From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../plain&hideattic=0&sortby=date/index.html | 207 +++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 cvs/cvsweb.cgi/~checkout~/code/client/Attic/client.cpp?rev=1.6&content-type=text/plain&hideattic=0&sortby=date/index.html (limited to 'cvs/cvsweb.cgi/~checkout~/code/client/Attic/client.cpp?rev=1.6&content-type=text/plain&hideattic=0&sortby=date/index.html') diff --git a/cvs/cvsweb.cgi/~checkout~/code/client/Attic/client.cpp?rev=1.6&content-type=text/plain&hideattic=0&sortby=date/index.html b/cvs/cvsweb.cgi/~checkout~/code/client/Attic/client.cpp?rev=1.6&content-type=text/plain&hideattic=0&sortby=date/index.html new file mode 100644 index 00000000..65013a62 --- /dev/null +++ b/cvs/cvsweb.cgi/~checkout~/code/client/Attic/client.cpp?rev=1.6&content-type=text/plain&hideattic=0&sortby=date/index.html @@ -0,0 +1,207 @@ +/** \file client.cpp + * Client prototype + * + * $Id: client.cpp,v 1.6 2000/11/23 15:36:14 coutelas Exp $ + */ + +/* Copyright, 2000 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#include "nel/misc/types_nl.h" +#include "nel/misc/debug.h" +#include "nel/misc/i18n.h" + +#include "nel/net/msg_socket.h" +#include "nel/net/naming_client.h" +#include "nel/net/unitime.h" + +#include "nel/3d/driver.h" + +#include "language_interface.h" +#include "login_interface.h" +#include "shards_list_interface.h" + +#include + +using namespace std; +using namespace NLNET; +using namespace NLMISC; +using namespace NL3D; + + + +/** + * login + */ +CLogUserId login(NL3D::CScene * scene, uint w, uint h) +{ + CLoginInterface logscreen; + logscreen.init(scene, w, h); + return logscreen.log(); +} + + +/** + * connect + */ + + +/** + * connectToLS + */ +bool connectToLS (CLogUserId &luid, vector& shards) +{ + CInetAddress servaddr("vianneyl", 49999); + + CSocket server; + try + { + server.connect(servaddr); + } + catch(Exception e) + { + return false; + } + + CMessage msgout(""); + msgout.setType(0); // we don't listen for incoming replies, therefore we must not use a type as string. 0 is the default action for CLogService : "LOG" + + string l, p; + uint i; + // TEMPPP + for (i=0; i& shards) +{ + CShardsListInterface shardListScreen; + shardListScreen.init(scene, w, h, shards); + return shardListScreen.choose(); +} + + + + + +/****************************************************************\ + MAIN +\****************************************************************/ +void main() +{ + // synchronize time with server + CUniTime::syncUniTimeFromService(); + + // init scene + uint w = 800; + uint h = 600; + uint bpp = 32; + bool windowed = true; + NL3D::CScene scene; + NL3D::CSceneUt::init3d(scene, w, h, bpp, windowed); + + + // language choice + uint languageIndex = chooseLanguage(&scene, w, h); + CI18N::load(languageIndex); + + //shard's name list + vector shards; + + // user id (login & password) + CLogUserId id; + + // connection + bool connected = false; + bool goOn = true; + do + { + id = login(&scene, w, h); + connected = connectToLS (id,shards); + if(!connected) + { + IDriver::TMessageBoxId answer = + scene.getDriver()->systemMessageBox(CI18N::get("Can't establish connection").c_str(), + CI18N::get("user connection").c_str(), IDriver::retryCancelType, IDriver::errorIcon); + if(answer==IDriver::cancelId) goOn = false; + } + } + while(!connected && goOn); + + + // shard choice + if(connected) + uint shardIndex = chooseShard(&scene, w, h, shards); + + // release scene + NL3D::CSceneUt::release3d(scene); + + + +} -- cgit v1.2.1