From bd61189b7733e1304e90881e090342ea2f543924 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:39:48 +0200 Subject: Move nevrax.org to / --- .../src/3d/?hideattic=0&sortby=author/index.html | 1164 ++++++++++---------- .../nel/src/3d/?hideattic=0&sortby=rev/index.html | 1164 ++++++++++---------- 2 files changed, 1164 insertions(+), 1164 deletions(-) (limited to 'cvs/cvsweb.cgi/code/nel/src/3d') diff --git a/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=author/index.html b/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=author/index.html index ba5c7bc8..d8d07f59 100644 --- a/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=author/index.html +++ b/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=author/index.html @@ -4,54 +4,54 @@ nevrax.org : cvs - + - - - - - + + + + +
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@@ -59,2218 +59,2218 @@
Nevrax / code / nel / src / 3d
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                                                                                                                                                                    - +
FileRev.AgeAuthorLast log entry
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[BACK] Previous Directory     
[DIR] +
[DIR] CVS/     
[DIR] +
[DIR] driver/     
[TXT] +
[TXT] Makefile (in the Attic) [Hide] 1.2  15 months lecroart  # it was an error, no need to have a makefile here
[TXT] +
[TXT] aabbox.cpp (in the Attic) [Hide] 1.5  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] anim_detail_trav.cpp  1.10  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] anim_detail_trav.h  1.6  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] animatable.cpp  1.9  4 months berenguier  ADDED: don't animate/compute bones which are not used by skins / sticked objects...
[TXT] +
[TXT] animatable.h  1.2  4 months berenguier  ADDED: don't animate/compute bones which are not used by skins / sticked objects...
[TXT] +
[TXT] animated_value.h  1.2  13 months berenguier  FIXED: bad doc on CRGBA::blendFromui(). coef E [0,256]. change relative user co...
[TXT] +
[TXT] animation_optimizer.h  1.2  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] base_anim_detail_obs.cpp  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_anim_detail_obs.h  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_clip_obs.cpp  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_clip_obs.h  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_light_obs.cpp  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_light_obs.h  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_render_obs.cpp  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_render_obs.h  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] bezier_patch.cpp  1.12  4 weeks berenguier  #ADDED: evalTangent*()
[TXT] +
[TXT] bezier_patch.h  1.3  4 weeks berenguier  #ADDED: evalTangent*()
[TXT] +
[TXT] bitmap.cpp (in the Attic) [Hide] 1.25  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] bone.cpp  1.10  2 weeks berenguier  #FIXED: some matrix/animation optimisation
[TXT] +
[TXT] bone.h  1.5  4 months berenguier  ADDED: Skeleton Lod interpolation #FIXED: Lod: build() force sons to at least fo...
[TXT] +
[TXT] bone_user.h  1.2  11 months berenguier  ADDED: UBone::getLastWorldMatrixComputed() FIXED: bug in CPrimitiveWorldImage: m...
[TXT] +
[TXT] bsphere.cpp (in the Attic) [Hide] 1.7  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] camera_user.h  1.3  4 weeks berenguier  #FIXED: compile error
[TXT] +
[TXT] channel.cpp (in the Attic) [Hide] 1.3  17 months corvazier  New animation design
[TXT] +
[TXT] channel_mixer.cpp  1.21  2 weeks berenguier  #FIXED: some matrix/animation optimisation
[TXT] +
[TXT] channel_mixer.h  1.7  2 weeks berenguier  #FIXED: some matrix/animation optimisation
[TXT] +
[TXT] clip_trav.cpp  1.26  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] clip_trav.h  1.13  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] cluster.cpp  1.10  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
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[TXT] cluster.h  1.6  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] coarse_mesh_manager.cpp  1.14  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] coarse_mesh_manager.h  1.12  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] cube_grid.h  1.2  5 months berenguier  FIXED: =0
[TXT] +
[TXT] driver.h  1.35  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. wi...
[TXT] +
[TXT] driver_user.cpp  1.18  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] driver_user.h  1.11  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] dummy (in the Attic) [Hide] 1.2  20 months berenguier  no message
[TXT] +
[TXT] event_mouse_listener.cpp  1.13  4 months berenguier  FIXED: optimize trnaslate precision ADDED: trnaslate in world XY plane
[TXT] +
[TXT] event_mouse_listener.h  1.3  4 months berenguier  FIXED: optimize trnaslate precision ADDED: trnaslate in world XY plane
[TXT] +
[TXT] fast_floor.cpp  1.3  3 months berenguier  #ADDED: 24 bits precision fat floor operations
[TXT] +
[TXT] fast_floor.h  1.4  3 months berenguier  #ADDED: 24 bits precision fat floor operations
[TXT] +
[TXT] fast_mem.cpp (in the Attic) [Hide] 1.3  2 months berenguier  FIXED: move CFastMem from 3D to misc
[TXT] +
[TXT] fast_mem.h (in the Attic) [Hide] 1.3  2 months berenguier  FIXED: move CFastMem from 3D to misc
[TXT] +
[TXT] flare_model.cpp  1.14  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] hrc_trav.cpp  1.10  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] hrc_trav.h  1.7  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] ig_surface_light.h  1.2  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] ig_surface_light_build.h  1.2  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] instance_group_user.cpp  1.25  4 weeks berenguier  #FIXED: compile error
[TXT] +
[TXT] instance_lighter.cpp  1.12  6 weeks berenguier  BUGFIX: misuse of a end() iterator
[TXT] +
[TXT] instance_lighter.h  1.4  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] instance_user.cpp  1.11  3 months berenguier  FIXED: bad interface
[TXT] +
[TXT] landscape_def.cpp  1.5  4 months berenguier  ADDED: improve ZBuffer precision by changing view-model matrixes wisely
[TXT] +
[TXT] landscape_def.h  1.9  3 months berenguier  #FIXED: allow dynamic lightmap to be drawn at tile level.
[TXT] +
[TXT] landscape_face_vector_manager.h  1.1  10 months berenguier  ADDED: For better //isation, build a list of Patch / TileMaterial in each render...
[TXT] +
[TXT] landscape_model.cpp  1.27  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] landscape_model.h  1.6  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] landscape_profile.h  1.3  9 months berenguier  FIXED: optim: upgrade size of TextureNear FIXED: clip now VB allocation per Tess...
[TXT] +
[TXT] landscape_user.cpp  1.25  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] landscape_user.h  1.15  3 months berenguier  #ADDED: updateLightingAll()
[TXT] +
[TXT] landscape_vegetable_block.h  1.4  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) ADDED: new CVegetable rende...
[TXT] +
[TXT] landscapevb_allocator.cpp  1.9  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture
[TXT] +
[TXT] landscapevb_allocator.h  1.3  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only)
[TXT] +
[TXT] landscapevb_info.cpp  1.4  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture
[TXT] +
[TXT] landscapevb_info.h  1.3  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture
[TXT] +
[TXT] layered_ordering_table.cpp (in the Attic) [Hide] 1.2  5 months lecroart  FIXED: linux compile
[TXT] +
[TXT] layered_ordering_table.h  1.4  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] light_contribution.h  1.3  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] light_influence_interpolator.h  1.1  5 months berenguier  ADDED: Dynamic/Static lighting system
[TXT] +
[TXT] light_trav.cpp  1.9  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] light_trav.h  1.4  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] lighting_manager.cpp  1.8  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] lighting_manager.h  1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] line.cpp (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] load_balancing_trav.cpp  1.10  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. FIXED: A...
[TXT] +
[TXT] load_balancing_trav.h  1.6  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. FIXED: A...
[TXT] +
[TXT] lod_character_builder.cpp  1.2  2 months berenguier  FIXED: first workable version of LodCharacterManager, integrated in engine
[TXT] +
[TXT] lod_character_builder.h  1.3  2 months berenguier  FIXED: missing type def
[TXT] +
[TXT] lod_character_manager.cpp  1.4  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] lod_character_manager.h  1.2  2 months berenguier  FIXED: first workable version of LodCharacterManager, integrated in engine
[TXT] +
[TXT] lod_character_shape.cpp  1.3  2 months berenguier  ADDED: mean color for transform ADDED: make LodCharacter take care of mean color...
[TXT] +
[TXT] lod_character_shape.h  1.3  2 months berenguier  ADDED: mean color for transform ADDED: make LodCharacter take care of mean color...
[TXT] +
[TXT] lod_character_shape_bank.cpp  1.1  2 months berenguier  ADDED: CLodCharacter for far character loding
[TXT] +
[TXT] lod_character_shape_bank.h  1.1  2 months berenguier  ADDED: CLodCharacter for far character loding
[TXT] +
[TXT] material.h  1.16  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color #FIXED: factorize implementati...
[TXT] +
[TXT] matrix_3x4.cpp  1.1  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. wi...
[TXT] +
[TXT] matrix_3x4.h  1.1  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. wi...
[TXT] +
[TXT] mesh.cpp  1.66  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] mesh.h  1.30  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] mesh_base_instance.cpp  1.12  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
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[TXT] mesh_base_instance.h  1.15  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. FIXED: A...
[TXT] +
[TXT] mesh_blender.cpp  1.1  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color #FIXED: factorize implementati...
[TXT] +
[TXT] mesh_blender.h  1.1  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color #FIXED: factorize implementati...
[TXT] +
[TXT] mesh_block_manager.cpp  1.1  5 weeks berenguier  ADDED: rendering per block of same mesh.
[TXT] +
[TXT] mesh_block_manager.h  1.1  5 weeks berenguier  ADDED: rendering per block of same mesh.
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[TXT] mesh_geom.cpp  1.4  5 weeks berenguier  ADDED: rendering per block of same mesh.
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[TXT] mesh_geom.h  1.13  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
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[TXT] mesh_instance.cpp  1.14  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] mesh_instance.h  1.10  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] mesh_morpher.cpp  1.5  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mesh_morpher.h  1.4  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mesh_mrm.cpp  1.48  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mesh_mrm.h  1.34  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mesh_mrm_instance.cpp  1.9  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mesh_mrm_instance.h  1.9  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mesh_mrm_skin.cpp  1.8  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mesh_multi_lod.cpp  1.26  3 weeks berenguier  FIXED: modify IMeshGeom::render() interface, to possibly render in one call tran...
[TXT] +
[TXT] mesh_multi_lod.h  1.18  3 weeks berenguier  FIXED: modify IMeshGeom::render() interface, to possibly render in one call tran...
[TXT] +
[TXT] mesh_multi_lod_instance.cpp  1.11  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] +
[TXT] mesh_multi_lod_instance.h  1.12  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] +
[TXT] mesh_skin_manager.cpp  1.1  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
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[TXT] mesh_skin_manager.h  1.1  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
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[TXT] meshvp_per_pixel_light.cpp  1.3  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] meshvp_wind_tree.cpp  1.6  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] meshvp_wind_tree.h  1.3  5 weeks berenguier  FIXED: optimize clipping so Big objects/tree get more accurate clipping. FIXED: ...
[TXT] +
[TXT] mrm_level_detail.cpp  1.1  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] mrm_level_detail.h  1.1  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
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[TXT] mrm_parameters.h  1.3  12 months berenguier  ADDED: LoadBalancing traversal and methods to use it.
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[TXT] noise_value.h  1.3  8 months berenguier  FIXED: enableVegetableManager(true) create the vegetables FIXED: change NoiseVal...
