From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../src/3d/?hideattic=0&sortby=author/index.html | 2302 ++++++++++++++++++++ .../nel/src/3d/?hideattic=0&sortby=rev/index.html | 2302 ++++++++++++++++++++ 2 files changed, 4604 insertions(+) create mode 100644 cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=author/index.html create mode 100644 cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html (limited to 'cvs/cvsweb.cgi/code/nel/src/3d') diff --git a/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=author/index.html b/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=author/index.html new file mode 100644 index 00000000..ba5c7bc8 --- /dev/null +++ b/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=author/index.html @@ -0,0 +1,2302 @@ + + + + nevrax.org : cvs + + + + + + + + + + + + + + + +
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FileRev.AgeAuthorLast log entry
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[TXT] + Makefile + (in the Attic) [Hide] 1.2  15 months lecroart  # it was an error, no need to have a makefile here +
[TXT] + aabbox.cpp + (in the Attic) [Hide] 1.5  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + anim_detail_trav.cpp + 1.10  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + anim_detail_trav.h + 1.6  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + animatable.cpp + 1.9  4 months berenguier  ADDED: don't animate/compute bones which are not used by skins / sticked objects...
[TXT] + animatable.h + 1.2  4 months berenguier  ADDED: don't animate/compute bones which are not used by skins / sticked objects...
[TXT] + animated_value.h + 1.2  13 months berenguier  FIXED: bad doc on CRGBA::blendFromui(). coef E [0,256]. change relative user co...
[TXT] + animation_optimizer.h + 1.2  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + base_anim_detail_obs.cpp + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_anim_detail_obs.h + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_clip_obs.cpp + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_clip_obs.h + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_light_obs.cpp + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_light_obs.h + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_render_obs.cpp + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_render_obs.h + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + bezier_patch.cpp + 1.12  4 weeks berenguier  #ADDED: evalTangent*() +
[TXT] + bezier_patch.h + 1.3  4 weeks berenguier  #ADDED: evalTangent*() +
[TXT] + bitmap.cpp + (in the Attic) [Hide] 1.25  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + bone.cpp + 1.10  2 weeks berenguier  #FIXED: some matrix/animation optimisation +
[TXT] + bone.h + 1.5  4 months berenguier  ADDED: Skeleton Lod interpolation +#FIXED: Lod: build() force sons to at least fo...
[TXT] + bone_user.h + 1.2  11 months berenguier  ADDED: UBone::getLastWorldMatrixComputed() +FIXED: bug in CPrimitiveWorldImage: m...
[TXT] + bsphere.cpp + (in the Attic) [Hide] 1.7  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + camera_user.h + 1.3  4 weeks berenguier  #FIXED: compile error +
[TXT] + channel.cpp + (in the Attic) [Hide] 1.3  17 months corvazier  New animation design +
[TXT] + channel_mixer.cpp + 1.21  2 weeks berenguier  #FIXED: some matrix/animation optimisation +
[TXT] + channel_mixer.h + 1.7  2 weeks berenguier  #FIXED: some matrix/animation optimisation +
[TXT] + clip_trav.cpp + 1.26  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + clip_trav.h + 1.13  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + cluster.cpp + 1.10  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + cluster.h + 1.6  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + coarse_mesh_manager.cpp + 1.14  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + coarse_mesh_manager.h + 1.12  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + cube_grid.h + 1.2  5 months berenguier  FIXED: =0 +
[TXT] + driver.h + 1.35  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. +wi...
[TXT] + driver_user.cpp + 1.18  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + driver_user.h + 1.11  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + dummy + (in the Attic) [Hide] 1.2  20 months berenguier  no message +
[TXT] + event_mouse_listener.cpp + 1.13  4 months berenguier  FIXED: optimize trnaslate precision +ADDED: trnaslate in world XY plane +
[TXT] + event_mouse_listener.h + 1.3  4 months berenguier  FIXED: optimize trnaslate precision +ADDED: trnaslate in world XY plane +
[TXT] + fast_floor.cpp + 1.3  3 months berenguier  #ADDED: 24 bits precision fat floor operations +
[TXT] + fast_floor.h + 1.4  3 months berenguier  #ADDED: 24 bits precision fat floor operations +
[TXT] + fast_mem.cpp + (in the Attic) [Hide] 1.3  2 months berenguier  FIXED: move CFastMem from 3D to misc +
[TXT] + fast_mem.h + (in the Attic) [Hide] 1.3  2 months berenguier  FIXED: move CFastMem from 3D to misc +
[TXT] + flare_model.cpp + 1.14  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + hrc_trav.cpp + 1.10  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + hrc_trav.h + 1.7  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + ig_surface_light.h + 1.2  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + ig_surface_light_build.h + 1.2  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + instance_group_user.cpp + 1.25  4 weeks berenguier  #FIXED: compile error +
[TXT] + instance_lighter.cpp + 1.12  6 weeks berenguier  BUGFIX: misuse of a end() iterator +
[TXT] + instance_lighter.h + 1.4  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + instance_user.cpp + 1.11  3 months berenguier  FIXED: bad interface +
[TXT] + landscape_def.cpp + 1.5  4 months berenguier  ADDED: improve ZBuffer precision by changing view-model matrixes wisely +
[TXT] + landscape_def.h + 1.9  3 months berenguier  #FIXED: allow dynamic lightmap to be drawn at tile level. +
[TXT] + landscape_face_vector_manager.h + 1.1  10 months berenguier  ADDED: For better //isation, build a list of Patch / TileMaterial in each render...
[TXT] + landscape_model.cpp + 1.27  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + landscape_model.h + 1.6  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + landscape_profile.h + 1.3  9 months berenguier  FIXED: optim: upgrade size of TextureNear +FIXED: clip now VB allocation per Tess...
[TXT] + landscape_user.cpp + 1.25  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + landscape_user.h + 1.15  3 months berenguier  #ADDED: updateLightingAll() +
[TXT] + landscape_vegetable_block.h + 1.4  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) +ADDED: new CVegetable rende...
[TXT] + landscapevb_allocator.cpp + 1.9  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture +
[TXT] + landscapevb_allocator.h + 1.3  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only) +
[TXT] + landscapevb_info.cpp + 1.4  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture +
[TXT] + landscapevb_info.h + 1.3  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture +
[TXT] + layered_ordering_table.cpp + (in the Attic) [Hide] 1.2  5 months lecroart  FIXED: linux compile +
[TXT] + layered_ordering_table.h + 1.4  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + light_contribution.h + 1.3  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + light_influence_interpolator.h + 1.1  5 months berenguier  ADDED: Dynamic/Static lighting system +
[TXT] + light_trav.cpp + 1.9  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + light_trav.h + 1.4  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + lighting_manager.cpp + 1.8  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + lighting_manager.h + 1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + line.cpp + (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + load_balancing_trav.cpp + 1.10  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. +FIXED: A...
[TXT] + load_balancing_trav.h + 1.6  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. +FIXED: A...
[TXT] + lod_character_builder.cpp + 1.2  2 months berenguier  FIXED: first workable version of LodCharacterManager, integrated in engine +
[TXT] + lod_character_builder.h + 1.3  2 months berenguier  FIXED: missing type def +
[TXT] + lod_character_manager.cpp + 1.4  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + lod_character_manager.h + 1.2  2 months berenguier  FIXED: first workable version of LodCharacterManager, integrated in engine +
[TXT] + lod_character_shape.cpp + 1.3  2 months berenguier  ADDED: mean color for transform +ADDED: make LodCharacter take care of mean color...
[TXT] + lod_character_shape.h + 1.3  2 months berenguier  ADDED: mean color for transform +ADDED: make LodCharacter take care of mean color...
[TXT] + lod_character_shape_bank.cpp + 1.1  2 months berenguier  ADDED: CLodCharacter for far character loding +
[TXT] + lod_character_shape_bank.h + 1.1  2 months berenguier  ADDED: CLodCharacter for far character loding +
[TXT] + material.h + 1.16  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color +#FIXED: factorize implementati...
[TXT] + matrix_3x4.cpp + 1.1  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. +wi...
[TXT] + matrix_3x4.h + 1.1  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. +wi...
[TXT] + mesh.cpp + 1.66  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + mesh.h + 1.30  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + mesh_base_instance.cpp + 1.12  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + mesh_base_instance.h + 1.15  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. +FIXED: A...
[TXT] + mesh_blender.cpp + 1.1  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color +#FIXED: factorize implementati...
[TXT] + mesh_blender.h + 1.1  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color +#FIXED: factorize implementati...
[TXT] + mesh_block_manager.cpp + 1.1  5 weeks berenguier  ADDED: rendering per block of same mesh. +
[TXT] + mesh_block_manager.h + 1.1  5 weeks berenguier  ADDED: rendering per block of same mesh. +
[TXT] + mesh_geom.cpp + 1.4  5 weeks berenguier  ADDED: rendering per block of same mesh. +
[TXT] + mesh_geom.h + 1.13  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + mesh_instance.cpp + 1.14  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + mesh_instance.h + 1.10  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + mesh_morpher.cpp + 1.5  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_morpher.h + 1.4  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_mrm.cpp + 1.48  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_mrm.h + 1.34  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_mrm_instance.cpp + 1.9  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_mrm_instance.h + 1.9  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_mrm_skin.cpp + 1.8  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_multi_lod.cpp + 1.26  3 weeks berenguier  FIXED: modify IMeshGeom::render() interface, to possibly render in one call +tran...
[TXT] + mesh_multi_lod.h + 1.18  3 weeks berenguier  FIXED: modify IMeshGeom::render() interface, to possibly render in one call +tran...
[TXT] + mesh_multi_lod_instance.cpp + 1.11  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] + mesh_multi_lod_instance.h + 1.12  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] + mesh_skin_manager.cpp + 1.1  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_skin_manager.h + 1.1  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + meshvp_per_pixel_light.cpp + 1.3  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + meshvp_wind_tree.cpp + 1.6  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + meshvp_wind_tree.h + 1.3  5 weeks berenguier  FIXED: optimize clipping so Big objects/tree get more accurate clipping. +FIXED: ...
[TXT] + mrm_level_detail.cpp + 1.1  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + mrm_level_detail.h + 1.1  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + mrm_parameters.h + 1.3  12 months berenguier  ADDED: LoadBalancing traversal and methods to use it. +
[TXT] + noise_value.h + 1.3  8 months berenguier  FIXED: enableVegetableManager(true) create the vegetables +FIXED: change NoiseVal...
[TXT] + nv_tri_strip_objects.cpp + (in the Attic) [Hide] 1.2  8 months corvazier  #renamed +
[TXT] + nv_tri_strip_objects.h + (in the Attic) [Hide] 1.2  8 months corvazier  #renamed +
[TXT] + nv_vertex_cache.cpp + (in the Attic) [Hide] 1.2  8 months corvazier  #remove and renamed nvidia files +
[TXT] + nv_vertex_cache.h + (in the Attic) [Hide] 1.2  8 months corvazier  #remove and renamed nvidia files +
[TXT] + ordering_table.h + 1.5  3 weeks berenguier  #FIXED: corret assert in Debug cfg +
[TXT] + particle_system_model.h + 1.25  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + particle_system_shape.cpp + 1.34  4 weeks berenguier  #FIXED: compile error +
[TXT] + patch_lightmap.cpp + 1.6  3 months berenguier  #FIXED: modulate Static PointLight with landscape Material, during Patch lightma...
