From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02354.html | 649 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 649 insertions(+) create mode 100644 docs/doxygen/nel/a02354.html (limited to 'docs/doxygen/nel/a02354.html') diff --git a/docs/doxygen/nel/a02354.html b/docs/doxygen/nel/a02354.html new file mode 100644 index 00000000..02925397 --- /dev/null +++ b/docs/doxygen/nel/a02354.html @@ -0,0 +1,649 @@ + + +NeL: NL3D::CTravCameraScene class Reference + + + +
+

NL3D::CTravCameraScene Class Reference

#include <trav_scene.h> +

+

Inheritance diagram for NL3D::CTravCameraScene: +

+ +NL3D::CTraversal +NL3D::CClipTrav +NL3D::CLoadBalancingTrav +NL3D::CRenderTrav + +

Detailed Description

+A ITravScene traversal, with camera setup (common to CRenderTrav and CClipTrav). +

+ +

+Definition at line 67 of file trav_scene.h. + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

 CTravCameraScene ()
 Constructor.

void setCamMatrix (const NLMISC::CMatrix &camMatrix)
 Setup the camera matrix (a translation/rotation matrix).

void setFrustum (float width, float height, float znear, float zfar, bool perspective=true)
 Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective).

void setFrustum (float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)
 Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective).


Data Fields

CSceneScene

Protected Member Functions

void update ()
 update the dependent information.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CTravCameraScene::CTravCameraScene  )  [inline]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 109 of file trav_scene.h. +

+References CamLook, CamMatrix, CamPos, NLMISC::CMatrix::identity(), and setFrustum(). +

+

00110         {
+00111                 setFrustum(1.0f, 1.0f, 0.01f, 1.0f);
+00112                 CamMatrix.identity();
+00113                 ViewMatrix.identity();
+00114                 CamPos= NLMISC::CVector::Null;
+00115                 CamLook= NLMISC::CVector::Null;
+00116         }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CTravCameraScene::setCamMatrix const NLMISC::CMatrix camMatrix  )  [inline]
+
+ + + + + +
+   + + +

+Setup the camera matrix (a translation/rotation matrix). +

+ +

+Definition at line 102 of file trav_scene.h. +

+References CamMatrix. +

+Referenced by NL3D::CScene::render(). +

+

00103         {
+00104                 CamMatrix= camMatrix;
+00105         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CTravCameraScene::setFrustum float  width,
float  height,
float  znear,
float  zfar,
bool  perspective = true
[inline]
+
+ + + + + +
+   + + +

+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +

+ +

+Definition at line 97 of file trav_scene.h. +

+References height, setFrustum(), and width. +

+

00098         {
+00099                 setFrustum(-width/2, width/2, -height/2, height/2, znear, zfar, perspective);
+00100         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CTravCameraScene::setFrustum float  left,
float  right,
float  bottom,
float  top,
float  znear,
float  zfar,
bool  perspective = true
[inline]
+
+ + + + + +
+   + + +

+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +

+ +

+Definition at line 86 of file trav_scene.h. +

+References Bottom, Far, Near, Perspective, and Right. +

+Referenced by CTravCameraScene(), NL3D::CScene::render(), and setFrustum(). +

+

00087         {
+00088                 Left= left;
+00089                 Right= right;
+00090                 Bottom= bottom;
+00091                 Top= top;
+00092                 Near= znear;
+00093                 Far= zfar;
+00094                 Perspective= perspective;
+00095         }
+
+

+ + + + +
+ + + + + + + + + +
void NL3D::CTravCameraScene::update  )  [inline, protected]
+
+ + + + + +
+   + + +

+update the dependent information. +

+ +

+Definition at line 122 of file trav_scene.h. +

+References CamLook, CamMatrix, CamPos, NLMISC::CMatrix::getPos(), NLMISC::CMatrix::inverted(), and NLMISC::CMatrix::mulVector(). +

+

00123         {
+00124                 ViewMatrix= CamMatrix.inverted();
+00125                 CamPos= CamMatrix.getPos();
+00126                 CamLook= CamMatrix.mulVector(NLMISC::CVector::J);
+00127         }
+
+


Field Documentation

+

+ + + + +
+ + +
float NL3D::CTravCameraScene::Bottom +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file trav_scene.h. +

+Referenced by setFrustum(), NL3D::CWaterModel::traverseRender(), and NL3D::CFlareModel::traverseRender().