[TXT] +
[TXT] nv_tri_strip_objects.cpp (in the Attic) [Hide] 1.2  8 months corvazier  #renamed
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[TXT] nv_tri_strip_objects.h (in the Attic) [Hide] 1.2  8 months corvazier  #renamed
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[TXT] nv_vertex_cache.cpp (in the Attic) [Hide] 1.2  8 months corvazier  #remove and renamed nvidia files
[TXT] +
[TXT] nv_vertex_cache.h (in the Attic) [Hide] 1.2  8 months corvazier  #remove and renamed nvidia files
[TXT] +
[TXT] ordering_table.h  1.5  3 weeks berenguier  #FIXED: corret assert in Debug cfg
[TXT] +
[TXT] particle_system_model.h  1.25  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] particle_system_shape.cpp  1.34  4 weeks berenguier  #FIXED: compile error
[TXT] +
[TXT] patch_lightmap.cpp  1.6  3 months berenguier  #FIXED: modulate Static PointLight with landscape Material, during Patch lightma...
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[TXT] patch_rdr_pass.h  1.3  10 months berenguier  FIXED: inline some f()
[TXT] +
[TXT] patch_render.cpp  1.12  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture
[TXT] +
[TXT] patch_texture.cpp (in the Attic) [Hide] 1.2  19 months berenguier  no message
[TXT] +
[TXT] patch_vegetable.cpp  1.16  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] patchdlm_context.h  1.7  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] plane_basis_maker.h (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE : this file had to be named 'ps_plane_basis_maker'
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[TXT] play_list_manager_user.cpp  1.5  4 weeks berenguier  #FIXED: faster with use of safe_cast
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[TXT] play_list_manager_user.h  1.4  6 weeks berenguier  ADDED: Profile of animate method
[TXT] +
[TXT] play_list_user.cpp  1.6  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] play_list_user.h  1.7  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] point_light.h  1.3  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] point_light_model.h  1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] point_light_named.h  1.1  5 months berenguier  ADDED: Dynamic/Static lighting system
[TXT] +
[TXT] point_light_user.h  1.2  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] polygon.cpp (in the Attic) [Hide] 1.4  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] ps_sound_impl.cpp (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE: moved the sound to the user interface
[TXT] +
[TXT] ps_sound_impl.h (in the Attic) [Hide] 1.6  10 months vizerie  #CHANGE: moved the sound to the user interface
[TXT] +
[TXT] ps_sound_interface.cpp (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE: moved the sound to the user interface
[TXT] +
[TXT] ps_sound_interface.h (in the Attic) [Hide] 1.4  10 months vizerie  #CHANGE: moved the sound to the user interface
[TXT] +
[TXT] quad_grid_clip_cluster.cpp  1.3  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] +
[TXT] quad_grid_clip_cluster.h  1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] quad_grid_clip_manager.cpp  1.8  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] quad_grid_clip_manager.h  1.1  11 months berenguier  ADDED: add a CQuadGridClipManager for faster clipping of static objects not with...
[TXT] +
[TXT] quad_tree.h (in the Attic) [Hide] 1.3  12 months corvazier  FIXED: quad_tree has moved
[TXT] +
[TXT] radix_sort.h  1.1  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) ADDED: new CVegetable rende...
[TXT] +
[TXT] render_trav.cpp  1.33  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] render_trav.h  1.13  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] root_model.h  1.2  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] shape.cpp  1.7  3 months berenguier  FIXED: add User distMax
[TXT] +
[TXT] shape.h  1.11  5 weeks berenguier  ADDED: rendering per block of same mesh.
[TXT] +
[TXT] skeleton_model.cpp  1.28  13 days berenguier  #FIXED: HTimer
[TXT] +
[TXT] skeleton_model.h  1.21  2 weeks berenguier  ADDED: isBoneComputed
[TXT] +
[TXT] skeleton_shape.cpp  1.12  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] skeleton_shape.h  1.8  4 months berenguier  ADDED: Skeleton Lod interpolation #FIXED: Lod: build() force sons to at least fo...
[TXT] +
[TXT] skeleton_user.cpp  1.11  2 weeks berenguier  ADDED: isBoneComputed
[TXT] +
[TXT] skeleton_user.h  1.12  2 weeks berenguier  ADDED: isBoneComputed
[TXT] +
[TXT] skip_model.cpp  1.3  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] skip_model.h  1.2  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] stripifier.h  1.1  9 months berenguier  ADDED: optimisation: reorder triangles for better vertex-cache use.
[TXT] +
[TXT] surface_light_grid.h  1.2  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] tess_block.cpp  1.10  3 months berenguier  ADDED: Landscape automatic lighting update
[TXT] +
[TXT] tess_block.h  1.7  8 months berenguier  FIXED: Add DistanceType for creation of vegetable FIXED: some vegetable optimisa...
[TXT] +
[TXT] tess_face_priority_list.h  1.1  9 months berenguier  ADDED: tess face priority list FIXED: remove refine period BUGFIX: MaxNearLimit ...
[TXT] +
[TXT] tess_list.h  1.2  10 months berenguier  ADDED: For better //isation, build a list of Patch / TileMaterial in each render...
[TXT] +
[TXT] tessellation.cpp  1.61  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only)
[TXT] +
[TXT] tessellation.h  1.14  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only)
[TXT] +
[TXT] text_context_user.h  1.6  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] texture_dlm.h  1.5  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] texture_far.h  1.4  3 months berenguier  ADDED: Landscape automatic lighting update
[TXT] +
[TXT] texture_near.cpp  1.4  3 months berenguier  ADDED: Landscape automatic lighting update
[TXT] +
[TXT] texture_near.h  1.3  3 months berenguier  ADDED: Landscape automatic lighting update
[TXT] +
[TXT] texture_user.h  1.4  6 months berenguier  BUGFIX: forgot setAllowDegradation(false) in second ctor
[TXT] +
[TXT] tile_color.h  1.4  3 months berenguier  FIXED: remove unused information in CTileColor
[TXT] +
[TXT] tile_light_influence.cpp  1.3  4 months berenguier  ADDED: compute TLI influence on landscape lightmaps
[TXT] +
[TXT] tile_light_influence.h  1.1  5 months berenguier  ADDED: Dynamic/Static lighting system
[TXT] +
[TXT] tile_noise_map.h  1.1  12 months berenguier  ADDED: Noise Geometry Management.
[TXT] +
[TXT] tile_vegetable_desc.h  1.2  8 months berenguier  ADDED: windBendMin FIXED: add DistType in CVegetable ADDED: CVegetable::MaxDensi...
[TXT] +
[TXT] track.cpp  1.18  6 weeks berenguier  ADDED: Profile of animate method
[TXT] +
[TXT] track.h  1.4  2 months berenguier  ADDED: CLodCharacter for far character loding
[TXT] +
[TXT] track_keyframer.h  1.11  2 months berenguier  ADDED: CLodCharacter for far character loding
[TXT] +
[TXT] track_sampled_common.cpp  1.1  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] track_sampled_common.h  1.1  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] track_sampled_quat.cpp  1.3  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] track_sampled_quat.h  1.3  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] track_sampled_vector.cpp  1.1  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] track_sampled_vector.h  1.1  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] transform.cpp  1.48  10 days berenguier  BUGFIX: asserted at dtor when stickObject() a UTransform
[TXT] +
[TXT] transform.h  1.26  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] transform_shape.cpp  1.31  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] transform_shape.h  1.17  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] transform_user.cpp  1.9  2 months berenguier  ADDED: mean color for transform ADDED: make LodCharacter take care of mean color...
[TXT] +
[TXT] transform_user.h  1.13  4 weeks berenguier  #FIXED: compile error
[TXT] +
[TXT] transformable.h  1.2  11 months berenguier  FIXED: needCompute() inlined FIXED: rendertrav: OTs cleared at traverse() and no...
[TXT] +
[TXT] vegetable.h  1.14  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] vegetable_blend_layer_model.cpp  1.8  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] vegetable_blend_layer_model.h  1.3  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] vegetable_clip_block.h  1.2  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) ADDED: new CVegetable rende...
[TXT] +
[TXT] vegetable_def.h  1.6  7 months berenguier  ADDED: BendFrequencyFactor mgt
[TXT] +
[TXT] vegetable_instance_group.h  1.9  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] vegetable_light_ex.cpp  1.2  4 months berenguier  FIXED: make Vegetable pointLights lighting works with updateLighting() FIXED: if...
[TXT] +
[TXT] vegetable_light_ex.h  1.2  4 months berenguier  FIXED: make Vegetable pointLights lighting works with updateLighting() FIXED: if...
[TXT] +
[TXT] vegetable_manager.h  1.18  2 months berenguier  FIXED: Use render() System Time for updateLgihting of vegetable and landscape, i...
[TXT] +
[TXT] vegetable_quadrant.h  1.1  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) ADDED: new CVegetable rende...
[TXT] +
[TXT] vegetable_shape.cpp  1.8  3 months berenguier  #FIXED: variable name change
[TXT] +
[TXT] vegetable_shape.h  1.7  3 months berenguier  #FIXED: variable name change
[TXT] +
[TXT] vegetable_sort_block.h  1.5  5 months berenguier  ADDED: support for Vegetable sorting against water
[TXT] +
[TXT] vegetable_uv8.cpp  1.1  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] vegetable_uv8.h  1.1  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] vegetablevb_allocator.h  1.2  8 months berenguier  ADDED: windBendMin FIXED: add DistType in CVegetable ADDED: CVegetable::MaxDensi...
[TXT] +
[TXT] water_model.cpp  1.24  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] zone.cpp  1.63  2 months berenguier  BUGFIX: empty zone bug
[TXT] +
[TXT] zone.h  1.16  4 months berenguier  BUGFIX: change the unbind()/bind() system. Always unbind from neighbor patch eve...
[TXT] +
[TXT] zone_corner_smoother.h  1.1  11 months berenguier  ADDED: new landscape with noise
[TXT] +
[TXT] animated_lightmap.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animated_morph.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animated_value.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animation_playlist.cpp  1.10  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animation_set_user.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animation_time.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] async_file_manager.h  1.6  2 months besson  ADDED: Async loading must go to sleep regularly because we can't set up the time...