[TXT] + patch_rdr_pass.h + 1.3  10 months berenguier  FIXED: inline some f() +
[TXT] + patch_render.cpp + 1.12  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture +
[TXT] + patch_texture.cpp + (in the Attic) [Hide] 1.2  19 months berenguier  no message +
[TXT] + patch_vegetable.cpp + 1.16  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + patchdlm_context.h + 1.7  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + plane_basis_maker.h + (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE : this file had to be named 'ps_plane_basis_maker' +
[TXT] + play_list_manager_user.cpp + 1.5  4 weeks berenguier  #FIXED: faster with use of safe_cast +
[TXT] + play_list_manager_user.h + 1.4  6 weeks berenguier  ADDED: Profile of animate method +
[TXT] + play_list_user.cpp + 1.6  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + play_list_user.h + 1.7  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + point_light.h + 1.3  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + point_light_model.h + 1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + point_light_named.h + 1.1  5 months berenguier  ADDED: Dynamic/Static lighting system +
[TXT] + point_light_user.h + 1.2  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + polygon.cpp + (in the Attic) [Hide] 1.4  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + ps_sound_impl.cpp + (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE: moved the sound to the user interface +
[TXT] + ps_sound_impl.h + (in the Attic) [Hide] 1.6  10 months vizerie  #CHANGE: moved the sound to the user interface +
[TXT] + ps_sound_interface.cpp + (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE: moved the sound to the user interface +
[TXT] + ps_sound_interface.h + (in the Attic) [Hide] 1.4  10 months vizerie  #CHANGE: moved the sound to the user interface +
[TXT] + quad_grid_clip_cluster.cpp + 1.3  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] + quad_grid_clip_cluster.h + 1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + quad_grid_clip_manager.cpp + 1.8  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + quad_grid_clip_manager.h + 1.1  11 months berenguier  ADDED: add a CQuadGridClipManager for faster clipping of static objects not with...
[TXT] + quad_tree.h + (in the Attic) [Hide] 1.3  12 months corvazier  FIXED: quad_tree has moved +
[TXT] + radix_sort.h + 1.1  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) +ADDED: new CVegetable rende...
[TXT] + render_trav.cpp + 1.33  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + render_trav.h + 1.13  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + root_model.h + 1.2  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + shape.cpp + 1.7  3 months berenguier  FIXED: add User distMax +
[TXT] + shape.h + 1.11  5 weeks berenguier  ADDED: rendering per block of same mesh. +
[TXT] + skeleton_model.cpp + 1.28  13 days berenguier  #FIXED: HTimer +
[TXT] + skeleton_model.h + 1.21  2 weeks berenguier  ADDED: isBoneComputed +
[TXT] + skeleton_shape.cpp + 1.12  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + skeleton_shape.h + 1.8  4 months berenguier  ADDED: Skeleton Lod interpolation +#FIXED: Lod: build() force sons to at least fo...
[TXT] + skeleton_user.cpp + 1.11  2 weeks berenguier  ADDED: isBoneComputed +
[TXT] + skeleton_user.h + 1.12  2 weeks berenguier  ADDED: isBoneComputed +
[TXT] + skip_model.cpp + 1.3  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + skip_model.h + 1.2  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + stripifier.h + 1.1  9 months berenguier  ADDED: optimisation: reorder triangles for better vertex-cache use. +
[TXT] + surface_light_grid.h + 1.2  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + tess_block.cpp + 1.10  3 months berenguier  ADDED: Landscape automatic lighting update +
[TXT] + tess_block.h + 1.7  8 months berenguier  FIXED: Add DistanceType for creation of vegetable +FIXED: some vegetable optimisa...
[TXT] + tess_face_priority_list.h + 1.1  9 months berenguier  ADDED: tess face priority list +FIXED: remove refine period +BUGFIX: MaxNearLimit ...
[TXT] + tess_list.h + 1.2  10 months berenguier  ADDED: For better //isation, build a list of Patch / TileMaterial in each render...
[TXT] + tessellation.cpp + 1.61  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only) +
[TXT] + tessellation.h + 1.14  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only) +
[TXT] + text_context_user.h + 1.6  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + texture_dlm.h + 1.5  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + texture_far.h + 1.4  3 months berenguier  ADDED: Landscape automatic lighting update +
[TXT] + texture_near.cpp + 1.4  3 months berenguier  ADDED: Landscape automatic lighting update +
[TXT] + texture_near.h + 1.3  3 months berenguier  ADDED: Landscape automatic lighting update +
[TXT] + texture_user.h + 1.4  6 months berenguier  BUGFIX: forgot setAllowDegradation(false) in second ctor +
[TXT] + tile_color.h + 1.4  3 months berenguier  FIXED: remove unused information in CTileColor +
[TXT] + tile_light_influence.cpp + 1.3  4 months berenguier  ADDED: compute TLI influence on landscape lightmaps +
[TXT] + tile_light_influence.h + 1.1  5 months berenguier  ADDED: Dynamic/Static lighting system +
[TXT] + tile_noise_map.h + 1.1  12 months berenguier  ADDED: Noise Geometry Management. +
[TXT] + tile_vegetable_desc.h + 1.2  8 months berenguier  ADDED: windBendMin +FIXED: add DistType in CVegetable +ADDED: CVegetable::MaxDensi...
[TXT] + track.cpp + 1.18  6 weeks berenguier  ADDED: Profile of animate method +
[TXT] + track.h + 1.4  2 months berenguier  ADDED: CLodCharacter for far character loding +
[TXT] + track_keyframer.h + 1.11  2 months berenguier  ADDED: CLodCharacter for far character loding +
[TXT] + track_sampled_common.cpp + 1.1  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + track_sampled_common.h + 1.1  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + track_sampled_quat.cpp + 1.3  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + track_sampled_quat.h + 1.3  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + track_sampled_vector.cpp + 1.1  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + track_sampled_vector.h + 1.1  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + transform.cpp + 1.48  10 days berenguier  BUGFIX: asserted at dtor when stickObject() a UTransform +
[TXT] + transform.h + 1.26  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + transform_shape.cpp + 1.31  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + transform_shape.h + 1.17  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + transform_user.cpp + 1.9  2 months berenguier  ADDED: mean color for transform +ADDED: make LodCharacter take care of mean color...
[TXT] + transform_user.h + 1.13  4 weeks berenguier  #FIXED: compile error +
[TXT] + transformable.h + 1.2  11 months berenguier  FIXED: needCompute() inlined +FIXED: rendertrav: OTs cleared at traverse() and no...
[TXT] + vegetable.h + 1.14  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + vegetable_blend_layer_model.cpp + 1.8  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + vegetable_blend_layer_model.h + 1.3  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + vegetable_clip_block.h + 1.2  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) +ADDED: new CVegetable rende...
[TXT] + vegetable_def.h + 1.6  7 months berenguier  ADDED: BendFrequencyFactor mgt +
[TXT] + vegetable_instance_group.h + 1.9  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + vegetable_light_ex.cpp + 1.2  4 months berenguier  FIXED: make Vegetable pointLights lighting works with updateLighting() +FIXED: if...
[TXT] + vegetable_light_ex.h + 1.2  4 months berenguier  FIXED: make Vegetable pointLights lighting works with updateLighting() +FIXED: if...
[TXT] + vegetable_manager.h + 1.18  2 months berenguier  FIXED: Use render() System Time for updateLgihting of vegetable and landscape, i...
[TXT] + vegetable_quadrant.h + 1.1  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) +ADDED: new CVegetable rende...
[TXT] + vegetable_shape.cpp + 1.8  3 months berenguier  #FIXED: variable name change +
[TXT] + vegetable_shape.h + 1.7  3 months berenguier  #FIXED: variable name change +
[TXT] + vegetable_sort_block.h + 1.5  5 months berenguier  ADDED: support for Vegetable sorting against water +
[TXT] + vegetable_uv8.cpp + 1.1  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + vegetable_uv8.h + 1.1  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + vegetablevb_allocator.h + 1.2  8 months berenguier  ADDED: windBendMin +FIXED: add DistType in CVegetable +ADDED: CVegetable::MaxDensi...
[TXT] + water_model.cpp + 1.24  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + zone.cpp + 1.63  2 months berenguier  BUGFIX: empty zone bug +
[TXT] + zone.h + 1.16  4 months berenguier  BUGFIX: change the unbind()/bind() system. Always unbind from neighbor patch eve...
[TXT] + zone_corner_smoother.h + 1.1  11 months berenguier  ADDED: new landscape with noise +
[TXT] + animated_lightmap.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animated_morph.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animated_value.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animation_playlist.cpp + 1.10  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animation_set_user.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animation_time.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + async_file_manager.h + 1.6  2 months besson  ADDED: Async loading must go to sleep regularly because we can't set up the time...
[TXT] + bone_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + camera.cpp + 1.13  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + camera_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + coarse_mesh_build.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + computed_string.cpp + 1.21  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + computed_string.h + 1.4  3 weeks besson  ADDED: stringLine into computed_string +
[TXT] + cube_grid.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + deform_2d.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + driver_user2.cpp + 1.12  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + dru.h + 1.6  5 days besson  ADDED: new lib names +
[TXT] + font_generator.cpp + 1.16  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + font_manager.cpp + 1.34  3 weeks besson  ADDED: stringLine into computed_string +
[TXT] + frustum.cpp + 1.9  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + heat_haze.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + height_map.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ig_surface_light.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ig_surface_light_build.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + init_3d.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + instance_material_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + key.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + landscape_collision_grid.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + landscape_face_vector_manager.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + landscape_profile.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + landscape_vegetable_block.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + light.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + light.h + 1.2  9 months besson  *** empty log message *** +
[TXT] + light_contribution.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + light_user.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + logic_info.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + material.cpp + 1.34  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + material_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mesh_vertex_program.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mini_col.cpp + 1.16  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + motion_blur.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mrm_internal.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mrm_internal.h + 1.4  9 months besson  ADDED: Blend Shape Factor manipulation +
[TXT] + mrm_parameters.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + noise_value.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + particle_system_process.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + particle_system_sound_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + patch_noise.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + patch_rdr_pass.cpp + 1.10  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + patchuv_locator.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + play_list_manager.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + point_light.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + point_light_model.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + point_light_named.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + point_light_named_array.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + point_light_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + primitive_block.cpp + 1.14  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + primitive_profile.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_attrib_maker_bin_op.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_color.cpp + 1.8  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_dot.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_face_look_at.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_float.cpp + 1.13  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_force.cpp + 1.29  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_int.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_mesh.cpp + 1.20  3 months besson  ADDED: stop async loading +
[TXT] + ps_particle.cpp + 1.60  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_particle2.cpp + 1.9  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_particle_basic.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_plane_basis_maker.cpp + 1.10  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_quad.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_register_attribs.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_register_emitters.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_register_forces.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_register_particles.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_register_zones.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_ribbon_look_at.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_shockwave.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_tail_dot.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_util.cpp + 1.37  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_zone.cpp + 1.22  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ptr_set.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + quad_effect.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + radix_sort.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + root_model.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + scissor.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + shader.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + shape_bank.cpp + 1.14  2 months besson  ADDED: Upload texture small piece by small piece each frame or whatever +
[TXT] + shape_bank.h + 1.5  2 months besson  ADDED: Upload texture small piece by small piece each frame or whatever +
[TXT] + shape_bank_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + skeleton_weight.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + static_quad_grid.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + std3d.cpp + 1.1  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + std3d.h + 1.1  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + stripifier.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + surface_light_grid.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tess_face_priority_list.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tess_list.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + text_context.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + text_context_user.cpp + 1.6  3 weeks besson  ADDED: stringLine into computed_string +
[TXT] + texture.cpp + 1.19  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_blank.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_blend.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_bump.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_font.cpp + 1.16  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_color.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_element.cpp + 1.10  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_far_bank.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_lumel.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_noise_map.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_vegetable_desc.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + track_keyframer.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + transformable.cpp + 1.14  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + transformable_user.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_clip_block.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_def.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_instance_group.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_quadrant.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_sort_block.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetablevb_allocator.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vertex_buffer.cpp + 1.34  3 months besson  ADDED: better assertion +
[TXT] + vertex_buffer_hard.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vertex_program.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + viewport.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + visual_collision_manager_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + water_height_map.cpp + 1.9  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + water_pool_manager.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + zone_corner_smoother.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + zone_lighter.cpp + 1.21  2 months besson  BUGFIXED: 2 minor bugs appears when patchCount == 0 +
[TXT] + zone_manager.cpp + 1.8  3 months besson  ADDED: zone manager now use the async file manager +
[TXT] + zone_manager.h + 1.3  3 months besson  ADDED: zone manager now use the async file manager +
[TXT] + zone_search.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + zone_smoother.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + zone_tgt_smoother.cpp + 1.8  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animation.cpp + 1.16  5 days corvazier  FIXED: empty animation after optimisation +ADDED: node properties scripts +ADDED: ...
