From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02211.html | 862 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 862 insertions(+) create mode 100644 docs/doxygen/nel/a02211.html (limited to 'docs/doxygen/nel/a02211.html') diff --git a/docs/doxygen/nel/a02211.html b/docs/doxygen/nel/a02211.html new file mode 100644 index 00000000..a6c71227 --- /dev/null +++ b/docs/doxygen/nel/a02211.html @@ -0,0 +1,862 @@ + + +NeL: NL3D::CAnimationSetUser class Reference + + + +
+

NL3D::CAnimationSetUser Class Reference

#include <animation_set_user.h> +

+

Inheritance diagram for NL3D::CAnimationSetUser: +

+ +NL3D::UAnimationSet + +

Detailed Description

+UAnimationSet implementation
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 55 of file animation_set_user.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  { NotFound = 0xffffffff + }

Public Member Functions

uint addAnimation (const char *fileName, const char *animName)
virtual uint addSkeletonWeight (const char *fileName, const char *skelName)
virtual void build ()
 CAnimationSetUser (NLMISC::IStream &f)
 Constructor.

 CAnimationSetUser ()
 Constructor.

const CAnimationSetgetAnimationSet () const
Animations mgt.
virtual UAnimationgetAnimation (uint animationId)
virtual uint getAnimationIdByName (const std::string &name) const
virtual const std::string & getAnimationName (uint animationId) const
virtual uint getNumAnimation () const
Channel mgt.
virtual uint getChannelIdByName (const std::string &name) const
SkeletonWeight mgt.
virtual uint getNumSkeletonWeight () const
virtual uint getSkeletonWeightIdByName (const std::string &name) const
virtual const std::string & getSkeletonWeightName (uint skeletonId) const

Private Attributes

NLMISC::CSmartPtr< CAnimationSet_AnimationSet

Friends

class CPlayListManagerUser
class CSceneUser
+


Member Enumeration Documentation

+

+ + + + +
+ + +
anonymous enum [inherited] +
+
+ + + + + +
+   + + +

+

Enumeration values:
+ + +
NotFound  +
+
+ +

+Definition at line 56 of file u_animation_set.h. +

+

00056 { NotFound=0xffffffff };
+
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CAnimationSetUser::CAnimationSetUser  )  [inline]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 65 of file animation_set_user.h. +

+References _AnimationSet, NL3D_MEM_ANIMATION_SET, nlassert, and uint. +

+

00066         {
+00067                 NL3D_MEM_ANIMATION_SET
+00068 
+00069                 nlassert((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
+00070 
+00071                 // create a smartptred animation set.
+00072                 _AnimationSet= new CAnimationSet;
+00073         }
+
+

+ + + + +
+ + + + + + + + + + +
NL3D::CAnimationSetUser::CAnimationSetUser NLMISC::IStream f  )  [inline]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 76 of file animation_set_user.h. +

+References _AnimationSet, NL3D_MEM_ANIMATION_SET, nlassert, and uint. +

+

00077         {
+00078                 NL3D_MEM_ANIMATION_SET
+00079 
+00080                 nlassert((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
+00081 
+00082                 // create a smartptred animation set.
+00083                 _AnimationSet= new CAnimationSet;
+00084 
+00085                 _AnimationSet->serial(f);
+00086         }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
uint NL3D::CAnimationSetUser::addAnimation const char *  fileName,
const char *  animName
[inline, virtual]
+
+ + + + + +
+   + + +

+Add an animation in the animation set. After adding all your animations, call build().

+

Parameters:
+ + + +
fileName is the animation filename
animName is the name of the animation in the animation set.
+
+
Returns:
NotFound if the file is not found.
+ +

+Implements NL3D::UAnimationSet. +

+Definition at line 95 of file animation_set_user.h. +

+References _AnimationSet, file, NLMISC::CPath::lookup(), NL3D_MEM_ANIMATION_SET, and uint. +

+

00096         {
+00097                 NL3D_MEM_ANIMATION_SET
+00098 
+00099                 // Allocate an animation
+00100                 std::auto_ptr<CAnimation> anim (new CAnimation);
+00101 
+00102                 // Read it
+00103                 NLMISC::CIFile file;
+00104                 std::string path = NLMISC::CPath::lookup (fileName, false, true);
+00105                 if (path.empty())
+00106                         path = fileName;
+00107                 if ( file.open ( path ) )
+00108                 {
+00109                         // Serial the animation
+00110                         file.serial (*anim);
+00111 
+00112                         // Add the animation
+00113                         uint id=_AnimationSet->addAnimation (animName, anim.release());
+00114 
+00115                         // Return id
+00116                         return id;
+00117                 }
+00118                 else return UAnimationSet::NotFound;
+00119         }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual uint NL3D::CAnimationSetUser::addSkeletonWeight const char *  fileName,
const char *  skelName
[inline, virtual]
+
+ + + + + +
+   + + +

+Add a skeleton weight in the animation set. This method use CPath to search the skeleton file.