[TXT] +
[TXT] bone_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] camera.cpp  1.13  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] camera_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] coarse_mesh_build.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] computed_string.cpp  1.21  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] computed_string.h  1.4  3 weeks besson  ADDED: stringLine into computed_string
[TXT] +
[TXT] cube_grid.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] deform_2d.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] driver_user2.cpp  1.12  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] dru.h  1.6  5 days besson  ADDED: new lib names
[TXT] +
[TXT] font_generator.cpp  1.16  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] font_manager.cpp  1.34  3 weeks besson  ADDED: stringLine into computed_string
[TXT] +
[TXT] frustum.cpp  1.9  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] heat_haze.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] height_map.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ig_surface_light.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ig_surface_light_build.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] init_3d.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] instance_material_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] key.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] landscape_collision_grid.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] landscape_face_vector_manager.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] landscape_profile.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] landscape_vegetable_block.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] light.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] light.h  1.2  9 months besson  *** empty log message ***
[TXT] +
[TXT] light_contribution.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] light_user.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] logic_info.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] material.cpp  1.34  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] material_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mesh_vertex_program.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mini_col.cpp  1.16  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] motion_blur.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mrm_internal.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mrm_internal.h  1.4  9 months besson  ADDED: Blend Shape Factor manipulation
[TXT] +
[TXT] mrm_parameters.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] noise_value.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] particle_system_process.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] particle_system_sound_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] patch_noise.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] patch_rdr_pass.cpp  1.10  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] patchuv_locator.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] play_list_manager.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] point_light.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] point_light_model.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] point_light_named.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] point_light_named_array.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] point_light_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] primitive_block.cpp  1.14  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] primitive_profile.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_attrib_maker_bin_op.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_color.cpp  1.8  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_dot.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_face_look_at.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_float.cpp  1.13  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_force.cpp  1.29  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_int.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_mesh.cpp  1.20  3 months besson  ADDED: stop async loading
[TXT] +
[TXT] ps_particle.cpp  1.60  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_particle2.cpp  1.9  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_particle_basic.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_plane_basis_maker.cpp  1.10  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_quad.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_register_attribs.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_register_emitters.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_register_forces.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_register_particles.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_register_zones.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_ribbon_look_at.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_shockwave.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_tail_dot.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_util.cpp  1.37  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_zone.cpp  1.22  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ptr_set.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] quad_effect.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] radix_sort.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] root_model.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] scissor.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] shader.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] shape_bank.cpp  1.14  2 months besson  ADDED: Upload texture small piece by small piece each frame or whatever
[TXT] +
[TXT] shape_bank.h  1.5  2 months besson  ADDED: Upload texture small piece by small piece each frame or whatever
[TXT] +
[TXT] shape_bank_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] skeleton_weight.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] static_quad_grid.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] std3d.cpp  1.1  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] std3d.h  1.1  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] stripifier.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] surface_light_grid.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tess_face_priority_list.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tess_list.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] text_context.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] text_context_user.cpp  1.6  3 weeks besson  ADDED: stringLine into computed_string
[TXT] +
[TXT] texture.cpp  1.19  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_blank.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_blend.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_bump.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_font.cpp  1.16  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_color.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_element.cpp  1.10  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_far_bank.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_lumel.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_noise_map.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_vegetable_desc.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] track_keyframer.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] transformable.cpp  1.14  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] transformable_user.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_clip_block.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_def.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_instance_group.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_quadrant.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_sort_block.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetablevb_allocator.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vertex_buffer.cpp  1.34  3 months besson  ADDED: better assertion
[TXT] +
[TXT] vertex_buffer_hard.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vertex_program.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] viewport.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] visual_collision_manager_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] water_height_map.cpp  1.9  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] water_pool_manager.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] zone_corner_smoother.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] zone_lighter.cpp  1.21  2 months besson  BUGFIXED: 2 minor bugs appears when patchCount == 0
[TXT] +
[TXT] zone_manager.cpp  1.8  3 months besson  ADDED: zone manager now use the async file manager
[TXT] +
[TXT] zone_manager.h  1.3  3 months besson  ADDED: zone manager now use the async file manager
[TXT] +
[TXT] zone_search.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] zone_smoother.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] zone_tgt_smoother.cpp  1.8  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animation.cpp  1.16  5 days corvazier  FIXED: empty animation after optimisation ADDED: node properties scripts ADDED: ...
[TXT] +
[TXT] animation.h  1.7  5 days corvazier  FIXED: empty animation after optimisation ADDED: node properties scripts ADDED: ...
[TXT] +
[TXT] animation_optimizer.cpp  1.4  5 days corvazier  FIXED: empty animation after optimisation ADDED: node properties scripts ADDED: ...
[TXT] +
[TXT] animation_playlist.h  1.4  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] animation_set_user.h  1.10  2 months corvazier  FIXED: add animation doesn't throw exception anymore
[TXT] +
[TXT] bsp_tree.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] camera.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] channel.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] coarse_mesh_build.h  1.1  12 months corvazier  ADDED: utility to build coarse meshes.
[TXT] +
[TXT] flare_shape.cpp  1.10  3 days corvazier  FIXED: distance max serialised
[TXT] +
[TXT] flare_shape.h  1.9  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] init_3d.h  1.2  10 months corvazier  ADDED: exception on float error.
[TXT] +
[TXT] key.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] landscape.cpp  1.118  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] landscape.h  1.41  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] landscape_collision_grid.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] landscapeig_manager.cpp  1.10  4 weeks corvazier  FIXED: daon't add empty ig
[TXT] +
[TXT] mesh_base.cpp  1.22  3 days corvazier  FIXED: distance max serialised
[TXT] +
[TXT] mini_col.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] nelu.cpp  1.29  3 days corvazier  FIXED: cleanup offscreen rendering opengl code FIXED: black ligo shots
[TXT] +
[TXT] nelu.h  1.4  3 days corvazier  FIXED: cleanup offscreen rendering opengl code FIXED: black ligo shots
[TXT] +
[TXT] nv_tri_strip_objects.cpp.old  1.1  8 months corvazier  #renamed
[TXT] +
[TXT] nv_tri_strip_objects.h.old  1.1  8 months corvazier  #renamed
[TXT] +
[TXT] nv_vertex_cache.cpp.old  1.1  8 months corvazier  #remove and renamed nvidia files
[TXT] +
[TXT] nv_vertex_cache.h.old  1.1  8 months corvazier  #remove and renamed nvidia files
[TXT] +
[TXT] patch.cpp  1.88  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] patch.h  1.30  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] patchuv_locator.h  1.4  11 months corvazier  ADDED: new landscape: texture far and lighter modified. ADDED: make dependencies...
[TXT] +
[TXT] play_list_manager.h  1.4  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] primitive_block.h  1.3  12 months corvazier  ADDED: Coarse mesh manager FIXED: CMesh::build methods have been modified.
[TXT] +
[TXT] ps_attrib_maker_template.h  1.13  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] ptr_set.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] register_3d.h  1.2  10 months corvazier  ADDED: exception on float error.
[TXT] +
[TXT] scene_group.cpp  1.40  2 days corvazier  FIXED: lightmap in multi lod
[TXT] +
[TXT] shader.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] shape_bank_user.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] skeleton_weight.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] texture_far.cpp  1.17  3 months corvazier  FIXED: additive blend in far texture
[TXT] +
[TXT] tile_bank.cpp  1.41  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] tile_bank.h  1.8  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] tile_far_bank.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] tile_lumel.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] track_bezier.h  1.2  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] track_tcb.h  1.2  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] transformable_user.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] triangle.cpp (in the Attic) [Hide] 1.4  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] triangle_ext.cpp (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] uv.cpp (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] vegetable.cpp  1.16  4 weeks corvazier  FIXED: no crash when .veget are missing
[TXT] +
[TXT] vegetable_manager.cpp  1.27  4 weeks corvazier  FIXED: no crash when .veget are missing
[TXT] +
[TXT] vertex_buffer_hard.h  1.3  10 months corvazier  ADDED: vertex buffer extension for vertex program ADDED: driver interface and op...
[TXT] +
[TXT] vertex_program.h  1.2  9 months corvazier  FIXED: bug in management of vertex programs
[TXT] +
[TXT] visual_collision_entity.cpp  1.16  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] visual_collision_entity.h  1.10  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] visual_collision_entity_user.cpp  1.6  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] visual_collision_entity_user.h  1.9  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] visual_collision_manager.cpp  1.6  4 weeks corvazier  FIXED: LUT sun contribution function changed
[TXT] +
[TXT] visual_collision_manager.h  1.3  4 weeks corvazier  FIXED: LUT sun contribution function changed
[TXT] +
[TXT] visual_collision_manager_user.h  1.2  4 weeks corvazier  FIXED: LUT sun contribution function changed
[TXT] +
[TXT] water_shape.cpp  1.20  3 days corvazier  FIXED: distance max serialised
[TXT] +
[TXT] zone_lighter.h  1.11  4 months corvazier  REMOVED: version increment in ReleaseDebug ADDED: faster zone_lighter
[TXT] +
[TXT] zone_search.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] zone_smoother.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] zone_tgt_smoother.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] Makefile.am  1.83  2 weeks lecroart  no message
[TXT] +
[TXT] animated_lightmap.h  1.2  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] animated_morph.h  1.2  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] driver.cpp  1.65  4 weeks lecroart  ADDED: display where the dll is loaded
[TXT] +
[TXT] dru.cpp  1.35  4 weeks lecroart  ADDED: display where the dll is loaded
[TXT] +
[TXT] font_generator.h  1.4  5 months lecroart  *** empty log message ***
[TXT] +
[TXT] font_manager.h  1.4  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] +
[TXT] light_influence_interpolator.cpp  1.3  3 months lecroart  CHANGED: push_back() without parameter is not ANSI
[TXT] +
[TXT] light_user.h  1.1  12 months lecroart  ADDED: light user interface
[TXT] +
[TXT] mesh_mrm_skin_template.cpp  1.3  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info
[TXT] +
[TXT] mrm_builder.cpp  1.26  3 months lecroart  CHANGED: push_back() without parameter is not ANSI
[TXT] +
[TXT] patchdlm_context.cpp  1.12  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info
[TXT] +
[TXT] ps_attrib_maker_bin_op_inline.h  1.4  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] ps_fan_light.cpp  1.4  3 months lecroart  FIX: mask value before downcast to avoid runtime error
[TXT] +
[TXT] ps_float.h  1.9  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] ps_located.cpp  1.48  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info
[TXT] +
[TXT] ps_mesh.h  1.10  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] ps_misc.h  1.2  5 months lecroart  FIX: linux compile (thanks to Loic Dachary)
[TXT] +
[TXT] ps_plane_basis_maker.h  1.8  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] quad_grid.h  1.4  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] text_context.h  1.5  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] +
[TXT] texture_dlm.cpp  1.9  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info
[TXT] +
[TXT] texture_file.cpp  1.17  12 days lecroart  BUGIFX: use the good filename for usercolor
[TXT] +
[TXT] texture_font.h  1.7  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] +
[TXT] trav_scene.cpp  1.2  3 months lecroart  FIX: #ifdef lossage
[TXT] +
[TXT] animated_material.cpp  1.12  3 weeks vizerie  #ADDED: diffuse animation for unlighted materials
[TXT] +
[TXT] animated_material.h  1.2  7 months vizerie  #ADDED: support for animated texture matrix
[TXT] +
[TXT] animation_set.cpp  1.15  3 months vizerie  #ADDED: a helper method to build an animation set from several .anim in a direct...
[TXT] +
[TXT] animation_set.h  1.4  3 months vizerie  #ADDED: a helper method to build an animation set from several .anim in a direct...
[TXT] +
[TXT] async_file_manager.cpp  1.16  2 weeks vizerie  #CHANGE: removed warning message for objects that are not shapes
[TXT] +
[TXT] cube_map_builder.cpp  1.3  4 months vizerie  #BUGFIX: correct ordering of faces
[TXT] +
[TXT] cube_map_builder.h  1.4  4 months vizerie  #BUGFIX: correct ordering of faces
[TXT] +
[TXT] deform_2d.h  1.1  11 months vizerie  #ADDED: frmaework for 2d deformations
[TXT] +
[TXT] driver_material_inline.h  1.8  5 months vizerie  #ADDED: color caching
[TXT] +
[TXT] flare_model.h  1.4  9 months vizerie  #MINOR: white spaces only
[TXT] +
[TXT] heat_haze.h  1.1  11 months vizerie  #ADDED: heat effect
[TXT] +
[TXT] instance_group_user.h  1.19  4 weeks vizerie  #ADDED: callback to know when an ig start to be added
[TXT] +
[TXT] instance_material_user.h  1.8  4 weeks vizerie  #ADDED: method to change per stage constant color
[TXT] +
[TXT] instance_user.h  1.10  3 weeks vizerie  #ADDED: start/stop methods
[TXT] +
[TXT] material_user.h  1.5  10 days vizerie  #ADDED: culling for materials
[TXT] +
[TXT] mesh_base.h  1.12  4 weeks vizerie  #CHANGE: select texture set 0 by default
[TXT] +
[TXT] mesh_vertex_program.h  1.2  4 months vizerie  #ADDED: tangent space support
[TXT] +
[TXT] meshvp_per_pixel_light.h  1.1  4 months vizerie  #ADDED: tangent space support & per pixel lighting
[TXT] +
[TXT] mot.cpp  1.19  3 months vizerie  #ADDED: accessor to traversals
[TXT] +
[TXT] mot.h  1.7  3 months vizerie  #ADDED: accessor to traversals
[TXT] +
[TXT] motion_blur.h  1.1  11 months vizerie  #ADDED: motion_blur.cpp
[TXT] +
[TXT] mrm_builder.h  1.9  4 months vizerie  #CHANGE: support for UVWs
[TXT] +
[TXT] mrm_mesh.cpp  1.7  4 months vizerie  #CHANGE: ctor for CWedge
[TXT] +
[TXT] mrm_mesh.h  1.7  4 months vizerie  #CHANGE: ctor for CWedge
[TXT] +
[TXT] particle_system.cpp  1.50  5 weeks vizerie  #BUGFIX: getIndexOf : not all path return value
[TXT] +
[TXT] particle_system.h  1.25  7 weeks vizerie  #ADDED: methods to get the number of external IDs
[TXT] +
[TXT] particle_system_instance_user.cpp  1.12  7 weeks vizerie  #BUGFIX: removeByID was doing no-op
[TXT] +
[TXT] particle_system_instance_user.h  1.12  3 weeks vizerie  #ADDED: start/stop methods
[TXT] +
[TXT] particle_system_manager.cpp  1.3  3 months vizerie  #ADDED: support for time step ratio
[TXT] +
[TXT] particle_system_manager.h  1.1  5 months vizerie  #ADDED: a manager that can force animation of systems that are not parsed during...