[TXT] + animation.h + 1.7  5 days corvazier  FIXED: empty animation after optimisation +ADDED: node properties scripts +ADDED: ...
[TXT] + animation_optimizer.cpp + 1.4  5 days corvazier  FIXED: empty animation after optimisation +ADDED: node properties scripts +ADDED: ...
[TXT] + animation_playlist.h + 1.4  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + animation_set_user.h + 1.10  2 months corvazier  FIXED: add animation doesn't throw exception anymore +
[TXT] + bsp_tree.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + camera.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + channel.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + coarse_mesh_build.h + 1.1  12 months corvazier  ADDED: utility to build coarse meshes. +
[TXT] + flare_shape.cpp + 1.10  3 days corvazier  FIXED: distance max serialised +
[TXT] + flare_shape.h + 1.9  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + init_3d.h + 1.2  10 months corvazier  ADDED: exception on float error. +
[TXT] + key.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + landscape.cpp + 1.118  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + landscape.h + 1.41  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + landscape_collision_grid.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + landscapeig_manager.cpp + 1.10  4 weeks corvazier  FIXED: daon't add empty ig +
[TXT] + mesh_base.cpp + 1.22  3 days corvazier  FIXED: distance max serialised +
[TXT] + mini_col.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + nelu.cpp + 1.29  3 days corvazier  FIXED: cleanup offscreen rendering opengl code +FIXED: black ligo shots +
[TXT] + nelu.h + 1.4  3 days corvazier  FIXED: cleanup offscreen rendering opengl code +FIXED: black ligo shots +
[TXT] + nv_tri_strip_objects.cpp.old + 1.1  8 months corvazier  #renamed +
[TXT] + nv_tri_strip_objects.h.old + 1.1  8 months corvazier  #renamed +
[TXT] + nv_vertex_cache.cpp.old + 1.1  8 months corvazier  #remove and renamed nvidia files +
[TXT] + nv_vertex_cache.h.old + 1.1  8 months corvazier  #remove and renamed nvidia files +
[TXT] + patch.cpp + 1.88  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + patch.h + 1.30  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + patchuv_locator.h + 1.4  11 months corvazier  ADDED: new landscape: texture far and lighter modified. +ADDED: make dependencies...
[TXT] + play_list_manager.h + 1.4  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + primitive_block.h + 1.3  12 months corvazier  ADDED: Coarse mesh manager +FIXED: CMesh::build methods have been modified. +
[TXT] + ps_attrib_maker_template.h + 1.13  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + ptr_set.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + register_3d.h + 1.2  10 months corvazier  ADDED: exception on float error. +
[TXT] + scene_group.cpp + 1.40  2 days corvazier  FIXED: lightmap in multi lod +
[TXT] + shader.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + shape_bank_user.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + skeleton_weight.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + texture_far.cpp + 1.17  3 months corvazier  FIXED: additive blend in far texture +
[TXT] + tile_bank.cpp + 1.41  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + tile_bank.h + 1.8  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + tile_far_bank.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + tile_lumel.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + track_bezier.h + 1.2  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + track_tcb.h + 1.2  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + transformable_user.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + triangle.cpp + (in the Attic) [Hide] 1.4  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + triangle_ext.cpp + (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + uv.cpp + (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + vegetable.cpp + 1.16  4 weeks corvazier  FIXED: no crash when .veget are missing +
[TXT] + vegetable_manager.cpp + 1.27  4 weeks corvazier  FIXED: no crash when .veget are missing +
[TXT] + vertex_buffer_hard.h + 1.3  10 months corvazier  ADDED: vertex buffer extension for vertex program +ADDED: driver interface and op...
[TXT] + vertex_program.h + 1.2  9 months corvazier  FIXED: bug in management of vertex programs +
[TXT] + visual_collision_entity.cpp + 1.16  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + visual_collision_entity.h + 1.10  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + visual_collision_entity_user.cpp + 1.6  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + visual_collision_entity_user.h + 1.9  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + visual_collision_manager.cpp + 1.6  4 weeks corvazier  FIXED: LUT sun contribution function changed +
[TXT] + visual_collision_manager.h + 1.3  4 weeks corvazier  FIXED: LUT sun contribution function changed +
[TXT] + visual_collision_manager_user.h + 1.2  4 weeks corvazier  FIXED: LUT sun contribution function changed +
[TXT] + water_shape.cpp + 1.20  3 days corvazier  FIXED: distance max serialised +
[TXT] + zone_lighter.h + 1.11  4 months corvazier  REMOVED: version increment in ReleaseDebug +ADDED: faster zone_lighter +
[TXT] + zone_search.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + zone_smoother.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + zone_tgt_smoother.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + Makefile.am + 1.83  2 weeks lecroart  no message +
[TXT] + animated_lightmap.h + 1.2  5 months lecroart  #FIXED: doxygen warning +
[TXT] + animated_morph.h + 1.2  5 months lecroart  #FIXED: doxygen warning +
[TXT] + driver.cpp + 1.65  4 weeks lecroart  ADDED: display where the dll is loaded +
[TXT] + dru.cpp + 1.35  4 weeks lecroart  ADDED: display where the dll is loaded +
[TXT] + font_generator.h + 1.4  5 months lecroart  *** empty log message *** +
[TXT] + font_manager.h + 1.4  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] + light_influence_interpolator.cpp + 1.3  3 months lecroart  CHANGED: push_back() without parameter is not ANSI +
[TXT] + light_user.h + 1.1  12 months lecroart  ADDED: light user interface +
[TXT] + mesh_mrm_skin_template.cpp + 1.3  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info +
[TXT] + mrm_builder.cpp + 1.26  3 months lecroart  CHANGED: push_back() without parameter is not ANSI +
[TXT] + patchdlm_context.cpp + 1.12  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info +
[TXT] + ps_attrib_maker_bin_op_inline.h + 1.4  5 months lecroart  #FIXED: doxygen warning +
[TXT] + ps_fan_light.cpp + 1.4  3 months lecroart  FIX: mask value before downcast to avoid runtime error +
[TXT] + ps_float.h + 1.9  5 months lecroart  #FIXED: doxygen warning +
[TXT] + ps_located.cpp + 1.48  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info +
[TXT] + ps_mesh.h + 1.10  5 months lecroart  #FIXED: doxygen warning +
[TXT] + ps_misc.h + 1.2  5 months lecroart  FIX: linux compile (thanks to Loic Dachary) +
[TXT] + ps_plane_basis_maker.h + 1.8  5 months lecroart  #FIXED: doxygen warning +
[TXT] + quad_grid.h + 1.4  5 months lecroart  #FIXED: doxygen warning +
[TXT] + text_context.h + 1.5  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] + texture_dlm.cpp + 1.9  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info +
[TXT] + texture_file.cpp + 1.17  12 days lecroart  BUGIFX: use the good filename for usercolor +
[TXT] + texture_font.h + 1.7  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] + trav_scene.cpp + 1.2  3 months lecroart  FIX: #ifdef lossage +
[TXT] + animated_material.cpp + 1.12  3 weeks vizerie  #ADDED: diffuse animation for unlighted materials +
[TXT] + animated_material.h + 1.2  7 months vizerie  #ADDED: support for animated texture matrix +
[TXT] + animation_set.cpp + 1.15  3 months vizerie  #ADDED: a helper method to build an animation set from several .anim in a direct...
[TXT] + animation_set.h + 1.4  3 months vizerie  #ADDED: a helper method to build an animation set from several .anim in a direct...
[TXT] + async_file_manager.cpp + 1.16  2 weeks vizerie  #CHANGE: removed warning message for objects that are not shapes +
[TXT] + cube_map_builder.cpp + 1.3  4 months vizerie  #BUGFIX: correct ordering of faces +
[TXT] + cube_map_builder.h + 1.4  4 months vizerie  #BUGFIX: correct ordering of faces +
[TXT] + deform_2d.h + 1.1  11 months vizerie  #ADDED: frmaework for 2d deformations +
[TXT] + driver_material_inline.h + 1.8  5 months vizerie  #ADDED: color caching +
[TXT] + flare_model.h + 1.4  9 months vizerie  #MINOR: white spaces only +
[TXT] + heat_haze.h + 1.1  11 months vizerie  #ADDED: heat effect +
[TXT] + instance_group_user.h + 1.19  4 weeks vizerie  #ADDED: callback to know when an ig start to be added +
[TXT] + instance_material_user.h + 1.8  4 weeks vizerie  #ADDED: method to change per stage constant color +
[TXT] + instance_user.h + 1.10  3 weeks vizerie  #ADDED: start/stop methods +
[TXT] + material_user.h + 1.5  10 days vizerie  #ADDED: culling for materials +
[TXT] + mesh_base.h + 1.12  4 weeks vizerie  #CHANGE: select texture set 0 by default +
[TXT] + mesh_vertex_program.h + 1.2  4 months vizerie  #ADDED: tangent space support +
[TXT] + meshvp_per_pixel_light.h + 1.1  4 months vizerie  #ADDED: tangent space support & per pixel lighting +
[TXT] + mot.cpp + 1.19  3 months vizerie  #ADDED: accessor to traversals +
[TXT] + mot.h + 1.7  3 months vizerie  #ADDED: accessor to traversals +
[TXT] + motion_blur.h + 1.1  11 months vizerie  #ADDED: motion_blur.cpp +
[TXT] + mrm_builder.h + 1.9  4 months vizerie  #CHANGE: support for UVWs +
[TXT] + mrm_mesh.cpp + 1.7  4 months vizerie  #CHANGE: ctor for CWedge +
[TXT] + mrm_mesh.h + 1.7  4 months vizerie  #CHANGE: ctor for CWedge +
[TXT] + particle_system.cpp + 1.50  5 weeks vizerie  #BUGFIX: getIndexOf : not all path return value +
[TXT] + particle_system.h + 1.25  7 weeks vizerie  #ADDED: methods to get the number of external IDs +
[TXT] + particle_system_instance_user.cpp + 1.12  7 weeks vizerie  #BUGFIX: removeByID was doing no-op +
[TXT] + particle_system_instance_user.h + 1.12  3 weeks vizerie  #ADDED: start/stop methods +
[TXT] + particle_system_manager.cpp + 1.3  3 months vizerie  #ADDED: support for time step ratio +
[TXT] + particle_system_manager.h + 1.1  5 months vizerie  #ADDED: a manager that can force animation of systems that are not parsed during...