+

Parameters:
+ + + +
fileName is the skeleton weight filename
animName is the name of the skeleton weight in the animation set.
+
+
Returns:
the id of the new skeleton or NotFound if the file is not found.
+ +

+Implements NL3D::UAnimationSet. +

+Definition at line 139 of file animation_set_user.h. +

+References _AnimationSet, file, NL3D_MEM_ANIMATION_SET, and uint. +

+

00140         {
+00141                 NL3D_MEM_ANIMATION_SET
+00142 
+00143                 // Allocate an animation
+00144                 std::auto_ptr<CSkeletonWeight> skeletonWeight (new CSkeletonWeight);
+00145 
+00146                 // Read it
+00147                 NLMISC::CIFile file;
+00148                 if (file.open ( NLMISC::CPath::lookup( fileName ) ) )
+00149                 {
+00150                         // Serial the animation
+00151                         file.serial (*skeletonWeight);
+00152 
+00153                         // Add the animation
+00154                         uint id=_AnimationSet->addSkeletonWeight (skelName, skeletonWeight.release());
+00155 
+00156                         // Return id
+00157                         return id;
+00158                 }
+00159                 else return UAnimationSet::NotFound;
+00160         }
+
+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::CAnimationSetUser::build  )  [inline, virtual]
+
+ + + + + +
+   + + +

+Build the animation set. Call build after adding all your animations. +

+Implements NL3D::UAnimationSet. +

+Definition at line 124 of file animation_set_user.h. +

+References _AnimationSet, and NL3D_MEM_ANIMATION_SET. +

+

00125         {
+00126                 NL3D_MEM_ANIMATION_SET
+00127 
+00128                 _AnimationSet->build ();
+00129         }
+
+

+ + + + +
+ + + + + + + + + + +
UAnimation * NL3D::CAnimationSetUser::getAnimation uint  animationId  )  [virtual]
+
+ + + + + +
+   + + +

+Get a writable animation pointer.

+

Returns:
the end time.
+ +

+Implements NL3D::UAnimationSet. +

+Definition at line 36 of file animation_set_user.cpp. +

+References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint. +

+

00037 {
+00038         NL3D_MEM_ANIMATION_SET
+00039 
+00040         return _AnimationSet->getAnimation (animationId);
+00041 }
+
+

+ + + + +
+ + + + + + + + + + +
virtual uint NL3D::CAnimationSetUser::getAnimationIdByName const std::string &  name  )  const [inline, virtual]
+
+ + + + + +
+   + + +

+Get a animation ID by name. If no animation is found, method returns NotFound. +

+Implements NL3D::UAnimationSet. +

+Definition at line 177 of file animation_set_user.h. +

+References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint. +

+

00178         {
+00179                 NL3D_MEM_ANIMATION_SET
+00180 
+00181                 return _AnimationSet->getAnimationIdByName(name);
+00182         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual const std::string& NL3D::CAnimationSetUser::getAnimationName uint  animationId  )  const [inline, virtual]
+
+ + + + + +
+   + + +

+Get animation name. +

+Implements NL3D::UAnimationSet. +

+Definition at line 187 of file animation_set_user.h. +

+References _AnimationSet, getNumAnimation(), NL3D_MEM_ANIMATION_SET, nlerror, and uint. +

+

00188         {
+00189                 NL3D_MEM_ANIMATION_SET
+00190 
+00191                 if(animationId>=getNumAnimation())
+00192                         nlerror("getAnimation*(): bad animation Id");
+00193                 return _AnimationSet->getAnimationName(animationId);
+00194         }
+
+

+ + + + +
+ + + + + + + + + +
const CAnimationSet * NL3D::CAnimationSetUser::getAnimationSet  )  const
+
+ + + + + +
+   + + +