[TXT] +
[TXT] particle_system_model.cpp  1.37  3 weeks vizerie  #BUGFIX: unbinding from skeleton
[TXT] +
[TXT] particle_system_process.h  1.9  3 months vizerie  #ADDED: method to detach a process from a particle system
[TXT] +
[TXT] particle_system_shape.h  1.15  5 months vizerie  #ADDED: sharing flag
[TXT] +
[TXT] point_light_named_array.h  1.2  3 months vizerie  #ADDED: an accessor
[TXT] +
[TXT] portal.cpp  1.6  7 weeks vizerie  #ADDED: getPoly method
[TXT] +
[TXT] portal.h  1.3  7 weeks vizerie  #ADDED: getPoly method
[TXT] +
[TXT] ps_attrib.h  1.13  5 weeks vizerie  #ADDED: a missing throw in exception handling (not used yet, but we never know ....
[TXT] +
[TXT] ps_attrib_maker.h  1.10  5 months vizerie  #ADDED: the src iterator can now have fixed point steps
[TXT] +
[TXT] ps_attrib_maker_bin_op.h  1.7  5 months vizerie  #ADDED: the src iterator can now have fixed point steps
[TXT] +
[TXT] ps_attrib_maker_helper.h  1.11  5 months vizerie  #ADDED: the src iterator can now have fixed point steps
[TXT] +
[TXT] ps_attrib_maker_iterators.h  1.2  4 months vizerie  #MINOR: white spaces...
[TXT] +
[TXT] ps_color.h  1.6  5 months vizerie  #BUGFIX: a wrong comment
[TXT] +
[TXT] ps_direction.h  1.2  12 months vizerie  #MINOR: changed CVector to NLMISC::CVector
[TXT] +
[TXT] ps_dot.h  1.2  5 months vizerie  #CHANGE: a wrong comment
[TXT] +
[TXT] ps_edit.h  1.5  11 months vizerie  #MINOR: differs by white space only
[TXT] +
[TXT] ps_emitter.cpp  1.41  8 weeks vizerie  #BUGFIX: imprecision in delay for emissions..
[TXT] +
[TXT] ps_emitter.h  1.18  3 months vizerie  #ADDED: releaseRef method
[TXT] +
[TXT] ps_face.cpp  1.4  3 months vizerie  #BUGFIX: forgot to setup the object matrix
[TXT] +
[TXT] ps_face.h  1.2  5 months vizerie  #CHANGE: adapted a method prototype
[TXT] +
[TXT] ps_face_look_at.h  1.2  5 months vizerie  #CHANGE: a wrong comment
[TXT] +
[TXT] ps_fan_light.h  1.3  4 months vizerie  #CHANGE: vertex buffer are now made static rather than per instance
[TXT] +
[TXT] ps_force.h  1.15  5 months vizerie  #CHANGE: adapted a method prototype
[TXT] +
[TXT] ps_int.h  1.5  5 months vizerie  #CHANGE: class registration has been moved here
[TXT] +
[TXT] ps_iterator.h  1.2  4 months vizerie  #MINOR: white spaces...
[TXT] +
[TXT] ps_located.h  1.20  3 months vizerie  #ADDED: method to unbind an object
[TXT] +
[TXT] ps_lod.h  1.1  12 months vizerie  #ADDED: an enum for LODs in particle systems
[TXT] +
[TXT] ps_macro.h  1.2  4 months vizerie  #BUGFIX: a mising header didn't define the NL_DEBUG symbol
[TXT] +
[TXT] ps_particle.h  1.22  5 months vizerie  #CHANGE: the content of this file has been split in several others
[TXT] +
[TXT] ps_particle2.h  1.4  5 months vizerie  #CHANGE: the content of this file has been moved in ps_ribbon_base.h / .cpp. Thi...
[TXT] +
[TXT] ps_particle_basic.h  1.8  4 months vizerie  #ADDED: a function to setup a modulated stage
[TXT] +
[TXT] ps_plane_basis.h  1.4  4 months vizerie  #CHANGE: the ways the buildSchmidtBasis function is called has been changed
[TXT] +
[TXT] ps_quad.h  1.2  5 months vizerie  #CHANGE: a wrong comment
[TXT] +
[TXT] ps_register_color_attribs.h  1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif
[TXT] +
[TXT] ps_register_float_attribs.h  1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif
[TXT] +
[TXT] ps_register_int_attribs.h  1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif
[TXT] +
[TXT] ps_register_plane_basis_attribs.h  1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif
[TXT] +
[TXT] ps_ribbon.cpp  1.5  4 months vizerie  #BUGFIX: nested class that bugged GCC
[TXT] +
[TXT] ps_ribbon.h  1.3  4 months vizerie  #CHANGE: new version for ribbons
[TXT] +
[TXT] ps_ribbon_base.cpp  1.5  3 weeks vizerie  #BUGFIX: wrong normal at start of ribbon
[TXT] +
[TXT] ps_ribbon_base.h  1.2  5 months vizerie  #CHANGE: the default ribbon storage, made some method protected instead of priva...
[TXT] +
[TXT] ps_ribbon_look_at.h  1.4  4 months vizerie  #MINOR: changed a comment
[TXT] +
[TXT] ps_shockwave.h  1.2  4 months vizerie  #CHANGE: vertex buffer are now made static rather than per instance
[TXT] +
[TXT] ps_sound.cpp  1.16  3 months vizerie  #ADDED: added a test to load object that has no owner
[TXT] +
[TXT] ps_sound.h  1.8  5 months vizerie  #CHANGE: - adapted a method parameters
[TXT] +
[TXT] ps_tail_dot.h  1.4  4 months vizerie  #MINOR: updated comments
[TXT] +
[TXT] ps_util.h  1.9  4 months vizerie  #CHANGE: buildScmidthBasis prototype
[TXT] +
[TXT] ps_zone.h  1.11  5 months vizerie  #CHANGE: - adapted collisions zones to work with emission compensation.
[TXT] +
[TXT] quad_effect.h  1.2  9 months vizerie  #ADDED:a makeRasters method
[TXT] +
[TXT] register_3d.cpp  1.29  3 weeks vizerie  #ADDED: registration of CSegRemanence
[TXT] +
[TXT] scene.cpp  1.83  2 weeks vizerie  #ADDED: method to update waiting instances
[TXT] +
[TXT] scene.h  1.30  2 weeks vizerie  #ADDED: method to update waiting instances
[TXT] +
[TXT] scene_group.h  1.18  4 weeks vizerie  #ADDED: callback to know when an ig start to be added
[TXT] +
[TXT] scene_user.cpp  1.22  2 weeks vizerie  #ADDED: method to update waiting instances
[TXT] +
[TXT] scene_user.h  1.29  2 weeks vizerie  #ADDED: method to update waiting instances
[TXT] +
[TXT] seg_remanence.cpp  1.5  3 weeks vizerie  #BUGFIX: unbinding from skeleton
[TXT] +
[TXT] seg_remanence.h  1.2  3 weeks vizerie  #ADDED: unrolling of ribbon when the movement is stopped
[TXT] +
[TXT] seg_remanence_shape.cpp  1.3  3 weeks vizerie  #ADDED: rollup ratio
[TXT] +
[TXT] seg_remanence_shape.h  1.3  3 weeks vizerie  #ADDED: rollup ratio
[TXT] +
[TXT] static_quad_grid.h  1.3  4 months vizerie  #CHANGE: better bugfix
[TXT] +
[TXT] tangent_space_build.cpp  1.1  4 months vizerie  #ADDED: this can add tangent space vector to a mesh
[TXT] +
[TXT] tangent_space_build.h  1.1  4 months vizerie  #ADDED: this can add tangent space vector to a mesh
[TXT] +
[TXT] texture.h  1.8  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_blank.h  1.2  5 months vizerie  #CHANGE: modified an obsolete comment
[TXT] +
[TXT] texture_blend.h  1.2  5 months vizerie  #MINOR: wrong comment
[TXT] +
[TXT] texture_bump.h  1.5  5 months vizerie  #ADDED: option to normalize the texture. This is usefule to increase precision
[TXT] +
[TXT] texture_cube.cpp  1.8  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_cube.h  1.5  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_file.h  1.7  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_grouped.cpp  1.11  2 months vizerie  #CHANGE: no more assert when incompatible textures are found : display a warning...
[TXT] +
[TXT] texture_grouped.h  1.5  2 months vizerie  #CHANGE: no more assert when incompatible textures are found : display a warning...