+

+ + + + +
+ + +
NLMISC::CVector NL3D::CTravCameraScene::CamLook +
+
+ + + + + +
+   + + +

+ +

+Definition at line 80 of file trav_scene.h. +

+Referenced by NL3D::CLandscapeModel::clipAndRenderLandscape(), CTravCameraScene(), and update().

+

+ + + + +
+ + +
NLMISC::CMatrix NL3D::CTravCameraScene::CamMatrix +
+
+ + + + + +
+   + + +

+ +

+Definition at line 77 of file trav_scene.h. +

+Referenced by CTravCameraScene(), setCamMatrix(), NL3D::CWaterModel::traverseRender(), NL3D::CFlareModel::traverseRender(), and update().

+

+ + + + +
+ + +
NLMISC::CVector NL3D::CTravCameraScene::CamPos +
+
+ + + + + +
+   + + +

+ +

+Definition at line 79 of file trav_scene.h. +

+Referenced by NL3D::CTransformShape::clip(), NL3D::CQuadGridClipClusterQTreeNode::clip(), NL3D::CLandscapeModel::clipAndRenderLandscape(), NL3D::CSkeletonModel::computeDisplayLodCharacterPriority(), CTravCameraScene(), NL3D::CWaterModel::doSimpleRender(), NL3D::CQuadGridClipClusterQTreeNode::noFrustumClip(), NL3D::CCluster::recursTraverseClip(), NL3D::CScene::render(), NL3D::CMeshMRMGeom::render(), NL3D::CMeshGeom::render(), NL3D::CSkeletonModel::renderCLod(), NL3D::CMeshMRMGeom::renderSkin(), NL3D::CMeshGeom::renderSkin(), NL3D::CShadowMapManager::selectShadowMapsToGenerate(), NL3D::CSkeletonModel::traverseAnimDetail(), NL3D::CParticleSystemModel::traverseClip(), NL3D::CTransformShape::traverseLoadBalancingPass0(), NL3D::CWaterModel::traverseRender(), and update().

+

+ + + + +
+ + +
float NL3D::CTravCameraScene::Far +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file trav_scene.h. +

+Referenced by NL3D::CWaterModel::computeClippedPoly(), setFrustum(), NL3D::CWaterModel::traverseRender(), and NL3D::CFlareModel::traverseRender().

+

+ + + + +
+ + +
float NL3D::CTravCameraScene::Left +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file trav_scene.h. +

+Referenced by NL3D::CWaterModel::traverseRender(), and NL3D::CFlareModel::traverseRender().

+

+ + + + +
+ + +
float NL3D::CTravCameraScene::Near +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file trav_scene.h. +

+Referenced by NL3D::CWaterModel::computeClippedPoly(), setFrustum(), NL3D::CWaterModel::traverseRender(), and NL3D::CFlareModel::traverseRender().

+

+ + + + +
+ + +
bool NL3D::CTravCameraScene::Perspective +
+
+ + + + + +
+   + + +

+ +

+Definition at line 76 of file trav_scene.h. +

+Referenced by setFrustum().

+

+ + + + +
+ + +
float NL3D::CTravCameraScene::Right +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file trav_scene.h. +

+Referenced by NL3D::CWaterModel::computeClippedPoly(), setFrustum(), NL3D::CWaterModel::traverseRender(), and NL3D::CFlareModel::traverseRender().

+

+ + + + +
+ + +
CScene* NL3D::CTraversal::Scene [inherited] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file trav_scene.h. +

+Referenced by NL3D::CScene::CScene(), NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and NL3D::CMeshGeom::profileSceneRender().

+

+ + + + +
+ + +
float NL3D::CTravCameraScene::Top +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file trav_scene.h. +

+Referenced by NL3D::CWaterModel::computeClippedPoly(), NL3D::CWaterModel::traverseRender(), and NL3D::CFlareModel::traverseRender().

+

+ + + + +
+ + +
NLMISC::CMatrix NL3D::CTravCameraScene::ViewMatrix +
+
+ + + + + +
+   + + +

+ +

+Definition at line 78 of file trav_scene.h. +

+Referenced by NL3D::CWaterModel::computeClippedPoly(), NL3D::CParticleSystemModel::doAnimate(), NL3D::CWaterModel::traverseRender(), and NL3D::CFlareModel::traverseRender().

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 08:18:49 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1