[TXT] + particle_system_model.cpp + 1.37  3 weeks vizerie  #BUGFIX: unbinding from skeleton +
[TXT] + particle_system_process.h + 1.9  3 months vizerie  #ADDED: method to detach a process from a particle system +
[TXT] + particle_system_shape.h + 1.15  5 months vizerie  #ADDED: sharing flag +
[TXT] + point_light_named_array.h + 1.2  3 months vizerie  #ADDED: an accessor +
[TXT] + portal.cpp + 1.6  7 weeks vizerie  #ADDED: getPoly method +
[TXT] + portal.h + 1.3  7 weeks vizerie  #ADDED: getPoly method +
[TXT] + ps_attrib.h + 1.13  5 weeks vizerie  #ADDED: a missing throw in exception handling (not used yet, but we never know ....
[TXT] + ps_attrib_maker.h + 1.10  5 months vizerie  #ADDED: the src iterator can now have fixed point steps +
[TXT] + ps_attrib_maker_bin_op.h + 1.7  5 months vizerie  #ADDED: the src iterator can now have fixed point steps +
[TXT] + ps_attrib_maker_helper.h + 1.11  5 months vizerie  #ADDED: the src iterator can now have fixed point steps +
[TXT] + ps_attrib_maker_iterators.h + 1.2  4 months vizerie  #MINOR: white spaces... +
[TXT] + ps_color.h + 1.6  5 months vizerie  #BUGFIX: a wrong comment +
[TXT] + ps_direction.h + 1.2  12 months vizerie  #MINOR: changed CVector to NLMISC::CVector +
[TXT] + ps_dot.h + 1.2  5 months vizerie  #CHANGE: a wrong comment +
[TXT] + ps_edit.h + 1.5  11 months vizerie  #MINOR: differs by white space only +
[TXT] + ps_emitter.cpp + 1.41  8 weeks vizerie  #BUGFIX: imprecision in delay for emissions.. +
[TXT] + ps_emitter.h + 1.18  3 months vizerie  #ADDED: releaseRef method +
[TXT] + ps_face.cpp + 1.4  3 months vizerie  #BUGFIX: forgot to setup the object matrix +
[TXT] + ps_face.h + 1.2  5 months vizerie  #CHANGE: adapted a method prototype +
[TXT] + ps_face_look_at.h + 1.2  5 months vizerie  #CHANGE: a wrong comment +
[TXT] + ps_fan_light.h + 1.3  4 months vizerie  #CHANGE: vertex buffer are now made static rather than per instance +
[TXT] + ps_force.h + 1.15  5 months vizerie  #CHANGE: adapted a method prototype +
[TXT] + ps_int.h + 1.5  5 months vizerie  #CHANGE: class registration has been moved here +
[TXT] + ps_iterator.h + 1.2  4 months vizerie  #MINOR: white spaces... +
[TXT] + ps_located.h + 1.20  3 months vizerie  #ADDED: method to unbind an object +
[TXT] + ps_lod.h + 1.1  12 months vizerie  #ADDED: an enum for LODs in particle systems +
[TXT] + ps_macro.h + 1.2  4 months vizerie  #BUGFIX: a mising header didn't define the NL_DEBUG symbol +
[TXT] + ps_particle.h + 1.22  5 months vizerie  #CHANGE: the content of this file has been split in several others +
[TXT] + ps_particle2.h + 1.4  5 months vizerie  #CHANGE: the content of this file has been moved in ps_ribbon_base.h / .cpp. Thi...
[TXT] + ps_particle_basic.h + 1.8  4 months vizerie  #ADDED: a function to setup a modulated stage +
[TXT] + ps_plane_basis.h + 1.4  4 months vizerie  #CHANGE: the ways the buildSchmidtBasis function is called has been changed +
[TXT] + ps_quad.h + 1.2  5 months vizerie  #CHANGE: a wrong comment +
[TXT] + ps_register_color_attribs.h + 1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif +
[TXT] + ps_register_float_attribs.h + 1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif +
[TXT] + ps_register_int_attribs.h + 1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif +
[TXT] + ps_register_plane_basis_attribs.h + 1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif +
[TXT] + ps_ribbon.cpp + 1.5  4 months vizerie  #BUGFIX: nested class that bugged GCC +
[TXT] + ps_ribbon.h + 1.3  4 months vizerie  #CHANGE: new version for ribbons +
[TXT] + ps_ribbon_base.cpp + 1.5  3 weeks vizerie  #BUGFIX: wrong normal at start of ribbon +
[TXT] + ps_ribbon_base.h + 1.2  5 months vizerie  #CHANGE: the default ribbon storage, made some method protected instead of priva...
[TXT] + ps_ribbon_look_at.h + 1.4  4 months vizerie  #MINOR: changed a comment +
[TXT] + ps_shockwave.h + 1.2  4 months vizerie  #CHANGE: vertex buffer are now made static rather than per instance +
[TXT] + ps_sound.cpp + 1.16  3 months vizerie  #ADDED: added a test to load object that has no owner +
[TXT] + ps_sound.h + 1.8  5 months vizerie  #CHANGE: - adapted a method parameters +
[TXT] + ps_tail_dot.h + 1.4  4 months vizerie  #MINOR: updated comments +
[TXT] + ps_util.h + 1.9  4 months vizerie  #CHANGE: buildScmidthBasis prototype +
[TXT] + ps_zone.h + 1.11  5 months vizerie  #CHANGE: - adapted collisions zones to work with emission compensation. +
[TXT] + quad_effect.h + 1.2  9 months vizerie  #ADDED:a makeRasters method +
[TXT] + register_3d.cpp + 1.29  3 weeks vizerie  #ADDED: registration of CSegRemanence +
[TXT] + scene.cpp + 1.83  2 weeks vizerie  #ADDED: method to update waiting instances +
[TXT] + scene.h + 1.30  2 weeks vizerie  #ADDED: method to update waiting instances +
[TXT] + scene_group.h + 1.18  4 weeks vizerie  #ADDED: callback to know when an ig start to be added +
[TXT] + scene_user.cpp + 1.22  2 weeks vizerie  #ADDED: method to update waiting instances +
[TXT] + scene_user.h + 1.29  2 weeks vizerie  #ADDED: method to update waiting instances +
[TXT] + seg_remanence.cpp + 1.5  3 weeks vizerie  #BUGFIX: unbinding from skeleton +
[TXT] + seg_remanence.h + 1.2  3 weeks vizerie  #ADDED: unrolling of ribbon when the movement is stopped +
[TXT] + seg_remanence_shape.cpp + 1.3  3 weeks vizerie  #ADDED: rollup ratio +
[TXT] + seg_remanence_shape.h + 1.3  3 weeks vizerie  #ADDED: rollup ratio +
[TXT] + static_quad_grid.h + 1.3  4 months vizerie  #CHANGE: better bugfix +
[TXT] + tangent_space_build.cpp + 1.1  4 months vizerie  #ADDED: this can add tangent space vector to a mesh +
[TXT] + tangent_space_build.h + 1.1  4 months vizerie  #ADDED: this can add tangent space vector to a mesh +
[TXT] + texture.h + 1.8  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_blank.h + 1.2  5 months vizerie  #CHANGE: modified an obsolete comment +
[TXT] + texture_blend.h + 1.2  5 months vizerie  #MINOR: wrong comment +
[TXT] + texture_bump.h + 1.5  5 months vizerie  #ADDED: option to normalize the texture. This is usefule to increase precision +
[TXT] + texture_cube.cpp + 1.8  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_cube.h + 1.5  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_file.h + 1.7  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_grouped.cpp + 1.11  2 months vizerie  #CHANGE: no more assert when incompatible textures are found : display a warning...
[TXT] + texture_grouped.h + 1.5  2 months vizerie  #CHANGE: no more assert when incompatible textures are found : display a warning...
[TXT] + texture_mem.cpp + 1.8  4 months vizerie  #ADDED: degradation +
[TXT] + texture_mem.h + 1.6  4 months vizerie  #ADDED: degradation +
[TXT] + texture_multi_file.cpp + 1.5  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_multi_file.h + 1.3  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + tile_element.h + 1.3  5 months vizerie  #ADDED: flags to tells if a tile if over or below a water surface +
[TXT] + trav_scene.h + 1.2  3 months vizerie  #ADDED: a notification method +
[TXT] + vertex_buffer.h + 1.8  4 months vizerie  #ADDED: useful enums +
[TXT] + water_height_map.h + 1.7  4 months vizerie  #ADDED: missing GPL header +
[TXT] + water_model.h + 1.7  8 months vizerie  #ADDED: a class to generate waves at a given point +
[TXT] + water_pool_manager.h + 1.5  8 months vizerie  #CHANGE: Default settings +
[TXT] + water_shape.h + 1.9  5 months vizerie  #CHANGED: improved bumpmapping quality by adding a normalization factor +
[TXT] + water_user.cpp + 1.4  4 weeks vizerie  #ADDED: method to toggle between night and day +
[TXT] + water_user.h + 1.2  5 months vizerie  #ADDED: a missing ctor +

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FileRev.AgeAuthorLast log entry
[BACK] + Previous Directory +    
[DIR] + CVS/ +    
[DIR] + driver/ +    
[TXT] + Makefile + (in the Attic) [Hide] 1.2  15 months lecroart  # it was an error, no need to have a makefile here +
[TXT] + aabbox.cpp + (in the Attic) [Hide] 1.5  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + bitmap.cpp + (in the Attic) [Hide] 1.25  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + bsphere.cpp + (in the Attic) [Hide] 1.7  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + channel.cpp + (in the Attic) [Hide] 1.3  17 months corvazier  New animation design +
[TXT] + landscape.cpp + 1.118  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + patch.cpp + 1.88  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + Makefile.am + 1.83  2 weeks lecroart  no message +
[TXT] + scene.cpp + 1.83  2 weeks vizerie  #ADDED: method to update waiting instances +
[TXT] + mesh.cpp + 1.66  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + driver.cpp + 1.65  4 weeks lecroart  ADDED: display where the dll is loaded +
[TXT] + dummy + (in the Attic) [Hide] 1.2  20 months berenguier  no message +
[TXT] + fast_mem.cpp + (in the Attic) [Hide] 1.3  2 months berenguier  FIXED: move CFastMem from 3D to misc +
[TXT] + fast_mem.h + (in the Attic) [Hide] 1.3  2 months berenguier  FIXED: move CFastMem from 3D to misc +
[TXT] + zone.cpp + 1.63  2 months berenguier  BUGFIX: empty zone bug +
[TXT] + tessellation.cpp + 1.61  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only) +
[TXT] + ps_particle.cpp + 1.60  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + particle_system.cpp + 1.50  5 weeks vizerie  #BUGFIX: getIndexOf : not all path return value +
[TXT] + mesh_mrm.cpp + 1.48  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + ps_located.cpp + 1.48  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info +
[TXT] + transform.cpp + 1.48  10 days berenguier  BUGFIX: asserted at dtor when stickObject() a UTransform +
[TXT] + landscape.h + 1.41  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + ps_emitter.cpp + 1.41  8 weeks vizerie  #BUGFIX: imprecision in delay for emissions.. +
[TXT] + tile_bank.cpp + 1.41  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + scene_group.cpp + 1.40  2 days corvazier  FIXED: lightmap in multi lod +
[TXT] + particle_system_model.cpp + 1.37  3 weeks vizerie  #BUGFIX: unbinding from skeleton +
[TXT] + ps_util.cpp + 1.37  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + driver.h + 1.35  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. +wi...
[TXT] + dru.cpp + 1.35  4 weeks lecroart  ADDED: display where the dll is loaded +
[TXT] + font_manager.cpp + 1.34  3 weeks besson  ADDED: stringLine into computed_string +
[TXT] + layered_ordering_table.cpp + (in the Attic) [Hide] 1.2  5 months lecroart  FIXED: linux compile +
[TXT] + material.cpp + 1.34  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mesh_mrm.h + 1.34  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + particle_system_shape.cpp + 1.34  4 weeks berenguier  #FIXED: compile error +
[TXT] + vertex_buffer.cpp + 1.34  3 months besson  ADDED: better assertion +
[TXT] + render_trav.cpp + 1.33  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + transform_shape.cpp + 1.31  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + mesh.h + 1.30  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + patch.h + 1.30  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + scene.h + 1.30  2 weeks vizerie  #ADDED: method to update waiting instances +
[TXT] + nelu.cpp + 1.29  3 days corvazier  FIXED: cleanup offscreen rendering opengl code +FIXED: black ligo shots +
[TXT] + ps_force.cpp + 1.29  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + register_3d.cpp + 1.29  3 weeks vizerie  #ADDED: registration of CSegRemanence +
[TXT] + scene_user.h + 1.29  2 weeks vizerie  #ADDED: method to update waiting instances +
[TXT] + skeleton_model.cpp + 1.28  13 days berenguier  #FIXED: HTimer +
[TXT] + landscape_model.cpp + 1.27  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + vegetable_manager.cpp + 1.27  4 weeks corvazier  FIXED: no crash when .veget are missing +
[TXT] + clip_trav.cpp + 1.26  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + mesh_multi_lod.cpp + 1.26  3 weeks berenguier  FIXED: modify IMeshGeom::render() interface, to possibly render in one call +tran...
[TXT] + mrm_builder.cpp + 1.26  3 months lecroart  CHANGED: push_back() without parameter is not ANSI +
[TXT] + transform.h + 1.26  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + instance_group_user.cpp + 1.25  4 weeks berenguier  #FIXED: compile error +
[TXT] + landscape_user.cpp + 1.25  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + particle_system.h + 1.25  7 weeks vizerie  #ADDED: methods to get the number of external IDs +
[TXT] + particle_system_model.h + 1.25  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + water_model.cpp + 1.24  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + mesh_base.cpp + 1.22  3 days corvazier  FIXED: distance max serialised +
[TXT] + ps_particle.h + 1.22  5 months vizerie  #CHANGE: the content of this file has been split in several others +
[TXT] + ps_zone.cpp + 1.22  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + scene_user.cpp + 1.22  2 weeks vizerie  #ADDED: method to update waiting instances +
[TXT] + channel_mixer.cpp + 1.21  2 weeks berenguier  #FIXED: some matrix/animation optimisation +
[TXT] + computed_string.cpp + 1.21  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + skeleton_model.h + 1.21  2 weeks berenguier  ADDED: isBoneComputed +
[TXT] + zone_lighter.cpp + 1.21  2 months besson  BUGFIXED: 2 minor bugs appears when patchCount == 0 +
[TXT] + ps_located.h + 1.20  3 months vizerie  #ADDED: method to unbind an object +
[TXT] + ps_mesh.cpp + 1.20  3 months besson  ADDED: stop async loading +
[TXT] + water_shape.cpp + 1.20  3 days corvazier  FIXED: distance max serialised +
[TXT] + instance_group_user.h + 1.19  4 weeks vizerie  #ADDED: callback to know when an ig start to be added +
[TXT] + mot.cpp + 1.19  3 months vizerie  #ADDED: accessor to traversals +
[TXT] + texture.cpp + 1.19  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + driver_user.cpp + 1.18  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + mesh_multi_lod.h + 1.18  3 weeks berenguier  FIXED: modify IMeshGeom::render() interface, to possibly render in one call +tran...
[TXT] + ps_emitter.h + 1.18  3 months vizerie  #ADDED: releaseRef method +
[TXT] + scene_group.h + 1.18  4 weeks vizerie  #ADDED: callback to know when an ig start to be added +
[TXT] + track.cpp + 1.18  6 weeks berenguier  ADDED: Profile of animate method +
[TXT] + vegetable_manager.h + 1.18  2 months berenguier  FIXED: Use render() System Time for updateLgihting of vegetable and landscape, i...
[TXT] + texture_far.cpp + 1.17  3 months corvazier  FIXED: additive blend in far texture +
[TXT] + texture_file.cpp + 1.17  12 days lecroart  BUGIFX: use the good filename for usercolor +
[TXT] + transform_shape.h + 1.17  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + animation.cpp + 1.16  5 days corvazier  FIXED: empty animation after optimisation +ADDED: node properties scripts +ADDED: ...
[TXT] + async_file_manager.cpp + 1.16  2 weeks vizerie  #CHANGE: removed warning message for objects that are not shapes +
[TXT] + font_generator.cpp + 1.16  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + material.h + 1.16  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color +#FIXED: factorize implementati...
[TXT] + mini_col.cpp + 1.16  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + patch_vegetable.cpp + 1.16  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + ps_sound.cpp + 1.16  3 months vizerie  #ADDED: added a test to load object that has no owner +
[TXT] + texture_font.cpp + 1.16  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable.cpp + 1.16  4 weeks corvazier  FIXED: no crash when .veget are missing +
[TXT] + visual_collision_entity.cpp + 1.16  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + zone.h + 1.16  4 months berenguier  BUGFIX: change the unbind()/bind() system. Always unbind from neighbor patch eve...
[TXT] + animation_set.cpp + 1.15  3 months vizerie  #ADDED: a helper method to build an animation set from several .anim in a direct...
[TXT] + landscape_user.h + 1.15  3 months berenguier  #ADDED: updateLightingAll() +
[TXT] + mesh_base_instance.h + 1.15  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. +FIXED: A...
[TXT] + particle_system_shape.h + 1.15  5 months vizerie  #ADDED: sharing flag +
[TXT] + ps_force.h + 1.15  5 months vizerie  #CHANGE: adapted a method prototype +
[TXT] + coarse_mesh_manager.cpp + 1.14  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + flare_model.cpp + 1.14  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + mesh_instance.cpp + 1.14  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + primitive_block.cpp + 1.14  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + shape_bank.cpp + 1.14  2 months besson  ADDED: Upload texture small piece by small piece each frame or whatever +
[TXT] + tessellation.h + 1.14  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only) +
[TXT] + transformable.cpp + 1.14  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable.h + 1.14  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + camera.cpp + 1.13  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + clip_trav.h + 1.13  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + event_mouse_listener.cpp + 1.13  4 months berenguier  FIXED: optimize trnaslate precision +ADDED: trnaslate in world XY plane +
[TXT] + mesh_geom.h + 1.13  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + ps_attrib.h + 1.13  5 weeks vizerie  #ADDED: a missing throw in exception handling (not used yet, but we never know ....
[TXT] + ps_attrib_maker_template.h + 1.13  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + ps_float.cpp + 1.13  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + render_trav.h + 1.13  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + transform_user.h + 1.13  4 weeks berenguier  #FIXED: compile error +
[TXT] + animated_material.cpp + 1.12  3 weeks vizerie  #ADDED: diffuse animation for unlighted materials +
[TXT] + bezier_patch.cpp + 1.12  4 weeks berenguier  #ADDED: evalTangent*() +
[TXT] + coarse_mesh_manager.h + 1.12  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + driver_user2.cpp + 1.12  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + instance_lighter.cpp + 1.12  6 weeks berenguier  BUGFIX: misuse of a end() iterator +
[TXT] + mesh_base.h + 1.12  4 weeks vizerie  #CHANGE: select texture set 0 by default +
[TXT] + mesh_base_instance.cpp + 1.12  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + mesh_multi_lod_instance.h + 1.12  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] + particle_system_instance_user.cpp + 1.12  7 weeks vizerie  #BUGFIX: removeByID was doing no-op +
[TXT] + particle_system_instance_user.h + 1.12  3 weeks vizerie  #ADDED: start/stop methods +
[TXT] + patch_render.cpp + 1.12  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture +
[TXT] + patchdlm_context.cpp + 1.12  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info +
[TXT] + skeleton_shape.cpp + 1.12  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + skeleton_user.h + 1.12  2 weeks berenguier  ADDED: isBoneComputed +
[TXT] + driver_user.h + 1.11  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + instance_user.cpp + 1.11  3 months berenguier  FIXED: bad interface +
[TXT] + mesh_multi_lod_instance.cpp + 1.11  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] + ps_attrib_maker_helper.h + 1.11  5 months vizerie  #ADDED: the src iterator can now have fixed point steps +
[TXT] + ps_zone.h + 1.11  5 months vizerie  #CHANGE: - adapted collisions zones to work with emission compensation. +
[TXT] + shape.h + 1.11  5 weeks berenguier  ADDED: rendering per block of same mesh. +
[TXT] + skeleton_user.cpp + 1.11  2 weeks berenguier  ADDED: isBoneComputed +
[TXT] + texture_grouped.cpp + 1.11  2 months vizerie  #CHANGE: no more assert when incompatible textures are found : display a warning...
[TXT] + track_keyframer.h + 1.11  2 months berenguier  ADDED: CLodCharacter for far character loding +
[TXT] + zone_lighter.h + 1.11  4 months corvazier  REMOVED: version increment in ReleaseDebug +ADDED: faster zone_lighter +
[TXT] + anim_detail_trav.cpp + 1.10  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + animation_playlist.cpp + 1.10  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animation_set_user.h + 1.10  2 months corvazier  FIXED: add animation doesn't throw exception anymore +
[TXT] + bone.cpp + 1.10  2 weeks berenguier  #FIXED: some matrix/animation optimisation +
[TXT] + cluster.cpp + 1.10  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + flare_shape.cpp + 1.10  3 days corvazier  FIXED: distance max serialised +
[TXT] + hrc_trav.cpp + 1.10  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + instance_user.h + 1.10  3 weeks vizerie  #ADDED: start/stop methods +
[TXT] + landscapeig_manager.cpp + 1.10  4 weeks corvazier  FIXED: daon't add empty ig +
[TXT] + load_balancing_trav.cpp + 1.10  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. +FIXED: A...
[TXT] + mesh_instance.h + 1.10  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + patch_rdr_pass.cpp + 1.10  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_attrib_maker.h + 1.10  5 months vizerie  #ADDED: the src iterator can now have fixed point steps +
[TXT] + ps_mesh.h + 1.10  5 months lecroart  #FIXED: doxygen warning +
[TXT] + ps_plane_basis_maker.cpp + 1.10  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tess_block.cpp + 1.10  3 months berenguier  ADDED: Landscape automatic lighting update +
[TXT] + tile_element.cpp + 1.10  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + visual_collision_entity.h + 1.10  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + animatable.cpp + 1.9  4 months berenguier  ADDED: don't animate/compute bones which are not used by skins / sticked objects...
[TXT] + flare_shape.h + 1.9  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + frustum.cpp + 1.9  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + landscape_def.h + 1.9  3 months berenguier  #FIXED: allow dynamic lightmap to be drawn at tile level. +
[TXT] + landscapevb_allocator.cpp + 1.9  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture +
[TXT] + light_trav.cpp + 1.9  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + mesh_mrm_instance.cpp + 1.9  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_mrm_instance.h + 1.9  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mrm_builder.h + 1.9  4 months vizerie  #CHANGE: support for UVWs +
[TXT] + particle_system_process.h + 1.9  3 months vizerie  #ADDED: method to detach a process from a particle system +
[TXT] + ps_float.h + 1.9  5 months lecroart  #FIXED: doxygen warning +
[TXT] + ps_particle2.cpp + 1.9  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_util.h + 1.9  4 months vizerie  #CHANGE: buildScmidthBasis prototype +
[TXT] + texture_dlm.cpp + 1.9  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info +
[TXT] + transform_user.cpp + 1.9  2 months berenguier  ADDED: mean color for transform +ADDED: make LodCharacter take care of mean color...
[TXT] + vegetable_instance_group.h + 1.9  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + visual_collision_entity_user.h + 1.9  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + water_height_map.cpp + 1.9  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + water_shape.h + 1.9  5 months vizerie  #CHANGED: improved bumpmapping quality by adding a normalization factor +
[TXT] + driver_material_inline.h + 1.8  5 months vizerie  #ADDED: color caching +
[TXT] + instance_material_user.h + 1.8  4 weeks vizerie  #ADDED: method to change per stage constant color +
[TXT] + lighting_manager.cpp + 1.8  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + mesh_mrm_skin.cpp + 1.8  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + ps_color.cpp + 1.8  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_particle_basic.h + 1.8  4 months vizerie  #ADDED: a function to setup a modulated stage +
[TXT] + ps_plane_basis_maker.h + 1.8  5 months lecroart  #FIXED: doxygen warning +
[TXT] + ps_sound.h + 1.8  5 months vizerie  #CHANGE: - adapted a method parameters +
[TXT] + quad_grid_clip_manager.cpp + 1.8  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + skeleton_shape.h + 1.8  4 months berenguier  ADDED: Skeleton Lod interpolation +#FIXED: Lod: build() force sons to at least fo...
[TXT] + texture.h + 1.8  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_cube.cpp + 1.8  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_mem.cpp + 1.8  4 months vizerie  #ADDED: degradation +
[TXT] + tile_bank.h + 1.8  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + vegetable_blend_layer_model.cpp + 1.8  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + vegetable_shape.cpp + 1.8  3 months berenguier  #FIXED: variable name change +
[TXT] + vertex_buffer.h + 1.8  4 months vizerie  #ADDED: useful enums +
[TXT] + zone_manager.cpp + 1.8  3 months besson  ADDED: zone manager now use the async file manager +
[TXT] + zone_tgt_smoother.cpp + 1.8  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animation.h + 1.7  5 days corvazier  FIXED: empty animation after optimisation +ADDED: node properties scripts +ADDED: ...
[TXT] + channel_mixer.h + 1.7  2 weeks berenguier  #FIXED: some matrix/animation optimisation +
[TXT] + hrc_trav.h + 1.7  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + key.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mot.h + 1.7  3 months vizerie  #ADDED: accessor to traversals +
[TXT] + mrm_mesh.cpp + 1.7  4 months vizerie  #CHANGE: ctor for CWedge +
[TXT] + mrm_mesh.h + 1.7  4 months vizerie  #CHANGE: ctor for CWedge +
[TXT] + patchdlm_context.h + 1.7  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + play_list_user.h + 1.7  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + ps_attrib_maker_bin_op.h + 1.7  5 months vizerie  #ADDED: the src iterator can now have fixed point steps +
[TXT] + ps_int.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + shape.cpp + 1.7  3 months berenguier  FIXED: add User distMax +
[TXT] + tess_block.h + 1.7  8 months berenguier  FIXED: Add DistanceType for creation of vegetable +FIXED: some vegetable optimisa...
[TXT] + texture_bump.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_file.h + 1.7  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_font.h + 1.7  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] + tile_far_bank.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_instance_group.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_shape.h + 1.7  3 months berenguier  #FIXED: variable name change +
[TXT] + vegetablevb_allocator.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + water_height_map.h + 1.7  4 months vizerie  #ADDED: missing GPL header +
[TXT] + water_model.h + 1.7  8 months vizerie  #ADDED: a class to generate waves at a given point +
[TXT] + water_pool_manager.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + zone_search.cpp + 1.7  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + anim_detail_trav.h + 1.6  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + animated_value.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + async_file_manager.h + 1.6  2 months besson  ADDED: Async loading must go to sleep regularly because we can't set up the time...
[TXT] + cluster.h + 1.6  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + dru.h + 1.6  5 days besson  ADDED: new lib names +
[TXT] + landscape_collision_grid.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + landscape_model.h + 1.6  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + light.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + load_balancing_trav.h + 1.6  4 weeks berenguier  FIXED: improve animDetail trav by just traversing models which need it. +FIXED: A...
[TXT] + meshvp_wind_tree.cpp + 1.6  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + patch_lightmap.cpp + 1.6  3 months berenguier  #FIXED: modulate Static PointLight with landscape Material, during Patch lightma...
[TXT] + play_list_manager.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + play_list_user.cpp + 1.6  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + portal.cpp + 1.6  7 weeks vizerie  #ADDED: getPoly method +
[TXT] + ps_color.h + 1.6  5 months vizerie  #BUGFIX: a wrong comment +
[TXT] + skeleton_weight.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + text_context_user.cpp + 1.6  3 weeks besson  ADDED: stringLine into computed_string +
[TXT] + text_context_user.h + 1.6  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + texture_mem.h + 1.6  4 months vizerie  #ADDED: degradation +
[TXT] + vegetable_def.h + 1.6  7 months berenguier  ADDED: BendFrequencyFactor mgt +
[TXT] + viewport.cpp + 1.6  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + visual_collision_entity_user.cpp + 1.6  5 days corvazier  ADDED: methods to acces surface data in visual entity +
[TXT] + visual_collision_manager.cpp + 1.6  4 weeks corvazier  FIXED: LUT sun contribution function changed +
[TXT] + animation_set_user.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + bone.h + 1.5  4 months berenguier  ADDED: Skeleton Lod interpolation +#FIXED: Lod: build() force sons to at least fo...
[TXT] + init_3d.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + landscape_def.cpp + 1.5  4 months berenguier  ADDED: improve ZBuffer precision by changing view-model matrixes wisely +
[TXT] + landscape_profile.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + landscape_vegetable_block.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + material_user.h + 1.5  10 days vizerie  #ADDED: culling for materials +
[TXT] + mesh_morpher.cpp + 1.5  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + noise_value.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ordering_table.h + 1.5  3 weeks berenguier  #FIXED: corret assert in Debug cfg +
[TXT] + patchuv_locator.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + play_list_manager_user.cpp + 1.5  4 weeks berenguier  #FIXED: faster with use of safe_cast +
[TXT] + ps_attrib_maker_bin_op.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_edit.h + 1.5  11 months vizerie  #MINOR: differs by white space only +
[TXT] + ps_int.h + 1.5  5 months vizerie  #CHANGE: class registration has been moved here +
[TXT] + ps_ribbon.cpp + 1.5  4 months vizerie  #BUGFIX: nested class that bugged GCC +
[TXT] + ps_ribbon_base.cpp + 1.5  3 weeks vizerie  #BUGFIX: wrong normal at start of ribbon +
[TXT] + ps_ribbon_look_at.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_tail_dot.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + seg_remanence.cpp + 1.5  3 weeks vizerie  #BUGFIX: unbinding from skeleton +
[TXT] + shape_bank.h + 1.5  2 months besson  ADDED: Upload texture small piece by small piece each frame or whatever +
[TXT] + text_context.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + text_context.h + 1.5  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] + texture_bump.h + 1.5  5 months vizerie  #ADDED: option to normalize the texture. This is usefule to increase precision +
[TXT] + texture_cube.h + 1.5  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_dlm.h + 1.5  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + texture_grouped.h + 1.5  2 months vizerie  #CHANGE: no more assert when incompatible textures are found : display a warning...
[TXT] + texture_multi_file.cpp + 1.5  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + track_keyframer.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_sort_block.cpp + 1.5  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_sort_block.h + 1.5  5 months berenguier  ADDED: support for Vegetable sorting against water +
[TXT] + water_pool_manager.h + 1.5  8 months vizerie  #CHANGE: Default settings +
[TXT] + animation_optimizer.cpp + 1.4  5 days corvazier  FIXED: empty animation after optimisation +ADDED: node properties scripts +ADDED: ...
[TXT] + animation_playlist.h + 1.4  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + animation_set.h + 1.4  3 months vizerie  #ADDED: a helper method to build an animation set from several .anim in a direct...
[TXT] + animation_time.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + computed_string.h + 1.4  3 weeks besson  ADDED: stringLine into computed_string +
[TXT] + cube_map_builder.h + 1.4  4 months vizerie  #BUGFIX: correct ordering of faces +
[TXT] + deform_2d.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + fast_floor.h + 1.4  3 months berenguier  #ADDED: 24 bits precision fat floor operations +
[TXT] + flare_model.h + 1.4  9 months vizerie  #MINOR: white spaces only +
[TXT] + font_generator.h + 1.4  5 months lecroart  *** empty log message *** +
[TXT] + font_manager.h + 1.4  7 months lecroart  ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...
[TXT] + height_map.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + instance_lighter.h + 1.4  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + landscape_vegetable_block.h + 1.4  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) +ADDED: new CVegetable rende...