[TXT] +
[TXT] texture_mem.cpp  1.8  4 months vizerie  #ADDED: degradation
[TXT] +
[TXT] texture_mem.h  1.6  4 months vizerie  #ADDED: degradation
[TXT] +
[TXT] texture_multi_file.cpp  1.5  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_multi_file.h  1.3  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] tile_element.h  1.3  5 months vizerie  #ADDED: flags to tells if a tile if over or below a water surface
[TXT] +
[TXT] trav_scene.h  1.2  3 months vizerie  #ADDED: a notification method
[TXT] +
[TXT] vertex_buffer.h  1.8  4 months vizerie  #ADDED: useful enums
[TXT] +
[TXT] water_height_map.h  1.7  4 months vizerie  #ADDED: missing GPL header
[TXT] +
[TXT] water_model.h  1.7  8 months vizerie  #ADDED: a class to generate waves at a given point
[TXT] +
[TXT] water_pool_manager.h  1.5  8 months vizerie  #CHANGE: Default settings
[TXT] +
[TXT] water_shape.h  1.9  5 months vizerie  #CHANGED: improved bumpmapping quality by adding a normalization factor
[TXT] +
[TXT] water_user.cpp  1.4  4 weeks vizerie  #ADDED: method to toggle between night and day
[TXT] +
[TXT] water_user.h  1.2  5 months vizerie  #ADDED: a missing ctor
diff --git a/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html b/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html index 1f553faa..0d55cd22 100644 --- a/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html +++ b/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html @@ -4,54 +4,54 @@ nevrax.org : cvs - + - - - - - + + + + +
# Home   # nevrax.com   # Home   # nevrax.com   
- +
Nevrax
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Nevrax.org
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#News
#Mailing-list
#Documentation
#CVS
#Bugs
#Free software
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#Free software
+ -
-cvs - +
+cvs +
@@ -59,2218 +59,2218 @@
Nevrax / code / nel / src / 3d
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                                                                                                                                                                    - +
FileRev.AgeAuthorLast log entry
[BACK] +
[BACK] Previous Directory     
[DIR] +
[DIR] CVS/     
[DIR] +
[DIR] driver/     
[TXT] +
[TXT] Makefile (in the Attic) [Hide] 1.2  15 months lecroart  # it was an error, no need to have a makefile here
[TXT] +
[TXT] aabbox.cpp (in the Attic) [Hide] 1.5  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] bitmap.cpp (in the Attic) [Hide] 1.25  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] bsphere.cpp (in the Attic) [Hide] 1.7  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] channel.cpp (in the Attic) [Hide] 1.3  17 months corvazier  New animation design
[TXT] +
[TXT] landscape.cpp  1.118  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] patch.cpp  1.88  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] Makefile.am  1.83  2 weeks lecroart  no message
[TXT] +
[TXT] scene.cpp  1.83  2 weeks vizerie  #ADDED: method to update waiting instances
[TXT] +
[TXT] mesh.cpp  1.66  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] driver.cpp  1.65  4 weeks lecroart  ADDED: display where the dll is loaded
[TXT] +
[TXT] dummy (in the Attic) [Hide] 1.2  20 months berenguier  no message
[TXT] +
[TXT] fast_mem.cpp (in the Attic) [Hide] 1.3  2 months berenguier  FIXED: move CFastMem from 3D to misc
[TXT] +
[TXT] fast_mem.h (in the Attic) [Hide] 1.3  2 months berenguier  FIXED: move CFastMem from 3D to misc
[TXT] +
[TXT] zone.cpp  1.63  2 months berenguier  BUGFIX: empty zone bug
[TXT] +
[TXT] tessellation.cpp  1.61  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only)
[TXT] +
[TXT] ps_particle.cpp  1.60  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] particle_system.cpp  1.50  5 weeks vizerie  #BUGFIX: getIndexOf : not all path return value
[TXT] +
[TXT] mesh_mrm.cpp  1.48  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] ps_located.cpp  1.48  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info
[TXT] +
[TXT] transform.cpp  1.48  10 days berenguier  BUGFIX: asserted at dtor when stickObject() a UTransform
[TXT] +
[TXT] landscape.h  1.41  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] ps_emitter.cpp  1.41  8 weeks vizerie  #BUGFIX: imprecision in delay for emissions..
[TXT] +
[TXT] tile_bank.cpp  1.41  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] scene_group.cpp  1.40  2 days corvazier  FIXED: lightmap in multi lod
[TXT] +
[TXT] particle_system_model.cpp  1.37  3 weeks vizerie  #BUGFIX: unbinding from skeleton
[TXT] +
[TXT] ps_util.cpp  1.37  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] driver.h  1.35  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. wi...
[TXT] +
[TXT] dru.cpp  1.35  4 weeks lecroart  ADDED: display where the dll is loaded
[TXT] +
[TXT] font_manager.cpp  1.34  3 weeks besson  ADDED: stringLine into computed_string
[TXT] +
[TXT] layered_ordering_table.cpp (in the Attic) [Hide] 1.2  5 months lecroart  FIXED: linux compile
[TXT] +
[TXT] material.cpp  1.34  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mesh_mrm.h  1.34  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] particle_system_shape.cpp  1.34  4 weeks berenguier  #FIXED: compile error
[TXT] +
[TXT] vertex_buffer.cpp  1.34  3 months besson  ADDED: better assertion
[TXT] +
[TXT] render_trav.cpp  1.33  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] transform_shape.cpp  1.31  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] mesh.h  1.30  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] patch.h  1.30  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] scene.h  1.30  2 weeks vizerie  #ADDED: method to update waiting instances
[TXT] +
[TXT] nelu.cpp  1.29  3 days corvazier  FIXED: cleanup offscreen rendering opengl code FIXED: black ligo shots
[TXT] +
[TXT] ps_force.cpp  1.29  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] register_3d.cpp  1.29  3 weeks vizerie  #ADDED: registration of CSegRemanence
[TXT] +
[TXT] scene_user.h  1.29  2 weeks vizerie  #ADDED: method to update waiting instances
[TXT] +
[TXT] skeleton_model.cpp  1.28  13 days berenguier  #FIXED: HTimer
[TXT] +
[TXT] landscape_model.cpp  1.27  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] vegetable_manager.cpp  1.27  4 weeks corvazier  FIXED: no crash when .veget are missing
[TXT] +
[TXT] clip_trav.cpp  1.26  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] mesh_multi_lod.cpp  1.26  3 weeks berenguier  FIXED: modify IMeshGeom::render() interface, to possibly render in one call tran...
[TXT] +
[TXT] mrm_builder.cpp  1.26  3 months lecroart  CHANGED: push_back() without parameter is not ANSI
[TXT] +
[TXT] transform.h  1.26  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] instance_group_user.cpp  1.25  4 weeks berenguier  #FIXED: compile error
[TXT] +
[TXT] landscape_user.cpp  1.25  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] particle_system.h  1.25  7 weeks vizerie  #ADDED: methods to get the number of external IDs
[TXT] +
[TXT] particle_system_model.h  1.25  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] water_model.cpp  1.24  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] mesh_base.cpp  1.22  3 days corvazier  FIXED: distance max serialised
[TXT] +
[TXT] ps_particle.h  1.22  5 months vizerie  #CHANGE: the content of this file has been split in several others
[TXT] +
[TXT] ps_zone.cpp  1.22  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] scene_user.cpp  1.22  2 weeks vizerie  #ADDED: method to update waiting instances
[TXT] +
[TXT] channel_mixer.cpp  1.21  2 weeks berenguier  #FIXED: some matrix/animation optimisation
[TXT] +
[TXT] computed_string.cpp  1.21  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] skeleton_model.h  1.21  2 weeks berenguier  ADDED: isBoneComputed
[TXT] +
[TXT] zone_lighter.cpp  1.21  2 months besson  BUGFIXED: 2 minor bugs appears when patchCount == 0
[TXT] +
[TXT] ps_located.h  1.20  3 months vizerie  #ADDED: method to unbind an object
[TXT] +
[TXT] ps_mesh.cpp  1.20  3 months besson  ADDED: stop async loading
[TXT] +
[TXT] water_shape.cpp  1.20  3 days corvazier  FIXED: distance max serialised
[TXT] +
[TXT] instance_group_user.h  1.19  4 weeks vizerie  #ADDED: callback to know when an ig start to be added
[TXT] +
[TXT] mot.cpp  1.19  3 months vizerie  #ADDED: accessor to traversals
[TXT] +
[TXT] texture.cpp  1.19  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] driver_user.cpp  1.18  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] mesh_multi_lod.h  1.18  3 weeks berenguier  FIXED: modify IMeshGeom::render() interface, to possibly render in one call tran...
[TXT] +
[TXT] ps_emitter.h  1.18  3 months vizerie  #ADDED: releaseRef method
[TXT] +
[TXT] scene_group.h  1.18  4 weeks vizerie  #ADDED: callback to know when an ig start to be added
[TXT] +
[TXT] track.cpp  1.18  6 weeks berenguier  ADDED: Profile of animate method
[TXT] +
[TXT] vegetable_manager.h  1.18  2 months berenguier  FIXED: Use render() System Time for updateLgihting of vegetable and landscape, i...
[TXT] +
[TXT] texture_far.cpp  1.17  3 months corvazier  FIXED: additive blend in far texture
[TXT] +
[TXT] texture_file.cpp  1.17  12 days lecroart  BUGIFX: use the good filename for usercolor
[TXT] +
[TXT] transform_shape.h  1.17  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] animation.cpp  1.16  5 days corvazier  FIXED: empty animation after optimisation ADDED: node properties scripts ADDED: ...
[TXT] +
[TXT] async_file_manager.cpp  1.16  2 weeks vizerie  #CHANGE: removed warning message for objects that are not shapes
[TXT] +
[TXT] font_generator.cpp  1.16  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] material.h  1.16  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color #FIXED: factorize implementati...
[TXT] +
[TXT] mini_col.cpp  1.16  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] patch_vegetable.cpp  1.16  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] ps_sound.cpp  1.16  3 months vizerie  #ADDED: added a test to load object that has no owner
[TXT] +
[TXT] texture_font.cpp  1.16  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable.cpp  1.16  4 weeks corvazier  FIXED: no crash when .veget are missing
[TXT] +
[TXT] visual_collision_entity.cpp  1.16  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] zone.h  1.16  4 months berenguier  BUGFIX: change the unbind()/bind() system. Always unbind from neighbor patch eve...
[TXT] +
[TXT] animation_set.cpp  1.15  3 months vizerie  #ADDED: a helper method to build an animation set from several .anim in a direct...
[TXT] +
[TXT] landscape_user.h  1.15  3 months berenguier  #ADDED: updateLightingAll()
[TXT] +
[TXT] mesh_base_instance.h  1.15  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. FIXED: A...
[TXT] +
[TXT] particle_system_shape.h  1.15  5 months vizerie  #ADDED: sharing flag
[TXT] +
[TXT] ps_force.h  1.15  5 months vizerie  #CHANGE: adapted a method prototype
[TXT] +
[TXT] coarse_mesh_manager.cpp  1.14  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] flare_model.cpp  1.14  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] mesh_instance.cpp  1.14  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] primitive_block.cpp  1.14  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] shape_bank.cpp  1.14  2 months besson  ADDED: Upload texture small piece by small piece each frame or whatever
[TXT] +
[TXT] tessellation.h  1.14  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only)
[TXT] +
[TXT] transformable.cpp  1.14  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable.h  1.14  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] camera.cpp  1.13  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] clip_trav.h  1.13  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] event_mouse_listener.cpp  1.13  4 months berenguier  FIXED: optimize trnaslate precision ADDED: trnaslate in world XY plane
[TXT] +
[TXT] mesh_geom.h  1.13  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] ps_attrib.h  1.13  5 weeks vizerie  #ADDED: a missing throw in exception handling (not used yet, but we never know ....
[TXT] +
[TXT] ps_attrib_maker_template.h  1.13  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] ps_float.cpp  1.13  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] render_trav.h  1.13  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] transform_user.h  1.13  4 weeks berenguier  #FIXED: compile error
[TXT] +
[TXT] animated_material.cpp  1.12  3 weeks vizerie  #ADDED: diffuse animation for unlighted materials
[TXT] +
[TXT] bezier_patch.cpp  1.12  4 weeks berenguier  #ADDED: evalTangent*()
[TXT] +
[TXT] coarse_mesh_manager.h  1.12  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] driver_user2.cpp  1.12  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] instance_lighter.cpp  1.12  6 weeks berenguier  BUGFIX: misuse of a end() iterator
[TXT] +
[TXT] mesh_base.h  1.12  4 weeks vizerie  #CHANGE: select texture set 0 by default
[TXT] +
[TXT] mesh_base_instance.cpp  1.12  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] mesh_multi_lod_instance.h  1.12  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] +
[TXT] particle_system_instance_user.cpp  1.12  7 weeks vizerie  #BUGFIX: removeByID was doing no-op
[TXT] +
[TXT] particle_system_instance_user.h  1.12  3 weeks vizerie  #ADDED: start/stop methods
[TXT] +
[TXT] patch_render.cpp  1.12  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture
[TXT] +
[TXT] patchdlm_context.cpp  1.12  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info
[TXT] +
[TXT] skeleton_shape.cpp  1.12  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] skeleton_user.h  1.12  2 weeks berenguier  ADDED: isBoneComputed
[TXT] +
[TXT] driver_user.h  1.11  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] instance_user.cpp  1.11  3 months berenguier  FIXED: bad interface
[TXT] +
[TXT] mesh_multi_lod_instance.cpp  1.11  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] +
[TXT] ps_attrib_maker_helper.h  1.11  5 months vizerie  #ADDED: the src iterator can now have fixed point steps
[TXT] +
[TXT] ps_zone.h  1.11  5 months vizerie  #CHANGE: - adapted collisions zones to work with emission compensation.
[TXT] +
[TXT] shape.h  1.11  5 weeks berenguier  ADDED: rendering per block of same mesh.
[TXT] +
[TXT] skeleton_user.cpp  1.11  2 weeks berenguier  ADDED: isBoneComputed
[TXT] +
[TXT] texture_grouped.cpp  1.11  2 months vizerie  #CHANGE: no more assert when incompatible textures are found : display a warning...
[TXT] +
[TXT] track_keyframer.h  1.11  2 months berenguier  ADDED: CLodCharacter for far character loding
[TXT] +
[TXT] zone_lighter.h  1.11  4 months corvazier  REMOVED: version increment in ReleaseDebug ADDED: faster zone_lighter
[TXT] +
[TXT] anim_detail_trav.cpp  1.10  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] animation_playlist.cpp  1.10  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animation_set_user.h  1.10  2 months corvazier  FIXED: add animation doesn't throw exception anymore
[TXT] +
[TXT] bone.cpp  1.10  2 weeks berenguier  #FIXED: some matrix/animation optimisation
[TXT] +
[TXT] cluster.cpp  1.10  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] flare_shape.cpp  1.10  3 days corvazier  FIXED: distance max serialised
[TXT] +
[TXT] hrc_trav.cpp  1.10  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] instance_user.h  1.10  3 weeks vizerie  #ADDED: start/stop methods
[TXT] +
[TXT] landscapeig_manager.cpp  1.10  4 weeks corvazier  FIXED: daon't add empty ig
[TXT] +
[TXT] load_balancing_trav.cpp  1.10  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. FIXED: A...
[TXT] +
[TXT] mesh_instance.h  1.10  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] patch_rdr_pass.cpp  1.10  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_attrib_maker.h  1.10  5 months vizerie  #ADDED: the src iterator can now have fixed point steps
[TXT] +
[TXT] ps_mesh.h  1.10  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] ps_plane_basis_maker.cpp  1.10  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tess_block.cpp  1.10  3 months berenguier  ADDED: Landscape automatic lighting update
[TXT] +
[TXT] tile_element.cpp  1.10  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] visual_collision_entity.h  1.10  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] animatable.cpp  1.9  4 months berenguier  ADDED: don't animate/compute bones which are not used by skins / sticked objects...
[TXT] +
[TXT] flare_shape.h  1.9  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] frustum.cpp  1.9  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] landscape_def.h  1.9  3 months berenguier  #FIXED: allow dynamic lightmap to be drawn at tile level.
[TXT] +
[TXT] landscapevb_allocator.cpp  1.9  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture
[TXT] +
[TXT] light_trav.cpp  1.9  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] mesh_mrm_instance.cpp  1.9  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mesh_mrm_instance.h  1.9  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mrm_builder.h  1.9  4 months vizerie  #CHANGE: support for UVWs
[TXT] +
[TXT] particle_system_process.h  1.9  3 months vizerie  #ADDED: method to detach a process from a particle system
[TXT] +
[TXT] ps_float.h  1.9  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] ps_particle2.cpp  1.9  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_util.h  1.9  4 months vizerie  #CHANGE: buildScmidthBasis prototype
[TXT] +
[TXT] texture_dlm.cpp  1.9  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info
[TXT] +
[TXT] transform_user.cpp  1.9  2 months berenguier  ADDED: mean color for transform ADDED: make LodCharacter take care of mean color...
[TXT] +
[TXT] vegetable_instance_group.h  1.9  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] visual_collision_entity_user.h  1.9  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] water_height_map.cpp  1.9  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] water_shape.h  1.9  5 months vizerie  #CHANGED: improved bumpmapping quality by adding a normalization factor
[TXT] +
[TXT] driver_material_inline.h  1.8  5 months vizerie  #ADDED: color caching
[TXT] +
[TXT] instance_material_user.h  1.8  4 weeks vizerie  #ADDED: method to change per stage constant color
[TXT] +
[TXT] lighting_manager.cpp  1.8  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] mesh_mrm_skin.cpp  1.8  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] ps_color.cpp  1.8  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_particle_basic.h  1.8  4 months vizerie  #ADDED: a function to setup a modulated stage
[TXT] +
[TXT] ps_plane_basis_maker.h  1.8  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] ps_sound.h  1.8  5 months vizerie  #CHANGE: - adapted a method parameters
[TXT] +
[TXT] quad_grid_clip_manager.cpp  1.8  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] skeleton_shape.h  1.8  4 months berenguier  ADDED: Skeleton Lod interpolation #FIXED: Lod: build() force sons to at least fo...
[TXT] +
[TXT] texture.h  1.8  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_cube.cpp  1.8  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_mem.cpp  1.8  4 months vizerie  #ADDED: degradation
[TXT] +
[TXT] tile_bank.h  1.8  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] vegetable_blend_layer_model.cpp  1.8  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] vegetable_shape.cpp  1.8  3 months berenguier  #FIXED: variable name change
[TXT] +
[TXT] vertex_buffer.h  1.8  4 months vizerie  #ADDED: useful enums
[TXT] +
[TXT] zone_manager.cpp  1.8  3 months besson  ADDED: zone manager now use the async file manager
[TXT] +
[TXT] zone_tgt_smoother.cpp  1.8  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animation.h  1.7  5 days corvazier  FIXED: empty animation after optimisation ADDED: node properties scripts ADDED: ...
[TXT] +
[TXT] channel_mixer.h  1.7  2 weeks berenguier  #FIXED: some matrix/animation optimisation
[TXT] +
[TXT] hrc_trav.h  1.7  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] key.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mot.h  1.7  3 months vizerie  #ADDED: accessor to traversals
[TXT] +
[TXT] mrm_mesh.cpp  1.7  4 months vizerie  #CHANGE: ctor for CWedge
[TXT] +
[TXT] mrm_mesh.h  1.7  4 months vizerie  #CHANGE: ctor for CWedge
[TXT] +
[TXT] patchdlm_context.h  1.7  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] play_list_user.h  1.7  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] ps_attrib_maker_bin_op.h  1.7  5 months vizerie  #ADDED: the src iterator can now have fixed point steps
[TXT] +
[TXT] ps_int.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] shape.cpp  1.7  3 months berenguier  FIXED: add User distMax
[TXT] +
[TXT] tess_block.h  1.7  8 months berenguier  FIXED: Add DistanceType for creation of vegetable FIXED: some vegetable optimisa...
[TXT] +
[TXT] texture_bump.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_file.h  1.7  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_font.h  1.7  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] +
[TXT] tile_far_bank.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_instance_group.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_shape.h  1.7  3 months berenguier  #FIXED: variable name change
[TXT] +
[TXT] vegetablevb_allocator.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] water_height_map.h  1.7  4 months vizerie  #ADDED: missing GPL header
[TXT] +
[TXT] water_model.h  1.7  8 months vizerie  #ADDED: a class to generate waves at a given point
[TXT] +
[TXT] water_pool_manager.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] zone_search.cpp  1.7  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] anim_detail_trav.h  1.6  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] animated_value.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] async_file_manager.h  1.6  2 months besson  ADDED: Async loading must go to sleep regularly because we can't set up the time...
[TXT] +
[TXT] cluster.h  1.6  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] dru.h  1.6  5 days besson  ADDED: new lib names
[TXT] +
[TXT] landscape_collision_grid.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] landscape_model.h  1.6  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] light.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] load_balancing_trav.h  1.6  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. FIXED: A...
[TXT] +
[TXT] meshvp_wind_tree.cpp  1.6  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] patch_lightmap.cpp  1.6  3 months berenguier  #FIXED: modulate Static PointLight with landscape Material, during Patch lightma...
[TXT] +
[TXT] play_list_manager.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] play_list_user.cpp  1.6  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] portal.cpp  1.6  7 weeks vizerie  #ADDED: getPoly method
[TXT] +
[TXT] ps_color.h  1.6  5 months vizerie  #BUGFIX: a wrong comment
[TXT] +
[TXT] skeleton_weight.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] text_context_user.cpp  1.6  3 weeks besson  ADDED: stringLine into computed_string
[TXT] +
[TXT] text_context_user.h  1.6  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] texture_mem.h  1.6  4 months vizerie  #ADDED: degradation
[TXT] +
[TXT] vegetable_def.h  1.6  7 months berenguier  ADDED: BendFrequencyFactor mgt
[TXT] +
[TXT] viewport.cpp  1.6  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] visual_collision_entity_user.cpp  1.6  5 days corvazier  ADDED: methods to acces surface data in visual entity
[TXT] +
[TXT] visual_collision_manager.cpp  1.6  4 weeks corvazier  FIXED: LUT sun contribution function changed
[TXT] +
[TXT] animation_set_user.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] bone.h  1.5  4 months berenguier  ADDED: Skeleton Lod interpolation #FIXED: Lod: build() force sons to at least fo...
[TXT] +
[TXT] init_3d.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] landscape_def.cpp  1.5  4 months berenguier  ADDED: improve ZBuffer precision by changing view-model matrixes wisely
[TXT] +
[TXT] landscape_profile.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] landscape_vegetable_block.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] material_user.h  1.5  10 days vizerie  #ADDED: culling for materials
[TXT] +
[TXT] mesh_morpher.cpp  1.5  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] noise_value.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ordering_table.h  1.5  3 weeks berenguier  #FIXED: corret assert in Debug cfg
[TXT] +
[TXT] patchuv_locator.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] play_list_manager_user.cpp  1.5  4 weeks berenguier  #FIXED: faster with use of safe_cast
[TXT] +
[TXT] ps_attrib_maker_bin_op.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_edit.h  1.5  11 months vizerie  #MINOR: differs by white space only
[TXT] +
[TXT] ps_int.h  1.5  5 months vizerie  #CHANGE: class registration has been moved here
[TXT] +
[TXT] ps_ribbon.cpp  1.5  4 months vizerie  #BUGFIX: nested class that bugged GCC
[TXT] +
[TXT] ps_ribbon_base.cpp  1.5  3 weeks vizerie  #BUGFIX: wrong normal at start of ribbon
[TXT] +
[TXT] ps_ribbon_look_at.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_tail_dot.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] seg_remanence.cpp  1.5  3 weeks vizerie  #BUGFIX: unbinding from skeleton
[TXT] +
[TXT] shape_bank.h  1.5  2 months besson  ADDED: Upload texture small piece by small piece each frame or whatever
[TXT] +
[TXT] text_context.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] text_context.h  1.5  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] +
[TXT] texture_bump.h  1.5  5 months vizerie  #ADDED: option to normalize the texture. This is usefule to increase precision
[TXT] +
[TXT] texture_cube.h  1.5  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_dlm.h  1.5  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] texture_grouped.h  1.5  2 months vizerie  #CHANGE: no more assert when incompatible textures are found : display a warning...
[TXT] +
[TXT] texture_multi_file.cpp  1.5  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] track_keyframer.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_sort_block.cpp  1.5  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_sort_block.h  1.5  5 months berenguier  ADDED: support for Vegetable sorting against water
[TXT] +
[TXT] water_pool_manager.h  1.5  8 months vizerie  #CHANGE: Default settings
[TXT] +
[TXT] animation_optimizer.cpp  1.4  5 days corvazier  FIXED: empty animation after optimisation ADDED: node properties scripts ADDED: ...
[TXT] +
[TXT] animation_playlist.h  1.4  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] animation_set.h  1.4  3 months vizerie  #ADDED: a helper method to build an animation set from several .anim in a direct...
