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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /cvs/cvsweb.cgi/code/snowballs/README?rev=1.2&content-type=text/x-cvsweb-markup&sortby=log/index.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/cvs/cvsweb.cgi/code/snowballs/README?rev=1.2&content-type=text/x-cvsweb-markup&sortby=log/index.html b/cvs/cvsweb.cgi/code/snowballs/README?rev=1.2&content-type=text/x-cvsweb-markup&sortby=log/index.html new file mode 100644 index 00000000..210bc3ef --- /dev/null +++ b/cvs/cvsweb.cgi/code/snowballs/README?rev=1.2&content-type=text/x-cvsweb-markup&sortby=log/index.html @@ -0,0 +1,156 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML> +<HEAD><style> A { color:black }</style> +<!-- hennerik CVSweb $Revision: 1.93 $ --> +<TITLE>code/snowballs/README - view - 1.2</TITLE></HEAD> +<BODY BGCOLOR="#eeeeee"> +<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="README?sortby=log"><IMG SRC="http://www.nevrax.org/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="README?sortby=log">README</A> + CVS log</b> <IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></td><td align=right><IMG SRC="http://www.nevrax.org/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"> <b>Up to <a href="/cvs/cvsweb.cgi/?sortby=log">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?sortby=log">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs/?sortby=log">snowballs</a></b></td></tr></table><HR noshade><table width="100%"><tr><td bgcolor="#ffffff">File: <a href="/cvs/cvsweb.cgi/?sortby=log">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?sortby=log">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs/?sortby=log">snowballs</a> / <a href="/cvs/cvsweb.cgi/code/snowballs/README?sortby=log">README</a> (<A HREF="/cvs/cvsweb.cgi/~checkout~/code/snowballs/README?rev=1.2&sortby=log" target="cvs_checkout" onClick="window.open('/cvs/cvsweb.cgi/~checkout~/code/snowballs/README?rev=1.2','cvs_checkout','resizeable,scrollbars');"><b>download</b></A>)<BR> +Revision <B>1.2</B>, <i>Wed Apr 18 08:59:58 2001 UTC</i> (13 months, 1 week ago) by <i>valignat</i> +<BR>Branch: <b>MAIN</b> +<BR>CVS Tags: <b>HEAD</b><BR>Changes since <b>1.1: +15 -4 + lines</b><PRE> +# FIXED some insformations ... +</PRE> +</td></tr></table><HR noshade><PRE> +1. What's this document about? + --------------------------- + +This document contains useful information about SNOWBALLS, NeL, Nevrax, +technical requirements, and caveats about compilation and installation. +It also includes a short "user manual" for the programs provided. It is +highly recommended reading. + + +2. What are NeL and Nevrax + ----------------------- + +You should really take a look at the <A HREF="http://www.nevrax.org/">http://www.nevrax.org/</A> (for NeL) +and <A HREF="http://www.nevrax.com/">http://www.nevrax.com/</A> (for Nevrax). NeL is a free software +framework developped and maintained by Nevrax Ltd, for the purpose of +building internet multiuser entertainment. + +Nevrax is a company dedicated to Free Software, which is why our +tools are covered by the GPL. See the attached license file. + + +3. What's in the package? + ---------------------- + +The package contains: + + - The latest source code for the NeL client and server frameworks + - The source code and data for a sample NeL game called 'SNOWBALLS' + +If you have a source distribution, you need to compile the source to +produce the various executables. If you have a binary distribution, +you have a pre-built exe client for Snowballs, but no source. + +The source code is provided as is, and reflects the state of the NeL +framework at the release date. We have done our best to insure that the +snapshot you are using now compiles and works correctly. However, we +only test on a limited range of configurations, and the vagaries of +OS and hardware means we cannot guarantee it compiles and executes +correctly on your system at the time. + +If you are using CVS, you can keep in synch with the NeL Development Team +as we have included the required CVS information. An update will give you +current source. We do not guarantee that the source in CVS will compile +and work correctly at all time as it includes the latest work in progress. + + +4. Caveat + ------ + +The sample client, server and data files provided do not accurately reflect +our game currently in production. We do not intend penguins and gnus to appear +in the final game, and most of the gameplay you will see does not reflect +what we will implement later. + + +5. Compiling NeL and SNOWBALLS + --------------------------- + +You will need a C++ compiler to properly compile and execute the NeL +framework. The program compiles reasonably under a Unix/GCC environment, +but it has been chiefly tested under a Linux environment. + +The server has been compiled and executed on a Windows machine, but it +is highly recommended that you run it on a separate Linux machine. The +client has been compiled and executed on a Linux machine, but will +probably not work on other unix systems (yet). + +The client and server require an operating TCP/IP stack to communicate. + +The data files for the client and server should be in the ./data child +directories of the directory in which the executables are located. + +See the INSTALL file for the requirements and installation instructions. + + +6. Running SNOWBALLS + ----------------- + +It is highly recommended that you run the client on a PC with plenty of +main memory (128Megs+) and a 3D card that supports T&L in hardware and +has 32Mb of memory. Lesser configurations will probably give you very +poor framerates. + +If you want to run your own server, start the naming service on the +machine that you want to use as a server. The binary is named, +appropriately, naming_service. Otherwise, you may use the default server +itsalive.nevrax.org, which is hosted here at Nevrax. + +The client starts normally. Once started, you'll be asked to select +your langage. You then fill in a name and password (which must be +alpha-numeric), and you'll be able to enter the test area. If you enter +a user name that has never been used before on the server that you are +connected to then a new account will be created with the password that +you enter at the 'PASSWORD' prompt. You'll need to remeber this password +as you'll need each time you login in the future. + +Select now your character type and server to play on, and you're set. + +You're now a penguin on an artic snowfield. You have snowballs which you +can throw at other people. When you throw a snowball, you have a few +seconds during which you gather more snow before you can throw the next +one. If you hit someone, your score increases, and the snowed opponent +becomes immune to further snowing (he flashes on the screen) for 5s. He +cannot retaliate while invulnerable. + +If you get stuck somehow, remove the client.CFG file from your client +directory, and restart. Good luck. If you find a penguin named TMS on +the server, it's me, throw me a low one :) + + +7. The controls in SNOWBALLS + ------------------------- + +Use the mouse to look around. +Use arrow keys to move forward, backward, strafe left and strafe right. + +F1: switch on/off informations +F2: switch on/off the chat text full height +SHIFT-F2: clear the chat +F3: switch on/off the wireframe mode +F4: change movement speed +F5: dump client and server information to the log file +F6: switch on/off the radar +F7: zoom out the radar +F8: zoom in the radar +F9: capture or uncapture the mouse +F10: Windows menu +F12: take a screenshot +PgUp/PgDw: Zoom in/out +TAB: display scores +ESC: quit +Left Mouse Button: throw a snowball +Type text followed by ENTER to broadcast messages + + +8. Contacting us + ------------- + +For comments and problems relating to SNOWBALLS contact us at <A HREF="mailto:snowballs@nevrax.com">snowballs@nevrax.com</A> +For comments, bugs and suggestions relating to NeL contact us at <A HREF="mailto:nel@nevrax.com">nel@nevrax.com</A> + +</PRE>
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