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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNLSOUND_1_1IListener.html | |
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diff --git a/docs/doxygen/nel/classNLSOUND_1_1IListener.html b/docs/doxygen/nel/classNLSOUND_1_1IListener.html new file mode 100644 index 00000000..7d299912 --- /dev/null +++ b/docs/doxygen/nel/classNLSOUND_1_1IListener.html @@ -0,0 +1,644 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLSOUND::IListener Class Reference</h1>Sound listener interface (implemented in sound driver dynamic library). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="listener_8h-source.html">listener.h</a>></code> +<p> +<p>Inheritance diagram for NLSOUND::IListener: +<p><center><img src="classNLSOUND_1_1IListener.gif" usemap="#NLSOUND::IListener_map" border="0"></center> +<map name="NLSOUND::IListener_map"> +<area href="classNLSOUND_1_1CListenerAL.html" alt="NLSOUND::CListenerAL" shape="rect" coords="0,56,177,80"> +<area href="classNLSOUND_1_1CListenerDSound.html" alt="NLSOUND::CListenerDSound" shape="rect" coords="187,56,364,80"> +</map> +<a href="classNLSOUND_1_1IListener-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#a0">~IListener</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Listener properties</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z971_0">setPos</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the position vector (default: (0,0,0)) (3D mode only).</em> <a href="#z971_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z971_1">getPos</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the position vector.</em> <a href="#z971_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z971_2">setVelocity</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &vel)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)).</em> <a href="#z971_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z971_3">getVelocity</a> (<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &vel) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the velocity vector.</em> <a href="#z971_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z971_4">setOrientation</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &front, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &up)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the orientation vectors (3D mode only, ignored in stereo mode) (default: (0,1,0), (0,0,-1)).</em> <a href="#z971_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z971_5">getOrientation</a> (<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &front, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &up) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the orientation vectors.</em> <a href="#z971_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z971_6">setGain</a> (float gain)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the gain (volume value inside [0 , 1]).</em> <a href="#z971_6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z971_7">getGain</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the gain.</em> <a href="#z971_7">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Global properties</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z972_0">setDopplerFactor</a> (float f)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the doppler factor (default: 1) to exaggerate or not the doppler effect.</em> <a href="#z972_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z972_1">setRolloffFactor</a> (float f)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the rolloff factor (default: 1) to scale the distance attenuation effect.</em> <a href="#z972_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z972_2">setEnvironment</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> env, float <a class="el" href="cf__lexical_8cpp.html#a94">size</a>=ENVFX_DEFAULT_SIZE)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set DSPROPERTY_EAXLISTENER_ENVIRONMENT and DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE if EAX available (see EAX listener properties).</em> <a href="#z972_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#z972_3">setEAXProperty</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> prop, void *<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> valuesize)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set any EAX listener property if EAX available.</em> <a href="#z972_3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IListener.html#b0">IListener</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Sound listener interface (implemented in sound driver dynamic library). +<p> +For arguments as 3D vectors, use the NeL vector coordinate system: <div class="fragment"><pre> + * (top) + * z + * | y (front) + * | / + * -----x (right) + * </pre></div> +<p> +The listener is a singleton. +<p> +<dl compact><dt><b> +Author: </b><dd> +Olivier Cado , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="listener_8h-source.html#l00061">61</a> of file <a class="el" href="listener_8h-source.html">listener.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NLSOUND::IListener::~IListener"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NLSOUND::IListener::~IListener </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="listener_8h-source.html#l00106">106</a> of file <a class="el" href="listener_8h-source.html">listener.h</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NLSOUND::IListener::IListener"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::IListener::IListener </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="listener_8h-source.html#l00111">111</a> of file <a class="el" href="listener_8h-source.html">listener.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z971_7" doxytag="NLSOUND::IListener::getGain"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NLSOUND::IListener::getGain </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the gain. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_7">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z971_5" doxytag="NLSOUND::IListener::getOrientation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::getOrientation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>front</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>up</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the orientation vectors. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_5">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z971_1" doxytag="NLSOUND::IListener::getPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& NLSOUND::IListener::getPos </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the position vector. +<p> +See <a class="el" href="classNLSOUND_1_1IListener.html#z971_0">setPos</a>() for details. +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_1">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z971_3" doxytag="NLSOUND::IListener::getVelocity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::getVelocity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>vel</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the velocity vector. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_3">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z972_0" doxytag="NLSOUND::IListener::setDopplerFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setDopplerFactor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the doppler factor (default: 1) to exaggerate or not the doppler effect. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z967_0">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z972_3" doxytag="NLSOUND::IListener::setEAXProperty"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setEAXProperty </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>prop</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>void * </td> + <td class="mdname" nowrap> <em>value</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>valuesize</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set any EAX listener property if EAX available. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z967_4">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z972_2" doxytag="NLSOUND::IListener::setEnvironment"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setEnvironment </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>env</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>size</em> = ENVFX_DEFAULT_SIZE</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set DSPROPERTY_EAXLISTENER_ENVIRONMENT and DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE if EAX available (see EAX listener properties). +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z967_3">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z971_6" doxytag="NLSOUND::IListener::setGain"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setGain </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>gain</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the gain (volume value inside [0 , 1]). +<p> +(default: 1) 0.0 -> silence 0.5 -> -6dB 1.0 -> no attenuation values > 1 (amplification) not supported by most drivers +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_6">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z971_4" doxytag="NLSOUND::IListener::setOrientation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setOrientation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>front</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>up</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the orientation vectors (3D mode only, ignored in stereo mode) (default: (0,1,0), (0,0,-1)). +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_4">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z971_0" doxytag="NLSOUND::IListener::setPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the position vector (default: (0,0,0)) (3D mode only). +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_0">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z972_1" doxytag="NLSOUND::IListener::setRolloffFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setRolloffFactor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the rolloff factor (default: 1) to scale the distance attenuation effect. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z967_1">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<a name="z971_2" doxytag="NLSOUND::IListener::setVelocity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setVelocity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>vel</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)). +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_2">NLSOUND::CListenerDSound</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="listener_8h-source.html">listener.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |