute(). +

+

00799 {
+00800         // setup a 1*1 bitmap
+00801         _Bitmap.resize(1);
+00802         _Bitmap[0]= CRGBA::Black;
+00803         _WidthPower=0;
+00804         _UShift= 8;
+00805         _VShift= 8;
+00806 }
+
+


Field Documentation

+

+ + + + +
+ + +
NLMISC::CObjectVector<CRGBA> NL3D::CLodCharacterTmpBitmap::_Bitmap [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 91 of file lod_character_manager.h. +

+Referenced by build(), getPixel(), and reset().

+

+ + + + +
+ + +
uint NL3D::CLodCharacterTmpBitmap::_UShift [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 95 of file lod_character_manager.h. +

+Referenced by build(), getPixel(), and reset().

+

+ + + + +
+ + +
uint NL3D::CLodCharacterTmpBitmap::_VShift [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 95 of file lod_character_manager.h. +

+Referenced by build(), getPixel(), and reset().

+

+ + + + +
+ + +
uint NL3D::CLodCharacterTmpBitmap::_WidthPower [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 93 of file lod_character_manager.h. +

+Referenced by build(), getPixel(), and reset().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 06:50:06 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1