From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02803.html | 152 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 docs/doxygen/nel/a02803.html (limited to 'docs/doxygen/nel/a02803.html') diff --git a/docs/doxygen/nel/a02803.html b/docs/doxygen/nel/a02803.html new file mode 100644 index 00000000..7e8dbd0f --- /dev/null +++ b/docs/doxygen/nel/a02803.html @@ -0,0 +1,152 @@ + + +NeL: NL3D::CLodCharacterShape::CAnimBuild struct Reference + + + +
+

NL3D::CLodCharacterShape::CAnimBuild Struct Reference

#include <lod_character_shape.h> +

+


Detailed Description

+A lod Animation Build information. +

+ +

+Definition at line 135 of file lod_character_shape.h. + + + + + + + + + + + + + + +

Data Fields

float AnimLength
 The effective time of the animation.

std::vector< CVectorKeys
 List of Keys * NumVertices.

std::string Name
 Name of the Anim.

uint NumKeys
 The number of Keys.

+


Field Documentation

+

+ + + + +
+ + +
float NL3D::CLodCharacterShape::CAnimBuild::AnimLength +
+
+ + + + + +
+   + + +

+The effective time of the animation. +

+ +

+Definition at line 142 of file lod_character_shape.h. +

+Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim().

+

+ + + + +
+ + +
std::vector<CVector> NL3D::CLodCharacterShape::CAnimBuild::Keys +
+
+ + + + + +
+   + + +

+List of Keys * NumVertices. +

+ +

+Definition at line 145 of file lod_character_shape.h. +

+Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim().

+

+ + + + +
+ + +
std::string NL3D::CLodCharacterShape::CAnimBuild::Name +
+
+ + + + + +
+   + + +

+Name of the Anim. +

+ +

+Definition at line 138 of file lod_character_shape.h. +

+Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim().

+

+ + + + +
+ + +
uint NL3D::CLodCharacterShape::CAnimBuild::NumKeys +
+
+ + + + + +
+   + + +

+The number of Keys. +

+ +

+Definition at line 140 of file lod_character_shape.h. +

+Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim().

+


The documentation for this struct was generated from the following file: +
Generated on Tue Mar 16 06:49:59 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1