From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02810.html | 275 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 275 insertions(+) create mode 100644 docs/doxygen/nel/a02810.html (limited to 'docs/doxygen/nel/a02810.html') diff --git a/docs/doxygen/nel/a02810.html b/docs/doxygen/nel/a02810.html new file mode 100644 index 00000000..0edde851 --- /dev/null +++ b/docs/doxygen/nel/a02810.html @@ -0,0 +1,275 @@ + + +NeL: NL3D::CLodCharacterTexture class Reference + + + +
+

NL3D::CLodCharacterTexture Class Reference

#include <lod_character_texture.h> +

+


Detailed Description

+This describe Texturing information for CLods. It is stored in .shape.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2002
+ +

+ +

+Definition at line 51 of file lod_character_texture.h. + + + + + + + + + + + + + + + + + + + +

Public Member Functions

 CLodCharacterTexture ()
 Constructor.

uint getHeight () const
uint getWidth () const
void serial (NLMISC::IStream &f)

Data Fields

std::vector< CTUVQTexture

Private Attributes

uint32 _Height
uint32 _Width
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CLodCharacterTexture::CLodCharacterTexture  ) 
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 35 of file lod_character_texture.cpp. +

+References NL3D_CLOD_TEXT_HEIGHT, and NL3D_CLOD_TEXT_WIDTH. +

+

00036 {
+00037         _Width= NL3D_CLOD_TEXT_WIDTH;
+00038         _Height= NL3D_CLOD_TEXT_HEIGHT;
+00039 }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
uint NL3D::CLodCharacterTexture::getHeight  )  const [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 80 of file lod_character_texture.h. +

+References uint. +

+

00080 {return _Height;}
+
+

+ + + + +
+ + + + + + + + + +
uint NL3D::CLodCharacterTexture::getWidth  )  const [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 79 of file lod_character_texture.h. +

+References uint. +

+

00079 {return _Width;}
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLodCharacterTexture::serial NLMISC::IStream f  ) 
+
+ + + + + +
+   + + +

+ +

+Definition at line 43 of file lod_character_texture.cpp. +

+References NLMISC::IStream::serial(), NLMISC::IStream::serialCont(), NLMISC::IStream::serialVersion(), and sint. +

+

00044 {
+00045         sint    ver= f.serialVersion(0);
+00046 
+00047         f.serial(_Width, _Height);
+00048         f.serialCont(Texture);
+00049 }
+
+


Field Documentation

+

+ + + + +
+ + +
uint32 NL3D::CLodCharacterTexture::_Height [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 87 of file lod_character_texture.h.

+

+ + + + +
+ + +
uint32 NL3D::CLodCharacterTexture::_Width [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 87 of file lod_character_texture.h.

+

+ + + + +
+ + +
std::vector<CTUVQ> NL3D::CLodCharacterTexture::Texture +
+
+ + + + + +
+   + + +

+ +

+Definition at line 73 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 06:50:05 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1