[TXT] + landscapevb_info.cpp + 1.4  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture +
[TXT] + layered_ordering_table.h + 1.4  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + light_trav.h + 1.4  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + lod_character_manager.cpp + 1.4  6 weeks berenguier  ADDED: 3D Profiling with HTimer +FIXED: Move some virtual implementation from .h ...
[TXT] + mesh_geom.cpp + 1.4  5 weeks berenguier  ADDED: rendering per block of same mesh. +
[TXT] + mesh_morpher.h + 1.4  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mrm_internal.h + 1.4  9 months besson  ADDED: Blend Shape Factor manipulation +
[TXT] + mrm_parameters.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + nelu.h + 1.4  3 days corvazier  FIXED: cleanup offscreen rendering opengl code +FIXED: black ligo shots +
[TXT] + patch_noise.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + patchuv_locator.h + 1.4  11 months corvazier  ADDED: new landscape: texture far and lighter modified. +ADDED: make dependencies...
[TXT] + play_list_manager.h + 1.4  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + play_list_manager_user.h + 1.4  6 weeks berenguier  ADDED: Profile of animate method +
[TXT] + point_light.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_attrib_maker_bin_op_inline.h + 1.4  5 months lecroart  #FIXED: doxygen warning +
[TXT] + ps_face.cpp + 1.4  3 months vizerie  #BUGFIX: forgot to setup the object matrix +
[TXT] + ps_fan_light.cpp + 1.4  3 months lecroart  FIX: mask value before downcast to avoid runtime error +
[TXT] + ps_particle2.h + 1.4  5 months vizerie  #CHANGE: the content of this file has been moved in ps_ribbon_base.h / .cpp. Thi...
[TXT] + ps_particle_basic.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_plane_basis.h + 1.4  4 months vizerie  #CHANGE: the ways the buildSchmidtBasis function is called has been changed +
[TXT] + ps_ribbon_look_at.h + 1.4  4 months vizerie  #MINOR: changed a comment +
[TXT] + ps_tail_dot.h + 1.4  4 months vizerie  #MINOR: updated comments +
[TXT] + quad_effect.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + quad_grid.h + 1.4  5 months lecroart  #FIXED: doxygen warning +
[TXT] + shader.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + surface_light_grid.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_far.h + 1.4  3 months berenguier  ADDED: Landscape automatic lighting update +
[TXT] + texture_near.cpp + 1.4  3 months berenguier  ADDED: Landscape automatic lighting update +
[TXT] + texture_user.h + 1.4  6 months berenguier  BUGFIX: forgot setAllowDegradation(false) in second ctor +
[TXT] + tile_color.h + 1.4  3 months berenguier  FIXED: remove unused information in CTileColor +
[TXT] + track.h + 1.4  2 months berenguier  ADDED: CLodCharacter for far character loding +
[TXT] + transformable_user.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vertex_buffer_hard.cpp + 1.4  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + water_user.cpp + 1.4  4 weeks vizerie  #ADDED: method to toggle between night and day +
[TXT] + bezier_patch.h + 1.3  4 weeks berenguier  #ADDED: evalTangent*() +
[TXT] + bone_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + camera_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + camera_user.h + 1.3  4 weeks berenguier  #FIXED: compile error +
[TXT] + coarse_mesh_build.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + cube_map_builder.cpp + 1.3  4 months vizerie  #BUGFIX: correct ordering of faces +
[TXT] + event_mouse_listener.h + 1.3  4 months berenguier  FIXED: optimize trnaslate precision +ADDED: trnaslate in world XY plane +
[TXT] + fast_floor.cpp + 1.3  3 months berenguier  #ADDED: 24 bits precision fat floor operations +
[TXT] + ig_surface_light.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + instance_material_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + landscape_profile.h + 1.3  9 months berenguier  FIXED: optim: upgrade size of TextureNear +FIXED: clip now VB allocation per Tess...
[TXT] + landscapevb_allocator.h + 1.3  3 months berenguier  ADDED: Landscape Dynamic Lighting (Near only) +
[TXT] + landscapevb_info.h + 1.3  3 months berenguier  #FIXED: make landscape Dynamic lightmap work in Far Texture +
[TXT] + light_contribution.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + light_contribution.h + 1.3  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + light_influence_interpolator.cpp + 1.3  3 months lecroart  CHANGED: push_back() without parameter is not ANSI +
[TXT] + lighting_manager.h + 1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + lod_character_builder.h + 1.3  2 months berenguier  FIXED: missing type def +
[TXT] + lod_character_shape.cpp + 1.3  2 months berenguier  ADDED: mean color for transform +ADDED: make LodCharacter take care of mean color...
[TXT] + lod_character_shape.h + 1.3  2 months berenguier  ADDED: mean color for transform +ADDED: make LodCharacter take care of mean color...
[TXT] + material_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mesh_mrm_skin_template.cpp + 1.3  2 months lecroart  CHANGED: use the new mem serial and changed cpu info tp system info +
[TXT] + meshvp_per_pixel_light.cpp + 1.3  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + meshvp_wind_tree.h + 1.3  5 weeks berenguier  FIXED: optimize clipping so Big objects/tree get more accurate clipping. +FIXED: ...
[TXT] + motion_blur.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mrm_internal.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mrm_parameters.h + 1.3  12 months berenguier  ADDED: LoadBalancing traversal and methods to use it. +
[TXT] + noise_value.h + 1.3  8 months berenguier  FIXED: enableVegetableManager(true) create the vegetables +FIXED: change NoiseVal...
[TXT] + particle_system_manager.cpp + 1.3  3 months vizerie  #ADDED: support for time step ratio +
[TXT] + particle_system_sound_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + patch_rdr_pass.h + 1.3  10 months berenguier  FIXED: inline some f() +
[TXT] + point_light.h + 1.3  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + point_light_model.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + point_light_model.h + 1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + point_light_named_array.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + point_light_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + portal.h + 1.3  7 weeks vizerie  #ADDED: getPoly method +
[TXT] + primitive_block.h + 1.3  12 months corvazier  ADDED: Coarse mesh manager +FIXED: CMesh::build methods have been modified. +
[TXT] + ps_dot.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_fan_light.h + 1.3  4 months vizerie  #CHANGE: vertex buffer are now made static rather than per instance +
[TXT] + ps_ribbon.h + 1.3  4 months vizerie  #CHANGE: new version for ribbons +
[TXT] + ps_shockwave.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ptr_set.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + quad_grid_clip_cluster.cpp + 1.3  6 weeks berenguier  BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...
[TXT] + quad_grid_clip_cluster.h + 1.3  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + seg_remanence_shape.cpp + 1.3  3 weeks vizerie  #ADDED: rollup ratio +
[TXT] + seg_remanence_shape.h + 1.3  3 weeks vizerie  #ADDED: rollup ratio +
[TXT] + shape_bank_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + skip_model.cpp + 1.3  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + static_quad_grid.h + 1.3  4 months vizerie  #CHANGE: better bugfix +
[TXT] + stripifier.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tess_list.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_multi_file.h + 1.3  4 weeks vizerie  #CHANGE: multi-file textures no use duplication when a selection is done +
[TXT] + texture_near.h + 1.3  3 months berenguier  ADDED: Landscape automatic lighting update +
[TXT] + texture_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_color.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_element.h + 1.3  5 months vizerie  #ADDED: flags to tells if a tile if over or below a water surface +
[TXT] + tile_light_influence.cpp + 1.3  4 months berenguier  ADDED: compute TLI influence on landscape lightmaps +
[TXT] + tile_lumel.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_vegetable_desc.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + track_sampled_quat.cpp + 1.3  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + track_sampled_quat.h + 1.3  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + vegetable_blend_layer_model.h + 1.3  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + vegetable_clip_block.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vertex_buffer_hard.h + 1.3  10 months corvazier  ADDED: vertex buffer extension for vertex program +ADDED: driver interface and op...
[TXT] + vertex_program.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + visual_collision_manager.h + 1.3  4 weeks corvazier  FIXED: LUT sun contribution function changed +
[TXT] + visual_collision_manager_user.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + zone_manager.h + 1.3  3 months besson  ADDED: zone manager now use the async file manager +
[TXT] + zone_smoother.cpp + 1.3  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animatable.h + 1.2  4 months berenguier  ADDED: don't animate/compute bones which are not used by skins / sticked objects...
[TXT] + animated_lightmap.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animated_lightmap.h + 1.2  5 months lecroart  #FIXED: doxygen warning +
[TXT] + animated_material.h + 1.2  7 months vizerie  #ADDED: support for animated texture matrix +
[TXT] + animated_morph.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + animated_morph.h + 1.2  5 months lecroart  #FIXED: doxygen warning +
[TXT] + animated_value.h + 1.2  13 months berenguier  FIXED: bad doc on CRGBA::blendFromui(). coef E [0,256]. change relative user co...
[TXT] + animation_optimizer.h + 1.2  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + bone_user.h + 1.2  11 months berenguier  ADDED: UBone::getLastWorldMatrixComputed() +FIXED: bug in CPrimitiveWorldImage: m...
[TXT] + cube_grid.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + cube_grid.h + 1.2  5 months berenguier  FIXED: =0 +
[TXT] + heat_haze.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ig_surface_light.h + 1.2  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + ig_surface_light_build.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ig_surface_light_build.h + 1.2  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + init_3d.h + 1.2  10 months corvazier  ADDED: exception on float error. +
[TXT] + landscape_face_vector_manager.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + light.h + 1.2  9 months besson  *** empty log message *** +
[TXT] + light_user.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + line.cpp + (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + lod_character_builder.cpp + 1.2  2 months berenguier  FIXED: first workable version of LodCharacterManager, integrated in engine +
[TXT] + lod_character_manager.h + 1.2  2 months berenguier  FIXED: first workable version of LodCharacterManager, integrated in engine +
[TXT] + logic_info.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mesh_vertex_program.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + mesh_vertex_program.h + 1.2  4 months vizerie  #ADDED: tangent space support +
[TXT] + nv_tri_strip_objects.cpp + (in the Attic) [Hide] 1.2  8 months corvazier  #renamed +
[TXT] + nv_tri_strip_objects.h + (in the Attic) [Hide] 1.2  8 months corvazier  #renamed +
[TXT] + nv_vertex_cache.cpp + (in the Attic) [Hide] 1.2  8 months corvazier  #remove and renamed nvidia files +
[TXT] + nv_vertex_cache.h + (in the Attic) [Hide] 1.2  8 months corvazier  #remove and renamed nvidia files +
[TXT] + particle_system_process.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + patch_texture.cpp + (in the Attic) [Hide] 1.2  19 months berenguier  no message +
[TXT] + plane_basis_maker.h + (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE : this file had to be named 'ps_plane_basis_maker' +
[TXT] + point_light_named.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + point_light_named_array.h + 1.2  3 months vizerie  #ADDED: an accessor +
[TXT] + point_light_user.h + 1.2  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + polygon.cpp + (in the Attic) [Hide] 1.4  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + primitive_profile.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_attrib_maker_iterators.h + 1.2  4 months vizerie  #MINOR: white spaces... +
[TXT] + ps_direction.h + 1.2  12 months vizerie  #MINOR: changed CVector to NLMISC::CVector +
[TXT] + ps_dot.h + 1.2  5 months vizerie  #CHANGE: a wrong comment +
[TXT] + ps_face.h + 1.2  5 months vizerie  #CHANGE: adapted a method prototype +
[TXT] + ps_face_look_at.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_face_look_at.h + 1.2  5 months vizerie  #CHANGE: a wrong comment +
[TXT] + ps_iterator.h + 1.2  4 months vizerie  #MINOR: white spaces... +
[TXT] + ps_macro.h + 1.2  4 months vizerie  #BUGFIX: a mising header didn't define the NL_DEBUG symbol +
[TXT] + ps_misc.h + 1.2  5 months lecroart  FIX: linux compile (thanks to Loic Dachary) +
[TXT] + ps_quad.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_quad.h + 1.2  5 months vizerie  #CHANGE: a wrong comment +
[TXT] + ps_register_attribs.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_register_color_attribs.h + 1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif +
[TXT] + ps_register_emitters.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_register_float_attribs.h + 1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif +
[TXT] + ps_register_forces.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_register_int_attribs.h + 1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif +
[TXT] + ps_register_particles.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_register_plane_basis_attribs.h + 1.2  5 months vizerie  #ADDED: missing enclosing #ifdef / #define / #endif +
[TXT] + ps_register_zones.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + ps_ribbon_base.h + 1.2  5 months vizerie  #CHANGE: the default ribbon storage, made some method protected instead of priva...
[TXT] + ps_shockwave.h + 1.2  4 months vizerie  #CHANGE: vertex buffer are now made static rather than per instance +
[TXT] + ps_sound_impl.cpp + (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE: moved the sound to the user interface +
[TXT] + ps_sound_impl.h + (in the Attic) [Hide] 1.6  10 months vizerie  #CHANGE: moved the sound to the user interface +
[TXT] + ps_sound_interface.cpp + (in the Attic) [Hide] 1.2  10 months vizerie  #CHANGE: moved the sound to the user interface +
[TXT] + ps_sound_interface.h + (in the Attic) [Hide] 1.4  10 months vizerie  #CHANGE: moved the sound to the user interface +
[TXT] + quad_effect.h + 1.2  9 months vizerie  #ADDED:a makeRasters method +
[TXT] + quad_tree.h + (in the Attic) [Hide] 1.3  12 months corvazier  FIXED: quad_tree has moved +
[TXT] + radix_sort.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + register_3d.h + 1.2  10 months corvazier  ADDED: exception on float error. +
[TXT] + root_model.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + root_model.h + 1.2  4 weeks berenguier  FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...
[TXT] + scissor.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + seg_remanence.h + 1.2  3 weeks vizerie  #ADDED: unrolling of ribbon when the movement is stopped +
[TXT] + skip_model.h + 1.2  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + static_quad_grid.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + surface_light_grid.h + 1.2  5 months berenguier  ADDED: Spotlight mgt. +ADDED: AmbientLight mgt. +ADDED: export: flag to export Sun...
[TXT] + tess_face_priority_list.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tess_list.h + 1.2  10 months berenguier  ADDED: For better //isation, build a list of Patch / TileMaterial in each render...
[TXT] + texture_blank.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_blank.h + 1.2  5 months vizerie  #CHANGE: modified an obsolete comment +
[TXT] + texture_blend.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + texture_blend.h + 1.2  5 months vizerie  #MINOR: wrong comment +
[TXT] + tile_noise_map.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + tile_vegetable_desc.h + 1.2  8 months berenguier  ADDED: windBendMin +FIXED: add DistType in CVegetable +ADDED: CVegetable::MaxDensi...
[TXT] + track_bezier.h + 1.2  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + track_tcb.h + 1.2  8 months corvazier  FIXED: add TGlobalAnimationTime. +
[TXT] + transformable.h + 1.2  11 months berenguier  FIXED: needCompute() inlined +FIXED: rendertrav: OTs cleared at traverse() and no...
[TXT] + trav_scene.cpp + 1.2  3 months lecroart  FIX: #ifdef lossage +
[TXT] + trav_scene.h + 1.2  3 months vizerie  #ADDED: a notification method +
[TXT] + vegetable_clip_block.h + 1.2  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) +ADDED: new CVegetable rende...
[TXT] + vegetable_def.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetable_light_ex.cpp + 1.2  4 months berenguier  FIXED: make Vegetable pointLights lighting works with updateLighting() +FIXED: if...
[TXT] + vegetable_light_ex.h + 1.2  4 months berenguier  FIXED: make Vegetable pointLights lighting works with updateLighting() +FIXED: if...
[TXT] + vegetable_quadrant.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + vegetablevb_allocator.h + 1.2  8 months berenguier  ADDED: windBendMin +FIXED: add DistType in CVegetable +ADDED: CVegetable::MaxDensi...
[TXT] + vertex_program.h + 1.2  9 months corvazier  FIXED: bug in management of vertex programs +
[TXT] + visual_collision_manager_user.h + 1.2  4 weeks corvazier  FIXED: LUT sun contribution function changed +
[TXT] + water_user.h + 1.2  5 months vizerie  #ADDED: a missing ctor +
[TXT] + zone_corner_smoother.cpp + 1.2  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + base_anim_detail_obs.cpp + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_anim_detail_obs.h + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_clip_obs.cpp + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_clip_obs.h + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_light_obs.cpp + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_light_obs.h + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_render_obs.cpp + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + base_render_obs.h + 1.1  4 weeks berenguier  FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh +FIXE...
[TXT] + bsp_tree.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + camera.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + channel.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + coarse_mesh_build.h + 1.1  12 months corvazier  ADDED: utility to build coarse meshes. +
[TXT] + deform_2d.h + 1.1  11 months vizerie  #ADDED: frmaework for 2d deformations +
[TXT] + heat_haze.h + 1.1  11 months vizerie  #ADDED: heat effect +
[TXT] + key.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + landscape_collision_grid.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + landscape_face_vector_manager.h + 1.1  10 months berenguier  ADDED: For better //isation, build a list of Patch / TileMaterial in each render...
[TXT] + light_influence_interpolator.h + 1.1  5 months berenguier  ADDED: Dynamic/Static lighting system +
[TXT] + light_user.h + 1.1  12 months lecroart  ADDED: light user interface +
[TXT] + lod_character_shape_bank.cpp + 1.1  2 months berenguier  ADDED: CLodCharacter for far character loding +
[TXT] + lod_character_shape_bank.h + 1.1  2 months berenguier  ADDED: CLodCharacter for far character loding +
[TXT] + matrix_3x4.cpp + 1.1  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. +wi...
[TXT] + matrix_3x4.h + 1.1  5 weeks berenguier  REMOVED: IDriver no longer support Skinning feature, in software or hardware. +wi...
[TXT] + mesh_blender.cpp + 1.1  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color +#FIXED: factorize implementati...
[TXT] + mesh_blender.h + 1.1  6 weeks berenguier  ADDED: improve Lod Blending, with EXT_blend_color +#FIXED: factorize implementati...
[TXT] + mesh_block_manager.cpp + 1.1  5 weeks berenguier  ADDED: rendering per block of same mesh. +
[TXT] + mesh_block_manager.h + 1.1  5 weeks berenguier  ADDED: rendering per block of same mesh. +
[TXT] + mesh_skin_manager.cpp + 1.1  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + mesh_skin_manager.h + 1.1  2 weeks berenguier  FIXED: optimize skinning by grouping skin result in a single VBHard +
[TXT] + meshvp_per_pixel_light.h + 1.1  4 months vizerie  #ADDED: tangent space support & per pixel lighting +
[TXT] + mini_col.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + motion_blur.h + 1.1  11 months vizerie  #ADDED: motion_blur.cpp +
[TXT] + mrm_level_detail.cpp + 1.1  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + mrm_level_detail.h + 1.1  2 weeks berenguier  FIXED: optimize skins, by removing them from MOT handling. They are handled dire...
[TXT] + nv_tri_strip_objects.cpp.old + 1.1  8 months corvazier  #renamed +
[TXT] + nv_tri_strip_objects.h.old + 1.1  8 months corvazier  #renamed +
[TXT] + nv_vertex_cache.cpp.old + 1.1  8 months corvazier  #remove and renamed nvidia files +
[TXT] + nv_vertex_cache.h.old + 1.1  8 months corvazier  #remove and renamed nvidia files +
[TXT] + particle_system_manager.h + 1.1  5 months vizerie  #ADDED: a manager that can force animation of systems that are not parsed during...
[TXT] + point_light_named.h + 1.1  5 months berenguier  ADDED: Dynamic/Static lighting system +
[TXT] + ps_lod.h + 1.1  12 months vizerie  #ADDED: an enum for LODs in particle systems +
[TXT] + ptr_set.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + quad_grid_clip_manager.h + 1.1  11 months berenguier  ADDED: add a CQuadGridClipManager for faster clipping of static objects not with...
[TXT] + radix_sort.h + 1.1  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) +ADDED: new CVegetable rende...
[TXT] + shader.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + shape_bank_user.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + skeleton_weight.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + std3d.cpp + 1.1  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + std3d.h + 1.1  4 months besson  ADDED: std3d.h for compiler acceleration +
[TXT] + stripifier.h + 1.1  9 months berenguier  ADDED: optimisation: reorder triangles for better vertex-cache use. +
[TXT] + tangent_space_build.cpp + 1.1  4 months vizerie  #ADDED: this can add tangent space vector to a mesh +
[TXT] + tangent_space_build.h + 1.1  4 months vizerie  #ADDED: this can add tangent space vector to a mesh +
[TXT] + tess_face_priority_list.h + 1.1  9 months berenguier  ADDED: tess face priority list +FIXED: remove refine period +BUGFIX: MaxNearLimit ...
[TXT] + tile_far_bank.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + tile_light_influence.h + 1.1  5 months berenguier  ADDED: Dynamic/Static lighting system +
[TXT] + tile_lumel.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + tile_noise_map.h + 1.1  12 months berenguier  ADDED: Noise Geometry Management. +
[TXT] + track_sampled_common.cpp + 1.1  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + track_sampled_common.h + 1.1  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + track_sampled_vector.cpp + 1.1  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + track_sampled_vector.h + 1.1  7 weeks berenguier  ADDED: CTrackSampledVector +FIXED: factorize CTrackSampledQuat and CTrackSampledV...
[TXT] + transformable_user.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + triangle.cpp + (in the Attic) [Hide] 1.4  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + triangle_ext.cpp + (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + uv.cpp + (in the Attic) [Hide] 1.2  16 months berenguier  3D Game Interface. moved to MISC +
[TXT] + vegetable_quadrant.h + 1.1  7 months berenguier  ADDED: CRadixSort class (still not used, but tested) +ADDED: new CVegetable rende...
[TXT] + vegetable_uv8.cpp + 1.1  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + vegetable_uv8.h + 1.1  3 months berenguier  ADDED: Dynamic Lighting for Vegetable +
[TXT] + zone_corner_smoother.h + 1.1  11 months berenguier  ADDED: new landscape with noise +
[TXT] + zone_search.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + zone_smoother.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...
[TXT] + zone_tgt_smoother.h + 1.1  13 months corvazier  FIXED: 3d headers have moved +The user interface headers are now in nel/include/n...

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