+ +

+Definition at line 45 of file animation_set_user.cpp. +

+References _AnimationSet, and NL3D_MEM_ANIMATION_SET. +

+Referenced by NL3D::H_AUTO_DECL(). +

+

00046 {
+00047         NL3D_MEM_ANIMATION_SET
+00048 
+00049         return _AnimationSet;
+00050 }
+
+

+ + + + +
+ + + + + + + + + + +
virtual uint NL3D::CAnimationSetUser::getChannelIdByName const std::string &  name  )  const [inline, virtual]
+
+ + + + + +
+   + + +

+Get a channel ID with its name. If no channel is found, method returns NotFound. +

+Implements NL3D::UAnimationSet. +

+Definition at line 246 of file animation_set_user.h. +

+References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint. +

+

00247         {
+00248                 NL3D_MEM_ANIMATION_SET
+00249 
+00250                 return _AnimationSet->getChannelIdByName(name);
+00251         }
+
+

+ + + + +
+ + + + + + + + + +
virtual uint NL3D::CAnimationSetUser::getNumAnimation  )  const [inline, virtual]
+
+ + + + + +
+   + + +

+Get animations count. +

+Implements NL3D::UAnimationSet. +

+Definition at line 167 of file animation_set_user.h. +

+References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint. +

+Referenced by getAnimationName(). +

+

00168         {
+00169                 NL3D_MEM_ANIMATION_SET
+00170 
+00171                 return _AnimationSet->getNumAnimation();
+00172         }
+
+

+ + + + +
+ + + + + + + + + +
virtual uint NL3D::CAnimationSetUser::getNumSkeletonWeight  )  const [inline, virtual]
+
+ + + + + +
+   + + +

+Get skeleton weight count. +

+Implements NL3D::UAnimationSet. +

+Definition at line 211 of file animation_set_user.h. +

+References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint. +

+Referenced by getSkeletonWeightName(). +

+

00212         {
+00213                 NL3D_MEM_ANIMATION_SET
+00214 
+00215                 return _AnimationSet->getNumSkeletonWeight();
+00216         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual uint NL3D::CAnimationSetUser::getSkeletonWeightIdByName const std::string &  name  )  const [inline, virtual]
+
+ + + + + +
+   + + +

+Get a SkeletonWeight ID by name. If no SkeletonWeight is found, method returns NotFound. +

+Implements NL3D::UAnimationSet. +

+Definition at line 221 of file animation_set_user.h. +

+References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint. +

+

00222         {
+00223                 NL3D_MEM_ANIMATION_SET
+00224 
+00225                 return _AnimationSet->getSkeletonWeightIdByName(name);
+00226         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual const std::string& NL3D::CAnimationSetUser::getSkeletonWeightName uint  skeletonId  )  const [inline, virtual]
+
+ + + + + +
+   + + +

+Get skeleton template name. +

+Implements NL3D::UAnimationSet. +

+Definition at line 231 of file animation_set_user.h. +

+References _AnimationSet, getNumSkeletonWeight(), NL3D_MEM_ANIMATION_SET, nlerror, and uint. +

+

00232         {
+00233                 NL3D_MEM_ANIMATION_SET
+00234 
+00235                 if(skeletonId>=getNumSkeletonWeight())
+00236                         nlerror("getSkeletonWeight*(): bad SkeletonWeight Id");
+00237                 return _AnimationSet->getSkeletonWeightName(skeletonId);
+00238         }
+
+


Friends And Related Function Documentation

+

+ + + + +
+ + +
friend class CPlayListManagerUser [friend] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 59 of file animation_set_user.h.

+

+ + + + +
+ + +
friend class CSceneUser [friend] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 60 of file animation_set_user.h.

+


Field Documentation

+

+ + + + +
+ + +
NLMISC::CSmartPtr<CAnimationSet> NL3D::CAnimationSetUser::_AnimationSet [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 58 of file animation_set_user.h. +

+Referenced by addAnimation(), addSkeletonWeight(), build(), CAnimationSetUser(), getAnimation(), getAnimationIdByName(), getAnimationName(), getAnimationSet(), getChannelIdByName(), getNumAnimation(), getNumSkeletonWeight(), getSkeletonWeightIdByName(), getSkeletonWeightName(), and NL3D::CSceneUser::setAutomaticAnimationSet().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 06:44:29 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1