From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02811.html | 182 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 182 insertions(+) create mode 100644 docs/doxygen/nel/a02811.html (limited to 'docs/doxygen/nel/a02811.html') diff --git a/docs/doxygen/nel/a02811.html b/docs/doxygen/nel/a02811.html new file mode 100644 index 00000000..f98be726 --- /dev/null +++ b/docs/doxygen/nel/a02811.html @@ -0,0 +1,182 @@ + + +NeL: NL3D::CLodCharacterTexture::CTUVQ struct Reference + + + +
+

NL3D::CLodCharacterTexture::CTUVQ Struct Reference

#include <lod_character_texture.h> +

+


Detailed Description

+The Texture UV Quality info per pixel. +

+ +

+Definition at line 56 of file lod_character_texture.h. + + + + + + + + + + + + + +

Public Member Functions

void serial (NLMISC::IStream &f)

Data Fields

uint8 Q
uint8 T
uint8 U
uint8 V
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLodCharacterTexture::CTUVQ::serial NLMISC::IStream f  )  [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 65 of file lod_character_texture.h. +

+References Q, NLMISC::IStream::serial(), and T. +

+

00066                 {
+00067                         f.serial(T,U,V,Q);
+00068                 }
+
+


Field Documentation

+

+ + + + +
+ + +
uint8 NL3D::CLodCharacterTexture::CTUVQ::Q +
+
+ + + + + +
+   + + +

+ +

+Definition at line 63 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute(), and serial().

+

+ + + + +
+ + +
uint8 NL3D::CLodCharacterTexture::CTUVQ::T +
+
+ + + + + +
+   + + +

+ +

+Definition at line 59 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute(), and serial().

+

+ + + + +
+ + +
uint8 NL3D::CLodCharacterTexture::CTUVQ::U +
+
+ + + + + +
+   + + +

+ +

+Definition at line 61 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute().

+

+ + + + +
+ + +
uint8 NL3D::CLodCharacterTexture::CTUVQ::V +
+
+ + + + + +
+   + + +

+ +

+Definition at line 61 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute().

+


The documentation for this struct was generated from the following file: +
Generated on Tue Mar 16 06:50:05 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1