[TXT] +
[TXT] animation_time.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] computed_string.h  1.4  3 weeks besson  ADDED: stringLine into computed_string
[TXT] +
[TXT] cube_map_builder.h  1.4  4 months vizerie  #BUGFIX: correct ordering of faces
[TXT] +
[TXT] deform_2d.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] fast_floor.h  1.4  3 months berenguier  #ADDED: 24 bits precision fat floor operations
[TXT] +
[TXT] flare_model.h  1.4  9 months vizerie  #MINOR: white spaces only
[TXT] +
[TXT] font_generator.h  1.4  5 months lecroart  *** empty log message ***
[TXT] +
[TXT] font_manager.h  1.4  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] +
[TXT] height_map.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] instance_lighter.h  1.4  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] landscape_vegetable_block.h  1.4  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) ADDED: new CVegetable rende...
[TXT] +
[TXT] landscapevb_info.cpp  1.4  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture
[TXT] +
[TXT] layered_ordering_table.h  1.4  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] light_trav.h  1.4  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] lod_character_manager.cpp  1.4  6 weeks berenguier  ADDED: 3D Profiling with HTimer FIXED: Move some virtual implementation from .h ...
[TXT] +
[TXT] mesh_geom.cpp  1.4  5 weeks berenguier  ADDED: rendering per block of same mesh.
[TXT] +
[TXT] mesh_morpher.h  1.4  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mrm_internal.h  1.4  9 months besson  ADDED: Blend Shape Factor manipulation
[TXT] +
[TXT] mrm_parameters.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] nelu.h  1.4  3 days corvazier  FIXED: cleanup offscreen rendering opengl code FIXED: black ligo shots
[TXT] +
[TXT] patch_noise.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] patchuv_locator.h  1.4  11 months corvazier  ADDED: new landscape: texture far and lighter modified. ADDED: make dependencies...
[TXT] +
[TXT] play_list_manager.h  1.4  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] play_list_manager_user.h  1.4  6 weeks berenguier  ADDED: Profile of animate method
[TXT] +
[TXT] point_light.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_attrib_maker_bin_op_inline.h  1.4  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] ps_face.cpp  1.4  3 months vizerie  #BUGFIX: forgot to setup the object matrix
[TXT] +
[TXT] ps_fan_light.cpp  1.4  3 months lecroart  FIX: mask value before downcast to avoid runtime error
[TXT] +
[TXT] ps_particle2.h  1.4  5 months vizerie  #CHANGE: the content of this file has been moved in ps_ribbon_base.h / .cpp. Thi...
[TXT] +
[TXT] ps_particle_basic.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_plane_basis.h  1.4  4 months vizerie  #CHANGE: the ways the buildSchmidtBasis function is called has been changed
[TXT] +
[TXT] ps_ribbon_look_at.h  1.4  4 months vizerie  #MINOR: changed a comment
[TXT] +
[TXT] ps_tail_dot.h  1.4  4 months vizerie  #MINOR: updated comments
[TXT] +
[TXT] quad_effect.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] quad_grid.h  1.4  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] shader.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] surface_light_grid.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_far.h  1.4  3 months berenguier  ADDED: Landscape automatic lighting update
[TXT] +
[TXT] texture_near.cpp  1.4  3 months berenguier  ADDED: Landscape automatic lighting update
[TXT] +
[TXT] texture_user.h  1.4  6 months berenguier  BUGFIX: forgot setAllowDegradation(false) in second ctor
[TXT] +
[TXT] tile_color.h  1.4  3 months berenguier  FIXED: remove unused information in CTileColor
[TXT] +
[TXT] track.h  1.4  2 months berenguier  ADDED: CLodCharacter for far character loding
[TXT] +
[TXT] transformable_user.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vertex_buffer_hard.cpp  1.4  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] water_user.cpp  1.4  4 weeks vizerie  #ADDED: method to toggle between night and day
[TXT] +
[TXT] bezier_patch.h  1.3  4 weeks berenguier  #ADDED: evalTangent*()
[TXT] +
[TXT] bone_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] camera_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] camera_user.h  1.3  4 weeks berenguier  #FIXED: compile error
[TXT] +
[TXT] coarse_mesh_build.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] cube_map_builder.cpp  1.3  4 months vizerie  #BUGFIX: correct ordering of faces
[TXT] +
[TXT] event_mouse_listener.h  1.3  4 months berenguier  FIXED: optimize trnaslate precision ADDED: trnaslate in world XY plane
[TXT] +
[TXT] fast_floor.cpp  1.3  3 months berenguier  #ADDED: 24 bits precision fat floor operations
[TXT] +
[TXT] ig_surface_light.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] instance_material_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] landscape_profile.h  1.3  9 months berenguier  FIXED: optim: upgrade size of TextureNear FIXED: clip now VB allocation per Tess...
[TXT] +
[TXT] landscapevb_allocator.h  1.3  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only)
[TXT] +
[TXT] landscapevb_info.h  1.3  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture
[TXT] +
[TXT] light_contribution.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] light_contribution.h  1.3  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] light_influence_interpolator.cpp  1.3  3 months lecroart  CHANGED: push_back() without parameter is not ANSI
[TXT] +
[TXT] lighting_manager.h  1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] lod_character_builder.h  1.3  2 months berenguier  FIXED: missing type def
[TXT] +
[TXT] lod_character_shape.cpp  1.3  2 months berenguier  ADDED: mean color for transform ADDED: make LodCharacter take care of mean color...
[TXT] +
[TXT] lod_character_shape.h  1.3  2 months berenguier  ADDED: mean color for transform ADDED: make LodCharacter take care of mean color...
[TXT] +
[TXT] material_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mesh_mrm_skin_template.cpp  1.3  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info
[TXT] +
[TXT] meshvp_per_pixel_light.cpp  1.3  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] meshvp_wind_tree.h  1.3  5 weeks berenguier  FIXED: optimize clipping so Big objects/tree get more accurate clipping. FIXED: ...
[TXT] +
[TXT] motion_blur.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mrm_internal.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mrm_parameters.h  1.3  12 months berenguier  ADDED: LoadBalancing traversal and methods to use it.
[TXT] +
[TXT] noise_value.h  1.3  8 months berenguier  FIXED: enableVegetableManager(true) create the vegetables FIXED: change NoiseVal...
[TXT] +
[TXT] particle_system_manager.cpp  1.3  3 months vizerie  #ADDED: support for time step ratio
[TXT] +
[TXT] particle_system_sound_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] patch_rdr_pass.h  1.3  10 months berenguier  FIXED: inline some f()
[TXT] +
[TXT] point_light.h  1.3  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] point_light_model.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] point_light_model.h  1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] point_light_named_array.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] point_light_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] portal.h  1.3  7 weeks vizerie  #ADDED: getPoly method
[TXT] +
[TXT] primitive_block.h  1.3  12 months corvazier  ADDED: Coarse mesh manager FIXED: CMesh::build methods have been modified.
[TXT] +
[TXT] ps_dot.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_fan_light.h  1.3  4 months vizerie  #CHANGE: vertex buffer are now made static rather than per instance
[TXT] +
[TXT] ps_ribbon.h  1.3  4 months vizerie  #CHANGE: new version for ribbons
[TXT] +
[TXT] ps_shockwave.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ptr_set.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] quad_grid_clip_cluster.cpp  1.3  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] +
[TXT] quad_grid_clip_cluster.h  1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] seg_remanence_shape.cpp  1.3  3 weeks vizerie  #ADDED: rollup ratio
[TXT] +
[TXT] seg_remanence_shape.h  1.3  3 weeks vizerie  #ADDED: rollup ratio
[TXT] +
[TXT] shape_bank_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] skip_model.cpp  1.3  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] static_quad_grid.h  1.3  4 months vizerie  #CHANGE: better bugfix
[TXT] +
[TXT] stripifier.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tess_list.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_multi_file.h  1.3  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done
[TXT] +
[TXT] texture_near.h  1.3  3 months berenguier  ADDED: Landscape automatic lighting update
[TXT] +
[TXT] texture_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_color.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_element.h  1.3  5 months vizerie  #ADDED: flags to tells if a tile if over or below a water surface
[TXT] +
[TXT] tile_light_influence.cpp  1.3  4 months berenguier  ADDED: compute TLI influence on landscape lightmaps
[TXT] +
[TXT] tile_lumel.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_vegetable_desc.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] track_sampled_quat.cpp  1.3  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] track_sampled_quat.h  1.3  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] vegetable_blend_layer_model.h  1.3  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] vegetable_clip_block.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vertex_buffer_hard.h  1.3  10 months corvazier  ADDED: vertex buffer extension for vertex program ADDED: driver interface and op...
[TXT] +
[TXT] vertex_program.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] visual_collision_manager.h  1.3  4 weeks corvazier  FIXED: LUT sun contribution function changed
[TXT] +
[TXT] visual_collision_manager_user.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] zone_manager.h  1.3  3 months besson  ADDED: zone manager now use the async file manager
[TXT] +
[TXT] zone_smoother.cpp  1.3  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animatable.h  1.2  4 months berenguier  ADDED: don't animate/compute bones which are not used by skins / sticked objects...
[TXT] +
[TXT] animated_lightmap.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animated_lightmap.h  1.2  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] animated_material.h  1.2  7 months vizerie  #ADDED: support for animated texture matrix
[TXT] +
[TXT] animated_morph.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] animated_morph.h  1.2  5 months lecroart  #FIXED: doxygen warning
[TXT] +
[TXT] animated_value.h  1.2  13 months berenguier  FIXED: bad doc on CRGBA::blendFromui(). coef E [0,256]. change relative user co...
[TXT] +
[TXT] animation_optimizer.h  1.2  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] bone_user.h  1.2  11 months berenguier  ADDED: UBone::getLastWorldMatrixComputed() FIXED: bug in CPrimitiveWorldImage: m...
[TXT] +
[TXT] cube_grid.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] cube_grid.h  1.2  5 months berenguier  FIXED: =0
[TXT] +
[TXT] heat_haze.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ig_surface_light.h  1.2  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] ig_surface_light_build.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ig_surface_light_build.h  1.2  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] init_3d.h  1.2  10 months corvazier  ADDED: exception on float error.
[TXT] +
[TXT] landscape_face_vector_manager.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] light.h  1.2  9 months besson  *** empty log message ***
[TXT] +
[TXT] light_user.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] line.cpp (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] lod_character_builder.cpp  1.2  2 months berenguier  FIXED: first workable version of LodCharacterManager, integrated in engine
[TXT] +
[TXT] lod_character_manager.h  1.2  2 months berenguier  FIXED: first workable version of LodCharacterManager, integrated in engine
[TXT] +
[TXT] logic_info.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mesh_vertex_program.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] mesh_vertex_program.h  1.2  4 months vizerie  #ADDED: tangent space support
[TXT] +
[TXT] nv_tri_strip_objects.cpp (in the Attic) [Hide] 1.2  8 months corvazier  #renamed
[TXT] +
[TXT] nv_tri_strip_objects.h (in the Attic) [Hide] 1.2  8 months corvazier  #renamed
[TXT] +
[TXT] nv_vertex_cache.cpp (in the Attic) [Hide] 1.2  8 months corvazier  #remove and renamed nvidia files
[TXT] +
[TXT] nv_vertex_cache.h (in the Attic) [Hide] 1.2  8 months corvazier  #remove and renamed nvidia files
[TXT] +
[TXT] particle_system_process.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] patch_texture.cpp (in the Attic) [Hide] 1.2  19 months berenguier  no message
[TXT] +
[TXT] plane_basis_maker.h (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE : this file had to be named 'ps_plane_basis_maker'
[TXT] +
[TXT] point_light_named.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] point_light_named_array.h  1.2  3 months vizerie  #ADDED: an accessor
[TXT] +
[TXT] point_light_user.h  1.2  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] polygon.cpp (in the Attic) [Hide] 1.4  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] primitive_profile.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_attrib_maker_iterators.h  1.2  4 months vizerie  #MINOR: white spaces...
[TXT] +
[TXT] ps_direction.h  1.2  12 months vizerie  #MINOR: changed CVector to NLMISC::CVector
[TXT] +
[TXT] ps_dot.h  1.2  5 months vizerie  #CHANGE: a wrong comment
[TXT] +
[TXT] ps_face.h  1.2  5 months vizerie  #CHANGE: adapted a method prototype
[TXT] +
[TXT] ps_face_look_at.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_face_look_at.h  1.2  5 months vizerie  #CHANGE: a wrong comment
[TXT] +
[TXT] ps_iterator.h  1.2  4 months vizerie  #MINOR: white spaces...
[TXT] +
[TXT] ps_macro.h  1.2  4 months vizerie  #BUGFIX: a mising header didn't define the NL_DEBUG symbol
[TXT] +
[TXT] ps_misc.h  1.2  5 months lecroart  FIX: linux compile (thanks to Loic Dachary)
[TXT] +
[TXT] ps_quad.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_quad.h  1.2  5 months vizerie  #CHANGE: a wrong comment
[TXT] +
[TXT] ps_register_attribs.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_register_color_attribs.h  1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif
[TXT] +
[TXT] ps_register_emitters.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_register_float_attribs.h  1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif
[TXT] +
[TXT] ps_register_forces.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_register_int_attribs.h  1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif
[TXT] +
[TXT] ps_register_particles.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_register_plane_basis_attribs.h  1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif
[TXT] +
[TXT] ps_register_zones.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] ps_ribbon_base.h  1.2  5 months vizerie  #CHANGE: the default ribbon storage, made some method protected instead of priva...
[TXT] +
[TXT] ps_shockwave.h  1.2  4 months vizerie  #CHANGE: vertex buffer are now made static rather than per instance
[TXT] +
[TXT] ps_sound_impl.cpp (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE: moved the sound to the user interface
[TXT] +
[TXT] ps_sound_impl.h (in the Attic) [Hide] 1.6  10 months vizerie  #CHANGE: moved the sound to the user interface
[TXT] +
[TXT] ps_sound_interface.cpp (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE: moved the sound to the user interface
[TXT] +
[TXT] ps_sound_interface.h (in the Attic) [Hide] 1.4  10 months vizerie  #CHANGE: moved the sound to the user interface
[TXT] +
[TXT] quad_effect.h  1.2  9 months vizerie  #ADDED:a makeRasters method
[TXT] +
[TXT] quad_tree.h (in the Attic) [Hide] 1.3  12 months corvazier  FIXED: quad_tree has moved
[TXT] +
[TXT] radix_sort.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] register_3d.h  1.2  10 months corvazier  ADDED: exception on float error.
[TXT] +
[TXT] root_model.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] root_model.h  1.2  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] +
[TXT] scissor.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] seg_remanence.h  1.2  3 weeks vizerie  #ADDED: unrolling of ribbon when the movement is stopped
[TXT] +
[TXT] skip_model.h  1.2  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] static_quad_grid.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] surface_light_grid.h  1.2  5 months berenguier  ADDED: Spotlight mgt. ADDED: AmbientLight mgt. ADDED: export: flag to export Sun...
[TXT] +
[TXT] tess_face_priority_list.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tess_list.h  1.2  10 months berenguier  ADDED: For better //isation, build a list of Patch / TileMaterial in each render...
[TXT] +
[TXT] texture_blank.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_blank.h  1.2  5 months vizerie  #CHANGE: modified an obsolete comment
[TXT] +
[TXT] texture_blend.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] texture_blend.h  1.2  5 months vizerie  #MINOR: wrong comment
[TXT] +
[TXT] tile_noise_map.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] tile_vegetable_desc.h  1.2  8 months berenguier  ADDED: windBendMin FIXED: add DistType in CVegetable ADDED: CVegetable::MaxDensi...
[TXT] +
[TXT] track_bezier.h  1.2  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] track_tcb.h  1.2  8 months corvazier  FIXED: add TGlobalAnimationTime.
[TXT] +
[TXT] transformable.h  1.2  11 months berenguier  FIXED: needCompute() inlined FIXED: rendertrav: OTs cleared at traverse() and no...
[TXT] +
[TXT] trav_scene.cpp  1.2  3 months lecroart  FIX: #ifdef lossage
[TXT] +
[TXT] trav_scene.h  1.2  3 months vizerie  #ADDED: a notification method
[TXT] +
[TXT] vegetable_clip_block.h  1.2  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) ADDED: new CVegetable rende...
[TXT] +
[TXT] vegetable_def.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetable_light_ex.cpp  1.2  4 months berenguier  FIXED: make Vegetable pointLights lighting works with updateLighting() FIXED: if...
[TXT] +
[TXT] vegetable_light_ex.h  1.2  4 months berenguier  FIXED: make Vegetable pointLights lighting works with updateLighting() FIXED: if...
[TXT] +
[TXT] vegetable_quadrant.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] vegetablevb_allocator.h  1.2  8 months berenguier  ADDED: windBendMin FIXED: add DistType in CVegetable ADDED: CVegetable::MaxDensi...
[TXT] +
[TXT] vertex_program.h  1.2  9 months corvazier  FIXED: bug in management of vertex programs
[TXT] +
[TXT] visual_collision_manager_user.h  1.2  4 weeks corvazier  FIXED: LUT sun contribution function changed
[TXT] +
[TXT] water_user.h  1.2  5 months vizerie  #ADDED: a missing ctor
[TXT] +
[TXT] zone_corner_smoother.cpp  1.2  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] base_anim_detail_obs.cpp  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_anim_detail_obs.h  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_clip_obs.cpp  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_clip_obs.h  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_light_obs.cpp  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_light_obs.h  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_render_obs.cpp  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] base_render_obs.h  1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh FIXE...
[TXT] +
[TXT] bsp_tree.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] camera.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] channel.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] coarse_mesh_build.h  1.1  12 months corvazier  ADDED: utility to build coarse meshes.
[TXT] +
[TXT] deform_2d.h  1.1  11 months vizerie  #ADDED: frmaework for 2d deformations
[TXT] +
[TXT] heat_haze.h  1.1  11 months vizerie  #ADDED: heat effect
[TXT] +
[TXT] key.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] landscape_collision_grid.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] landscape_face_vector_manager.h  1.1  10 months berenguier  ADDED: For better //isation, build a list of Patch / TileMaterial in each render...
[TXT] +
[TXT] light_influence_interpolator.h  1.1  5 months berenguier  ADDED: Dynamic/Static lighting system
[TXT] +
[TXT] light_user.h  1.1  12 months lecroart  ADDED: light user interface
[TXT] +
[TXT] lod_character_shape_bank.cpp  1.1  2 months berenguier  ADDED: CLodCharacter for far character loding
[TXT] +
[TXT] lod_character_shape_bank.h  1.1  2 months berenguier  ADDED: CLodCharacter for far character loding
[TXT] +
[TXT] matrix_3x4.cpp  1.1  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. wi...
[TXT] +
[TXT] matrix_3x4.h  1.1  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. wi...
[TXT] +
[TXT] mesh_blender.cpp  1.1  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color #FIXED: factorize implementati...
[TXT] +
[TXT] mesh_blender.h  1.1  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color #FIXED: factorize implementati...
[TXT] +
[TXT] mesh_block_manager.cpp  1.1  5 weeks berenguier  ADDED: rendering per block of same mesh.
[TXT] +
[TXT] mesh_block_manager.h  1.1  5 weeks berenguier  ADDED: rendering per block of same mesh.
[TXT] +
[TXT] mesh_skin_manager.cpp  1.1  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] mesh_skin_manager.h  1.1  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard
[TXT] +
[TXT] meshvp_per_pixel_light.h  1.1  4 months vizerie  #ADDED: tangent space support & per pixel lighting
[TXT] +
[TXT] mini_col.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] motion_blur.h  1.1  11 months vizerie  #ADDED: motion_blur.cpp
[TXT] +
[TXT] mrm_level_detail.cpp  1.1  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] mrm_level_detail.h  1.1  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] +
[TXT] nv_tri_strip_objects.cpp.old  1.1  8 months corvazier  #renamed
[TXT] +
[TXT] nv_tri_strip_objects.h.old  1.1  8 months corvazier  #renamed
[TXT] +
[TXT] nv_vertex_cache.cpp.old  1.1  8 months corvazier  #remove and renamed nvidia files
[TXT] +
[TXT] nv_vertex_cache.h.old  1.1  8 months corvazier  #remove and renamed nvidia files
[TXT] +
[TXT] particle_system_manager.h  1.1  5 months vizerie  #ADDED: a manager that can force animation of systems that are not parsed during...
[TXT] +
[TXT] point_light_named.h  1.1  5 months berenguier  ADDED: Dynamic/Static lighting system
[TXT] +
[TXT] ps_lod.h  1.1  12 months vizerie  #ADDED: an enum for LODs in particle systems
[TXT] +
[TXT] ptr_set.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] quad_grid_clip_manager.h  1.1  11 months berenguier  ADDED: add a CQuadGridClipManager for faster clipping of static objects not with...
[TXT] +
[TXT] radix_sort.h  1.1  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) ADDED: new CVegetable rende...
[TXT] +
[TXT] shader.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] shape_bank_user.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] skeleton_weight.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] std3d.cpp  1.1  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] std3d.h  1.1  4 months besson  ADDED: std3d.h for compiler acceleration
[TXT] +
[TXT] stripifier.h  1.1  9 months berenguier  ADDED: optimisation: reorder triangles for better vertex-cache use.
[TXT] +
[TXT] tangent_space_build.cpp  1.1  4 months vizerie  #ADDED: this can add tangent space vector to a mesh
[TXT] +
[TXT] tangent_space_build.h  1.1  4 months vizerie  #ADDED: this can add tangent space vector to a mesh
[TXT] +
[TXT] tess_face_priority_list.h  1.1  9 months berenguier  ADDED: tess face priority list FIXED: remove refine period BUGFIX: MaxNearLimit ...
[TXT] +
[TXT] tile_far_bank.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] tile_light_influence.h  1.1  5 months berenguier  ADDED: Dynamic/Static lighting system
[TXT] +
[TXT] tile_lumel.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] tile_noise_map.h  1.1  12 months berenguier  ADDED: Noise Geometry Management.
[TXT] +
[TXT] track_sampled_common.cpp  1.1  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] track_sampled_common.h  1.1  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] track_sampled_vector.cpp  1.1  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] track_sampled_vector.h  1.1  7 weeks berenguier  ADDED: CTrackSampledVector FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] +
[TXT] transformable_user.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] triangle.cpp (in the Attic) [Hide] 1.4  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] triangle_ext.cpp (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] uv.cpp (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC
[TXT] +
[TXT] vegetable_quadrant.h  1.1  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) ADDED: new CVegetable rende...
[TXT] +
[TXT] vegetable_uv8.cpp  1.1  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] vegetable_uv8.h  1.1  3 months berenguier  ADDED: Dynamic Lighting for Vegetable
[TXT] +
[TXT] zone_corner_smoother.h  1.1  11 months berenguier  ADDED: new landscape with noise
[TXT] +
[TXT] zone_search.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] zone_smoother.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
[TXT] +
[TXT] zone_tgt_smoother.h  1.1  13 months corvazier  FIXED: 3d headers have moved The user interface headers are now in nel/include/n...
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